Name
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Slot
|
Effect
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Absolute's Protector
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Off-Hand Melee (Shield)
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- Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Fire Shield: Chill ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
|
Coldbrim Hat
|
Headgear (Non-Armour)
|
- Coldbrim Chill
- Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|
Cold Snap
|
Main Hand Melee (Dagger)
|
- Deal an additional 1d4Cold damage.
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes Chilled for 2 turns.
|
Emblazoned Plate of the Marshal
|
Armour (Heavy Armour)
|
- Fire Shield ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
|
Frost Prince
|
Amulet
|
- Ice Knife ()
- Cast as a level 1 spell ( Recharge: Long rest.)
|
Hoarfrost Boots
|
Footwear (Non-Armour)
|
- Hoarfrost Balance
- You cannot fall Prone while traversing Icy terrain.
|
Icebite Robe
|
Armour (Clothing)
|
- Resistance to Cold damage.
- Armour of Agathys ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Mourning Frost
|
Main Hand Melee (Quarterstaff)
|
- Deal an additional 1d4Cold damage.
- Heart of Ice
- When dealing Cold damage, the wielder deals an additional 1Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
- Ray of Frost ()
- Cast as a cantrip at will.
|
Robe of Summer
|
Armour (Clothing)
|
- Resistance to Cold damage.
|
Snow-Dusted Monastery Gloves
|
Gloves (Non-Armour)
|
- Ice Knife ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4Cold damage.
|
Snowburst Ring
|
Ring
|
- Snowburst
- When the wearer deals Cold damage, they also create a 4.5 m / 15 ft circle of Ice around the target(s).
|
Trident of the Depths
|
Main Hand Melee (Trident)
|
- Exploit only.
- Deal an additional 1d6Cold damage.
- Hiemal Strike ()
Pierce a creature with your frost-rimed trident and Chill it.
|
Trident of the Waves
|
Main Hand Melee (Trident)
|
- The Water Caller
- On a hit, inflict Wet and create a 2 m / 7 ft Water surface centred around the target.
|
Wavemother's Robe
|
Armour (Clothing)
|
- Create or Destroy Water ()
- Cast as a level 4 spell ( Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a Water surface at the start of their turn, they heal 1d4hit points.
|
Wavemother's Sickle
|
Main Hand Melee (Sickle)
|
- Deal an additional 1d4Cold damage.
- Watery Guidance
- This weapon has Advantage against Wet creatures.
|
Winter's Clutches
|
Handwear (Non-Armour)
|
- Winter's Clutches
- When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
|