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Circle of the Land: Difference between revisions

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=== Level 2 ===
=== Level 2 ===


==== {{SAI|Natural Recovery|w=10}} ====
==== {{SAI|Natural Recovery|w=40}} ====
* '''Natural Recovery strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)''
* '''Natural Recovery strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)''
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).''
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).''

Revision as of 05:00, 23 September 2023

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Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Class Druid Land Badge Icon.png
Class Druid Land Badge Icon.png
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery

  • Natural Recovery strength: 1 (The combined number and level of Spell Slots the Natural Recovery action can restore.)
  • Natural Recovery Charges Icon.png Natural Recovery Charge (Replenished by Long Rest).
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Cantrip (Choose 1):

Level 3

Level 5

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain

Level 7

Level 9

Level 10

Nature's Ward Nature's Ward

  • You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.