|
Name |
Spell School |
Classes |
C |
C |
R |
A |
 |
 |
 |
D |
Description |
 |
Acid Splash |
Conjuration |
Sorcerer
Wizard |
 |
|
|
|
|
18 m |
2m |
 |
Throw a bubble of acid that damages each creature it hits. |
 |
Blade Ward |
Abjuration |
Bard
Cleric
Sorcerer
Warlock
Wizard |
 |
|
|
|
|
0 |
|
|
Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. |
 |
Bone Chill |
Necromancy |
Sorcerer
Warlock
Wizard |
 |
|
|
 |
|
18 m |
|
 |
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. |
 |
Booming Blade |
Evocation |
Sorcerer
Warlock
Wizard |
 |
|
|
 |
|
Weapon Range |
|
 |
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder when they move. |
 |
Bursting Sinew |
Necromancy |
Cleric
Wizard |
 |
|
|
|
|
18m |
|
 |
Explode a corpse, causing it to impale those around it. |
 |
Dancing Lights |
Evocation |
Bard
Sorcerer
Wizard |
 |
 |
|
|
|
18 m |
9m |
|
Illuminate a 9 m / 30 ft radius. |
 |
Eldritch Blast |
Evocation |
Warlock |
 |
|
|
 |
|
18m |
|
 |
Conjure a beam of crackling energy. Deals 1d10 Force damage to a target. |
 |
Fire Bolt |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18 m |
|
 |
Hurl a mote of fire. |
 |
Friends |
Enchantment |
Bard
Sorcerer
Warlock
Wizard |
 |
 |
|
|
|
9 m |
|
|
Gain Advantage on Charisma Checks against a non-hostile creature. |
 |
Guidance |
Divination |
Cleric
Druid |
 |
 |
|
|
|
1.5m |
|
|
The target gains +1d4 bonus to Ability checks. |
 |
Light |
Evocation |
Bard
Cleric
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
|
|
Infuse an object with an aura of light. |
 |
Mage Hand |
Conjuration |
Bard
Sorcerer
Warlock
Wizard |
 |
|
|
|
|
18 m |
|
|
Create a spectral hand that can manipulate and interact with objects. |
 |
Minor Illusion |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
 |
|
|
|
|
18 m |
|
|
Create an illusion that compels nearby creatures to investigate. |
 |
Poison Spray |
Conjuration |
Druid
Sorcerer
Warlock
Wizard |
 |
|
|
|
|
3 m |
|
 |
Project a puff of noxious gas, dealing 1d12 Poison to a target. |
 |
Produce Flame |
Conjuration |
Cleric
Druid |
 |
|
|
|
|
0 |
|
|
A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8 Fire damage when thrown. |
 |
Ray of Frost |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18 m |
|
 |
Reduces the target's Movement Speed by 3 m / 10 ft. |
 |
Resistance |
Abjuration |
Cleric
Druid |
 |
 |
|
|
|
1.5m |
|
|
Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. |
 |
Sacred Flame |
Evocation |
Cleric |
 |
|
|
|
|
18 m |
|
 |
Engulf a target in a flame-like radiance. |
 |
Shillelagh |
Transmutation |
Druid |
 |
|
|
|
|
0 |
|
|
Quarterstaff or Club Required.
Your staff or club becomes magical: it deals 1d8 + Wisdom Modifier Bludgeoning damage, and uses your Spellcasting Ability for Attack rolls. |
 |
Shocking Grasp |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
1.5m |
|
 |
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour. |
 |
Thaumaturgy |
Transmutation |
Cleric |
 |
|
|
|
|
0 |
|
|
Gain Advantage on Intimidation and Performance Checks. |
 |
Thorn Whip |
Transmutation |
Druid |
 |
|
|
 |
|
9 m |
|
 |
Pulls the creature 3 m / 10 ft closer to you. |
 |
Toll the Dead |
Necromancy |
Cleric
Warlock
Wizard |
 |
|
|
|
|
18m |
|
 |
Ring the bell of impending doom. If the target is at full health, you deal 1d8 Necrotic damage instead. |
 |
True Strike |
Divination |
Bard
Sorcerer
Warlock
Wizard |
 |
 |
|
|
|
18m |
|
|
Gain Advantage on your next Attack roll. |
 |
Vicious Mockery |
Enchantment |
Bard |
 |
|
|
|
WIS |
18 m |
|
 |
Insult a creature: it has Disadvantage on its next Attack roll. |