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Rogue is a character class in Baldur's Gate 3.

Overview edit

Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.

Subclasses edit

The Rogue Subclasses are:

Class Progression edit

Rogue Class Progression
Level Proficiency Bonus Features Sneak Attack Damage
1st +2 ExpertiseExpertise, Sneak Attack (Melee)Sneak Attack (Melee), Sneak Attack (Ranged)Sneak Attack (Ranged) 1d6
2nd Cunning Action: DashCunning Action: Dash, Cunning Action: DisengageCunning Action: Disengage, Cunning Action: HideCunning Action: Hide
3rd alt= #Level 3 Choose a subclass 2d6
4th FeatFeat
5th +3 Uncanny DodgeUncanny Dodge 3d6
6th ExpertiseExpertise
7th EvasionEvasion 4d6
8th FeatFeat
9th +4 alt= #Level 9 Subclass feature 5d6
10th FeatFeat
11th Reliable TalentReliable Talent 6d6
12th FeatFeat

Class information edit

Attributes edit

Rogue's default armour
Rogue's default armour
Hit points
At level 1: 8 + ConstitutionConstitution modifier
On level up: 5 + ConstitutionConstitution modifier
Key abilities
DexterityDexterity for physical attacks and Armour Class
ConstitutionConstitution for Hit Points
IntelligenceIntelligence for Spells (Arcane Trickster only)
CharismaCharisma for "dirty trick" abilities (Swashbuckler only), (exception for sand toss)
Spellcasting Ability
IntelligenceIntelligence for the effective use of items, scrolls, and equipment.

Starting Proficiencies edit

Saving throw proficiencies
DexterityDexterity, IntelligenceIntelligence
Equipment proficiencies
Simple weapons, Hand CrossbowsHand Crossbows, LongswordsLongswords, RapiersRapiers, ShortswordsShortswords
Light armourLight armour
Skills with proficiency (Choose 4)
AcrobaticsAcrobatics, AthleticsAthletics, DeceptionDeception, InsightInsight, IntimidationIntimidation, InvestigationInvestigation, PerceptionPerception, PerformancePerformance, PersuasionPersuasion, Sleight of HandSleight of Hand, StealthStealth
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Class Starting Equipment
Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2

Multiclass Proficiencies edit

Equipment proficiencies
Light armourLight armour
Skills with proficiency (Choose 1)
Same list as Starting Proficiencies

Level progression edit

Through experience, you acquire new power. You gain the following traits.

Level 1 edit

ExpertiseExpertise
Choose a Skill you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make in that Skill.
Sneak Attack
Sneak Attack (Melee)Sneak Attack (Melee) (Action)
Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against. (Recharge: Per turn Recharge: Per turn.)
Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)
Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against. (Recharge: Per turn Recharge: Per turn.)

Level 2 edit

Cunning Action
Cunning Action: DashCunning Action: Dash (Bonus Action)
Cover more distance this turn: double your movement speed.
Cunning Action: DisengageCunning Action: Disengage (Bonus Action)
Retreat safely. Moving won't provoke Opportunity Attacks.
Cunning Action: HideCunning Action: Hide (Bonus Action)
Hide from enemies by succeeding at Stealth Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.

Level 3 edit

Sneak Attack damage
+2d6 (Your sneak attack gains an additional +1d6 damage.)

Select a subclass edit

2 Level 1 Spell Slots.png Gain two Level 1 Spell Slots

Level 4 edit

Subclass features edit

Arcane Trickster Assassin Swashbuckler Thief

3 Level 1 Spell Slots.png Gain one Level 1 Spell Slot

(none) (none)

Level 5 edit

Sneak Attack damage
+3d6 (Your sneak attack gains an additional +1d6 damage.)
Uncanny DodgeUncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Level 6 edit

ExpertiseExpertise
Choose a Skill you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make in that Skill.

Level 7 edit

Sneak Attack damage
+4d6 (Your sneak attack gains an additional +1d6 damage.)
EvasionEvasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

Subclass features edit

Arcane Trickster Assassin Swashbuckler Thief
  • 4 Level 1 Spell Slots.png Gain one Level 1 Spell Slot
  • 2 Level 2 Spell Slots.png Gain two Level 2 Spell Slots
(none) (none) (none)

Level 8 edit

Subclass features edit

Arcane Trickster Assassin Swashbuckler Thief
  • Choose 1 Spell (any spell school)
(none) (none) (none)

Level 9 edit

Sneak Attack damage
+5d6 (Your sneak attack gains an additional +1d6 damage.)

Subclass Features edit

Arcane Trickster Assassin Swashbuckler Thief

Magical AmbushMagical Ambush

Infiltration ExpertiseInfiltration Expertise

PanachePanache

Supreme SneakSupreme Sneak

Level 10 edit

Subclass features edit

Arcane Trickster Assassin Swashbuckler Thief

3 Level 2 Spell Slots.png Gain one Level 2 Spell Slot

(none) (none) (none)

Level 11 edit

Sneak Attack damage
+6d6 (Your sneak attack gains an additional +1d6 damage.)
Reliable TalentReliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Subclass features edit

Arcane Trickster Assassin Swashbuckler Thief
(none) (none) (none)

Level 12 edit

Notable rogues edit

See also edit

External links edit

Rogue on the Forgotten Realms WikiRogue on the Forgotten Realms Wiki