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Thunder set

From bg3.wiki
Revision as of 23:42, 22 October 2024 by Stratact (talk | contribs)

The Thunder Set is a set of equipment that helps the user deal Damage TypesThunder damage. See also Reverberation (Condition). It consists of the following pieces :

Thunder Set
Name Type Effect

Cacophony

Weapons (Quarterstaff)
  • Deals an extra 1d4Damage TypesThunder.
Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)

Corpsegrinder

Weapons (Maul)
  • Deals an extra 1d4Damage TypesThunder
Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Hamarhraft

Weapons (Maul)
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Nyrulna

Weapons (Trident)
  • Deals an extra 1d6Damage TypesThunder.
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.


Phalar Aluve

Weapons (Longsword)
Phalar Aluve: Melody Phalar Aluve: Melody ()

The sword hums in anticipation, ready to Sing Sing or Shriek Shriek.


Punch-Drunk Bastard

Weapons (Greatclub)
Tippler's Rage
While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.

Hat of Storm Scion's Power

Headwear (Non-Armour)
Thunderous Acuity
Whenever the wearer deals Damage TypesThunder damage, they gain Arcane Acuity Arcane Acuity.

Thunderpalm Strikers

Handwear (Non-Armour)
Thunderwave Thunderwave ()
Cast as a level 3 spell ( Recharge: Long rest.)
Booming Blows
Your unarmed attacks deal an additional 1d4Damage TypesThunder damage.

Sentient Amulet (Rare)

Amulets style="text-align:left;"
Shatter Shatter ()
Cast as a level 2 spell ( Recharge: Short rest.)
Talk to the Sentient Amulet Talk to the Sentient Amulet
Speak with the consciousness lingering inside the Sentient Amulet.
Ki Restoration (Lesser) Ki Restoration ()
Using the spiritual energy in the amulet, you restore 2 Ki Points. ( Recharge: Long rest.)

High Spirits High Spirits

The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a Wisdom Wisdom Saving throw (DC 10/15, see notes) when using the amulet's power, or become Hysterical Hysterical (equivalent in effect to Tasha's Hideous Laughter Tasha's Hideous Laughter with a duration of 1 turn).

Sentient Amulet (Very Rare)

Amulets Shatter Shatter: Cast as a level 3 spell ( Recharge: Long rest).

Ring of Absolute Force

Rings If the wearer bears the Absolute's Brand, they deal 1 additional Damage TypesThunder with Thunder damage spells and attacks.
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