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Fire set
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The Fire Set is a set of equipment that deals Fire damage and inflicts the condition. Synergizes with items from the Heat Set, which are not duplicated here. It consists of the following pieces:
Name | Type | Effect |
---|---|---|
Exterminator's Axe | Weapons (Greataxe) |
|
Everburn Blade | Weapons (Greatsword) | |
Firestoker | Weapons (Hand Crossbow) |
|
Hellfire Hand Crossbow | Weapons (Hand Crossbow) | |
Dragon's Grasp | Weapons (Handaxe) | Burned Alive: Deals an additional 1d4Slashing damage to targets. |
Skybreaker | Weapons (Light Hammer) | spell ( Recharge: Long rest). | : Cast as a level 1
Gold Wyrmling Staff | Weapons (Quarterstaff) | |
Incandescent Staff | Weapons (Quarterstaff) |
|
Staff of a Mumbling Wizard | Weapons (Quarterstaff) | Gain access to the cantrip | .
Rupturing Blade | Weapons (Rapier) | Short rest). | : Weapon action ( Recharge:
Kurwin's Cauteriser | Weapons (Scimitar) | Cauteriser: Deals an additional 1d4Fire damage. On a hit, the target starts unless it succeeds a Constitution Saving throw. |
Scimitar of Cinder | Weapons (Scimitar) | |
Azer Warhammer | Weapons (Warhammer) | |
Shield of Scorching Reprisal | Shields | Blazing Retaliation: Huddle behind your shield to increase your Armour Class by 1 and deal 1d6Fire when a creature misses you ( Recharge: Short rest). |
Helldusk Helmet | Headwear (Non-Armour) | a target with nothing but your glower. You deal an additional 2d8Fire damage against creatures. | : Sear and
Circlet of Blasting | Headwear (Non-Armour) | Cast | once per long rest.
Hat of Fire Acuity | Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
Pyroquickness Hat | Headwear (Non-Armour) | Gain an additional Bonus action when you cast a non-cantrip Fire spell. |
Obsidian Laced Robe | Clothing |
|
Infernal Robe | Clothing |
|
Emblazoned Plate of the Marshal | Armour (Heavy Armour) |
|
Flawed Helldusk Armour: | Armour (Heavy Armour) | When you are hit by a foe within 2 m / 7 ft, it might take 1d4Fire damage. |
Helldusk Armour | Armour (Heavy Armour) |
|
Flame Enamelled Armour | Armour (Medium Armour) |
|
Flawed Helldusk Gloves | Handwear (Non-Armour) | Weapon attacks deal an additional 1d4Fire damage |
Gloves of Cinder and Sizzle | Handwear (Non-Armour) | |
Gloves of Flint and Steel | Handwear (Non-Armour) | Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start . |
Helldusk Gloves | Handwear (Non-Armour) |
|
Helldusk Boots | Footwear (Non-Armour) | Hellcrawler: Teleport to an area and deal 2d8Fire damage where you land. The impact blast spreads in a 3m / 10ft zone. |
Cindermoth Cloak | Cloaks | Inflicts Burning on any foe within 2m / 7ft that damages the wearer. |