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Reynash

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Fist Reynash is a gnome wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.
I'm no thief! I - I was going to pay it back. Eventually.

Involvement[edit | edit source]

Upon first time entering the barracks, the party finds Reynash trying to pick the lock on Manip Bakshi’sManip Bakshi’s chest of belongings. Bakshi himself, as well as the other Flaming Fist, Fist DebinFist Debin and Fist OrionaFist Oriona, are sleeping soundly in their beds. Reynash tries to shoo the party away, and further dialogue with him varies depending on whether the player character has succeeded a passive DC 10 Perception check DC 10 Perception check to notice a lockpick in his hands.

Possible outcomes and companion approval[edit | edit source]

In further dialogue, the player character may expose Reynash to other guards sleeping in the room or try to find out why he was stealing from his fellows:

  • Fist Reynash
    You're not a Fist. Go on, get out, or - or I'll wake the others!
    • Great idea. They can deal with you. Guards - wake up! (If lockpick noticed)
    • How about I do it? Guards - wake up! (If lockpick wasn't noticed)
    • I'm guessing it was your stash I found on the roof, then? (If lockpick noticed, and roof stash found)
    • [PERSUASION] I'm looking for the owner of that stash hidden on the roof. Know where I could find them? (DC 15) (If lockpick wasn't noticed, and roof stash found)
    • [INTIMIDATION] Hand over the lockpick, you thieving little worm. (DC 15) (If lockpick noticed)
    • [PERSUASION] Sure. If you want me to tell them you were trying to steal their belongings. (DC 15) (If lockpick noticed)
    • [PERSUASION] Tell me what you're up to or I'll wake them myself. (DC 20) (If lockpick wasn't noticed)
    • [DETECT THOUGHTS] Delve into the gnome's mind.
      • Go ahead. I'll tell them you're funding a ferry ticket with their stolen belongings.
    • [OATHBREAKER] [PERSUASION] I can't go yet, I'm waiting on your explanation. Why were you stealing? (DC 10) (If lockpick noticed)

If the party prefer to find out first the reason of Reynash’s thievery, they can try to PersuadePersuade him or read his mindread his mind. Both options lead him to explain that he needs gold to desert the order ranks and take a ferry to return home, since he does not feel fit to be a soldier. Given that he is still present after a Long Rest and turns hostile if the Steel WatchSteel Watch is destroyed, however, the veracity of this statement is dubious.

Afterwards, the player character might choose to reason with Reynash, blackmail him or simply give him the needed sum of money.

  • Fist Reynash
    Please - that won't be necessary. I - I just needed gold. That's all.
    • Needed it for what?
      • So you're a deserter, then?
        • You seem capable from where I'm standing.
        • Get a grip. You're a soldier - act like one.
        • I've heard enough. Guards - I've spotted a thief!
        • Will this get you home? (300)
        • [INTIMIDATION] Hand over everything you stole, and I'll let you live long enough to run. (DC 15)
    • I need gold, too. Give me yours, and this goes no further. (If the stash list wasn't found) (reveals stash location)
    • I won't tell anyone. For the right price. (If the stash list was found) (reveals stash location)
The stash is marked on the map as "Thief's Stash" once Reynash reveals its location.

If choosing the Intimidation-based option, Reynash hands over his Thieves' Tools at the end of dialogue. Blackmailing him makes him reveal the location of his hidden stash where he is storing the stolen goods. However, the value of the items in his stash is much lower than the sum of 300 gold pieces, which can be given to Reynash.

If choosing any peaceful course of dialogue with Reynash except giving him money, he runs away from the barracks and disappears from the game for good.

Inspiration[edit | edit source]

Choosing some options to deal with Reynash invokes Inspirational Events for the following backgrounds:

Companion approval[edit | edit source]

  • Waking up the guards to catch Reynash
    Gale approves +1 Halsin approves +1 Jaheira approves +1 Minsc approves +1 Shadowheart approves +1
  • Blackmailing Reynash into giving up his stash
    Astarion approves +1 Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minsc disapproves -1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1
  • Telling Reynash to act like a soldier
    Astarion approves +1 Jaheira approves +1 Lae'zel approves +1 Minthara approves +1
  • Giving Reynash 300 gold
    Astarion disapproves -1 Halsin approves +1 Jaheira approves +1 Gale approves +1 Karlach approves +1 Lae'zel disapproves -1 Minsc approves +1 Minthara disapproves -1 Wyll approves +1
  • Failing a roll or attacking him
    Gale disapproves -1 Halsin disapproves -1 Jaheira disapproves -1 Karlach disapproves -1 Lae'zel approves +1 Minthara approves +1 Shadowheart disapproves -1 Wyll disapproves -1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid SplashAcid Splash (Action)
Damage: 1~6
1d6AcidAcid

Throw a bubble of acid that damages each creature it hits.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic damage to a target. Plants take maximum damage from this spell, and have DisadvantageDisadvantage on the Saving throwSaving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Conjure ElementalConjure Elemental (Action + Level 5 Spell Slot)
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
Range: 18 m / 60 ft Range: 18 m / 60 ft
CounterspellCounterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 0~5
1d6 - 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
SlowSlow (Action + Level 3 Spell Slot)
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Thief's Stash[edit | edit source]

The hidden stash on the tower outlook, appearing as a pile of stones (where the character in the image is facing)

The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.

Notes[edit | edit source]

  • If given gold to escape the city, Reynash tells the party afterwards that they are always welcome in CloakwoodCloakwood. Hence, this possibly might be his homeland.
  • Reynash is one of the few gnome members of the Flaming Fist that might be encountered in the game, along with EdenosaEdenosa in Lower City, and HelenaHelena and GrettaGretta in Act Two.