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Weapon actions

From bg3.wiki
Revision as of 05:55, 12 August 2023 by Zongclu (talk | contribs) (Changed tenacity from reaction to passive)

Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.

These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.

In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).

In Early Access, the difficulty class (or DC) of Weapon Actions is equal to your Spellcasting DC, because BG3 treats weapon actions like spells. Refer to Spellcasting Ability and Proficiency for more information.

Overview of Weapon Actions

Melee Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Backbreaker Warhammers Warhammers
Mauls Mauls
Action Inflict Prone Strength 1d4 + Strength Modifier
Damage TypesBludgeoning
Brace (Melee) Glaives Glaives
Pikes Pikes
 6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Cleave Battleaxes Battleaxes
Greataxes Greataxes
Halberds Halberds
Greatswords Greatswords
Action Strike 3 targets
1.5 m / 5 ft cone
- Halved weapon damage
(added damage is not halved e.g. from Divine Smite, Great Weapon Master)
Concussive Smash Morningstars Morningstars
Bludgeoning weapons except Quarterstaves:
Clubs Clubs
Light Hammers Light Hammers
Maces Maces
Warhammers Warhammers
Greatclubs Greatclubs
Mauls Mauls
Action Inflict Dazed Constitution Weapon damage
Crippling Strike War Picks War Picks
Battleaxes Battleaxes
Tridents Tridents
Action Inflict Crippled Constitution 1d4 + Strength Modifier
Damage TypesSlashing
Flourish All martial weapons with Finesse:
Scimitars Scimitars
Shortswords Shortswords
Rapiers Rapiers
Bonus action Inflict Off Balance Dexterity None
Heartstopper Morningstars Morningstars Action Inflict Chest Trauma Constitution 1d4 + Strength Modifier
Damage TypesBludgeoning
Lacerate All Slashing weapons:
Handaxes Handaxes
Sickles Sickles
Scimitars Scimitars
Battleaxes Battleaxes
Longswords Longswords
Glaives Glaives
Greataxes Greataxes
Greatswords Greatswords
Halberds Halberds
Action Inflict Bleeding Constitution Weapon damage
Piercing Strike Rapiers Rapiers
Shortswords Shortswords
Tridents Tridents
Pikes Pikes
Action Inflict Gaping Wounds Constitution Weapon damage
Pommel Strike Longswords Longswords
Greatswords Greatswords
Bonus action Inflict Dazed Constitution 1d4 + Strength Modifier
Damage TypesSlashing
Prepare Greataxes Greataxes  6 m / 20 ft movement Extra damage on melee attacks this turn - Strength Modifier
Damage TypesSlashing
Rush Attack Longswords Longswords
All polearms except Quarterstaves:
Spears Spears
Tridents Tridents
Glaives Glaives
Halberds Halberds
Pikes Pikes
Action Charge 9 m / 30 ft
Inflict Off Balance
Strength 1d4 + Strength Modifier
Inherits weapon damage type
Tenacity Morningstars Morningstars
Greatclubs Greatclubs
Mauls Mauls
Passive Inflict damage on a miss - Strength Modifier
Damage TypesBludgeoning
Topple Quarterstaves Quarterstaves Action Inflict Prone Dexterity None
Weakening Strike Rapiers Rapiers
War Picks War Picks
Warhammers Warhammers
Action Inflict Weak Grip Strength 1d4 + Strength Modifier
Inherits weapon damage type

Ranged Weapons

Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Brace (Ranged) Longbows Longbows  6 m / 20 ft movement 'Advantage' on damage rolls for this turn - -
Hamstring Shot Shortbows Shortbows
Longbows Longbows
Action Inflict Hamstrung Constitution Weapon damage
Mobile Shot Hand Crossbows Hand Crossbows Bonus action Weapon attack as a bonus action

Prerequisite: Dashed or Disengaged this turn

- Weapon damage
Piercing Shot All crossbows:
Light Crossbows Light Crossbows
Hand Crossbows Hand Crossbows
Heavy Crossbows Heavy Crossbows
Action Inflict Gaping Wounds Constitution 1d8 + Dexterity Modifier
Damage TypesPiercing

Special Actions

  • The following actions are available only on specific weapons.
Weapon Action Associated Weapons Cost Effect Saving Throw Damage
Gargantuan Cleave Very Heavy Greataxe Action Strike multiple foes but inflict Off Balance on self - Weapon damage + 1d6


Conditions Inflicted by Weapon Actions

Condition Inflicted by (and Saving Throw) Saving Throw Penalty Additional Effects Removed By
Prone Topple (STR)
Backbreaker (DEX)
Strength
Dexterity
Advantage Icon.png Advantage to nearby attackers
Off Balance Rush Attack (STR)
Flourish (DEX)
Strength
Dexterity
Advantage Icon.png Advantage to attackers
  • Taking damage
  • Ally Help
Weak Grip Weakening Strike (STR) Strength
Dexterity
Disadvantage Icon.png Disadvantage on attacks
Crippled Crippling Strike (CON) Dexterity Movement Speed reduced to 0
  • Healing
Chest Trauma Heartstopper (CON) Constitution One less Action for 2 turns
  • Healing
Bleeding Lacerate (CON) Constitution Inflicts 2 Damage TypesSlashing per turn for 2 turns
  • Healing
Dazed Concussive Smash (CON)
Pommel Strike (CON)
Wisdom Can't take reactions, loses Dexterity bonus to Armour Class
Gaping Wounds Piercing Shot (CON)
Piercing Strike (CON)
- Receive additional 2 Damage TypesPiercing damage from attacks for 2 turns
  • Healing
Hamstrung Hamstring Shot (CON) - Movement Speed halved
  • Healing