Hellrider Cleric
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
10 (0)
18 (+4)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+2
+2
0
+8
+5
Athletics
Acrobatics
Perception
1
2
4
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
10 (0)
18 (+4)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+2
+2
0
+10
+7
Athletics
Acrobatics
Perception
1
2
4
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
10 (0)
18 (+4)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+2
+2
0
+8
+5
Athletics
Acrobatics
Perception
1
2
4
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
The
Hellrider Cleric is a summonable ally during
Confront the Elder Brain , if
Zevlor survives
Act One and
Act Two .
The Hellrider Cleric is possibly an exile from Elturel that was discarded by the city following their descent into Avernus , due to her tiefling heritage, and despite her service as a Hellrider.[1]
The Hellrider Cleric can be summoned with the Gather Your Allies variant Hellrider Platoon if Zevlor has been rescued throughout both Act One and Act Two , and joins the party as an ally in Gather Your Allies .