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Template:CompanionTab Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Regardless of their approval rating, Minthara greets the player with: [Needs Verification]
- You wish to consult me?
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- After seeing the Strange Ox memories, tell him his secret is safe
- Refuse to drink Jaheira's truth-serum dosed wine.
- When speaking with Marcus, claim you can kidnap Isobel by your self.
- Inform Isobel that Marcus is a true soul.
- Convince Gronag the warrior to look for the bone in the shadows
- Convince the drider to give up the moon lantern. +1
- After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. +1
- Persuade Malus Thorm to have the Sisters "operate" on each other or on his person.
- Persuade Malus Thorm to have the Sisters "operate" on him.
- After the Sisters have "operated" on each other, persuade Malus Thorm to "operate" on himself.
- As a Paladin, tell Malus Thorm that you are duty bound to end him.
- If Arabella and the Tieflings were saved in Act 1 you have to avoid meeting her in Act 2 and first find her parents. Meeting her afterwards you can tell her that they are dead and will never return and she will be mad at you and run away. +1
- Refuse to drink with Thisobald Thorm.
- Successfully drink with Thisobald Thorm (rather than choosing the Slight of Hand check to fake it). (Works up to 3 times)
- Tell Thisobald Thorm any tale, including a fabricated one. (Works up to 2 times)
- Select "I bring death" when talking to Gerringothe Thorm.
- Successfully defeat Gerringothe through dialogue.
- After interacting with the Pedestal of Reckoning, agree to help Shadowheart with the trials. +1
- Persuade Nessa that her 'love' for Yurgir is the result of being magically dosed.
- Persuade Balthazar to give you the bell to summon Flesh
- With Mother Dearest in your inventory, ask "What happened to your mother?"
- Encourage Shadowheart to to kill the Nightsong.
- Choose to fight Shadowheart when confronting the Nightsong.
- Purge the pods in the Tadpoling Centre. +1
- Consume the mind of the githzerai Waking Mind. +1
- Tell the Fresh Mind it will never wake again. +1
- Sever the control Linsella has over the gnolls in the kitchen. +1
- Pass a deception check on Zrell if you chose to spare the goblins at the end of Minthara's trial. +1
- Tell Ketheric Thorm that seeing your enemies cowed never gets old
- When Minthara sits on the throne after defeating Ketheric:
- After Minthara gets up from the throne:
- When talking to Jaheira after killing Ketheric, ask her if she is having fun, then tell her that you're "having the time of your life." +1
- When talking to her about remembering what she did while serving the Absolute respond with “To Lose your free will and be forced to kill. That must be horrible.” +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness.
- Say that you will help on her revenge.
- Ask if she respects Ketheric. +1
- Tell her "A dangerous upbringing. It made you strong." +1
- When she reaches out to your mind as you approach:
- As the Dark Urge, when you confess you yearn to kill:
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- When Yenna approaches the party for the first time:
- Tell the Strange Ox that "It takes more than a bit of gore to turn my gullet." +1
- Orin's disguises:
- Acknowledge to Fist Rowan that both sides need to learn their lesson by killing them all. +1
- Prod the Dying Stone Lord Thug's wound. +1
- State "Without Hesitation" when asked if you could turn your weapon on a friend by Gyldro Angleiron. +1
- Promise to protect her from Orin. +5
- Telling Nestor that you will take a donation.
- Leaving Scratch with Mar'hyah. +1
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuse to help Ulma in the Gur Camp. +1
- Use persuasion to extort the postmaster for extra money after finding his missing letters (and reading the one from him to the Zhentarim).
- Ready yourself to fight when challenged by the Steel Watcher at the South Span Checkpoint +1
- "Boo" at Dribbles the Clown's performance at the Circus. +1
- Tell Dribbles his joke is corny. +1
- Refuse to get onto the stage. +1
- Get onto Dribbles' stage and say what makes you special:
- Prompt her to the stage with the drider joke. +1
- Suggest Astarion to get onto the stage. +1
- Suggest Lae'zel to get onto the stage. +2
- Suggest Minsc get on stage +1, then tell him "Go on, Minsc!" +1
- Saying during the love test of Zenthino:
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive. +1
- Refuse to take on the curse of the spirit in the amulet. +1
- Resist the madness when accepting the monk's curse after delivering his amulet.
- Take the bomb the first time you speak with Wulbren Bongle. +1
- Accept or reject the Deal with the Gnomes quest from Manip Falcäo +1
- Get into Wyrm's Rock via the gate by either: showing the Admission Pass, getting Investigator Valeria's permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. +1
- When confronting Fist Reynash in the Flaming Fist barracks:
- Threaten Fist Reynash with blackmailing. +1
- If you wake the guards:
- Persuade Manip Bakshi that another Fist was trying to steal from him. +1
- Tell Manip Bakshi "How embarassing. Isn't it your job to catch criminals? +2
- Convince Arkleia Oloril to trade the equipment of the Flaming Fists with you. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
- When Naaber pretend to be a dog, tell him "But nobody likes Naaber" +1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "How dare Orin take my place. I'll make her pay." +1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "I don't remember a thing, but the plan sounds brilliant!" +1
- Pass the Steel Watcher that confronts you at the coronation. +1
- Tell Ravengard that Gortash is a tyrant after probing his mind to discover Florrick's location. +1
- Refuse twice to give Gortash the Netherstones. +1
- After visiting the House of Hope, tell Helsik you don't have the Gauntlets, then intimidate her when she demands the fee she initially proposed. +1
- Tell Sebastian you have no intention of freeing the spawn. +1
- Tell Arves you've come to collect interest on his debt. +1
- Kill Viconia after interrogating her, if previously she had been knocked out in the battle. +1
- As a Bard, ask Thomas C. Quirkilious about the benefits of using worg hair lute strings. +1
Camp/Conversation
- Let her use the Astral-Touched Tadpole. +5
- Acknowledge that children should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Telling Scratch he's back where he belongs after giving him back to Mar'hyah and then freeing him from his cage and letting him escape back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating Orin, tell her "Our fight isn't over yet. Not until we confront the elder brain." or "Few people could face a Chosen of Bhaal. You did.". +3
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
- Lick the suspicious spider carcass.
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Saying during the love test of Zenthino:
- She misses her pet spiders. -1
- She misses her time with the family. -1
- She is admiring Drizzt Do'Urden. -1
- That turning on Lolth was the worst thing love has done. -1
- That falling for you was a mistake. -1
- Raiding the Grove was wrong. -1
- Suggest her as candidate for the stage at Dribbles the Clown's performance. -1
- Intimidate Angry Mar'hyah while standing up for Scratch. -1
- Intimidate or deceive Mar'hyah into leaving. -1
- Convincing Mar'hyah that Scratch is a terrible influence for the other dogs. -1
- Tell Gyldro Angleiron that you wouldn't turn your blade on the closest of you. -1
- Assure Brother Clements that Ilmater is proud of Father Lorgan. -1
- Tell Tara to stop eating pigeons. -1
- Consent to arrest when the Steel Watcher at the South Span Checkpoint. -1
- Did not take the bomb when speaking with Wulbren Bongle. -1
- Try to hire one of the drow twins. -1
- Give Reynash the necessary gold to pay the ferry ticket. -1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "You misread me. I've come to end this evil plot"
- Agree to follow Araj Oblodra inside after the explosion. -1
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
- Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. -1
- Vow your body to Haarlep. -1
- Persuade The Emperor to extend his protection to Minsc. -1
Camp/Conversation
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour