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Reynash
Fist Reynash is a gnome wizard and a member of the Flaming Fist. He can be found in the Wyrm's Rock Fortress in Act Three.
“I'm no thief! I - I was going to pay it back. Eventually.„
Involvement[edit | edit source]
Upon first time entering the barracks, the party finds Reynash trying to pick the lock on Manip Bakshi’s chest of belongings. Bakshi himself, as well as the other Flaming Fist, Fist Debin and Fist Oriona, are sleeping soundly in their beds. Reynash tries to shoo the party away, and further dialogue with him varies depending on whether the player character has succeeded a passive DC 10 Perception check to notice a lockpick in his hands.
Possible outcomes and companion approval[edit | edit source]
In further dialogue, the player character may expose Reynash to other guards sleeping in the room or try to find out why he was stealing from his fellows:
- Fist Reynash
- You're not a Fist. Go on, get out, or - or I'll wake the others!
- Great idea. They can deal with you. Guards - wake up! (If lockpick noticed)
- How about I do it? Guards - wake up! (If lockpick wasn't noticed)
- I'm guessing it was your stash I found on the roof, then? (If lockpick noticed, and roof stash found)
- I'm looking for the owner of that stash hidden on the roof. Know where I could find them? (DC 15) (If lockpick wasn't noticed, and roof stash found)
- Hand over the lockpick, you thieving little worm. (DC 15) (If lockpick noticed)
- Sure. If you want me to tell them you were trying to steal their belongings. (DC 15) (If lockpick noticed)
- Tell me what you're up to or I'll wake them myself. (DC 20) (If lockpick wasn't noticed)
- Delve into the gnome's mind.
- Go ahead. I'll tell them you're funding a ferry ticket with their stolen belongings.
- I can't go yet, I'm waiting on your explanation. Why were you stealing? (DC 10) (If lockpick noticed)
If the party prefer to find out first the reason of Reynash’s thievery, they can try to Persuade him or read his mind. Both options lead him to explain that he needs gold to desert the order ranks and take a ferry to return home, since he does not feel fit to be a soldier. Given that he is still present after a Long Rest and turns hostile if the Steel Watch is destroyed, however, the veracity of this statement is dubious.
Afterwards, the player character might choose to reason with Reynash, blackmail him or simply give him the needed sum of money.
- Fist Reynash
- Please - that won't be necessary. I - I just needed gold. That's all.
- Needed it for what?
- So you're a deserter, then?
- You seem capable from where I'm standing.
- Get a grip. You're a soldier - act like one.
- I've heard enough. Guards - I've spotted a thief!
- Will this get you home? (300)
- Hand over everything you stole, and I'll let you live long enough to run. (DC 15)
- So you're a deserter, then?
- I need gold, too. Give me yours, and this goes no further. (If the stash list wasn't found) (reveals stash location)
- I won't tell anyone. For the right price. (If the stash list was found) (reveals stash location)

If choosing the Intimidation-based option, Reynash hands over his Thieves' Tools at the end of dialogue. Blackmailing him makes him reveal the location of his hidden stash where he is storing the stolen goods. However, the value of the items in his stash is much lower than the sum of 300 gold pieces, which can be given to Reynash.
If choosing any peaceful course of dialogue with Reynash except giving him money, he runs away from the barracks and disappears from the game for good.
Inspiration[edit | edit source]
Choosing some options to deal with Reynash invokes Inspirational Events for the following backgrounds:
- Court Marshall ( Soldier backgrounds) - for turning him in
- Easing His Leave, and His Pockets ( Urchin backgrounds) - for blackmailing or intimidating him
Companion approval[edit | edit source]
- Waking up the guards to catch Reynash
- +1 +1 +1 +1 +1
- Blackmailing Reynash into giving up his stash
- +1 -1 -1 -1 -1 +1 -1 +1 -1 -1
- Telling Reynash to act like a soldier
- +1 +1 +1 +1
- Giving Reynash 300 gold
- -1 +1 +1 +1 +1 -1 +1 -1 +1
- Failing a roll or attacking him
- -1 -1 -1 -1 +1 +1 -1 -1
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
314 gp (or
614 gp if the party gave him
300 gp)- Quarterstaff
- Simple Robe
- Thieves' Tools (if not handed over to you)
- Torch
Thief's Stash[edit | edit source]

The hidden stash whose location Reynash may reveal can also be found without his help. It's at the north-east corner of the rooftop, on a small lookout. It appears as a pile of building stones that reveal themselves to be an illusion once passing an Investigation Check.
Notes[edit | edit source]
- If given gold to escape the city, Reynash tells the party afterwards that they are always welcome in Cloakwood. Hence, this possibly might be his homeland.
- Reynash is one of the few gnome members of the Flaming Fist that might be encountered in the game, along with Edenosa in Lower City, and Helena and Gretta in Act Two.







