User:Toancaro/Paladin/Template:ExtraSpellTable
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Name | Subclass | Spell School | Classes | C | C | R | A | D | Description | ||||
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Animate Dead | Oathbreaker | Necromancy | Cleric Wizard |
3m | Animate a corpse to create an undead servant while not in combat. | ||||||||
Beacon of Hope | Devotion | Abjuration | Cleric | 0m | 9m | Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving throws and Death Saving Throws. | |||||||
Bestow Curse | Oathbreaker | Necromancy | Bard Cleric Wizard |
WIS | 1.5m | Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected, and lasts for 10 turns. | |||||||
Crown of Madness | Oathbreaker | Enchantment | Bard Sorcerer Warlock Wizard |
WIS | 18m | Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | |||||||
Darkness | Oathbreaker | Evocation | Sorcerer Warlock Wizard |
18m | Create a cloud of magical darkness that and inflicts to creatures within. Creatures cannot make ranged attacks into or out of it. | ||||||||
Ensnaring Strike | Ancients | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. | ||||||||
Haste | Vengeance | Transmutation | Sorcerer Wizard |
9m | Target yourself or an ally to become . The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn. | ||||||||
Hellish Rebuke | Oathbreaker | Evocation | Warlock | DEX | m | React to your next attacker with flames that deal 2d10Fire damage. | |||||||
Hold Person | Vengeance | Enchantment | Bard Cleric Druid Sorcerer Warlock Wizard |
18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. | ||||||||
Hunter's Mark | Vengeance | Divination | Ranger | 18m | Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack. | ||||||||
Inflict Wounds | Oathbreaker | Necromancy | Cleric | 1.5m | Putrefy a creature with Necrotic energy filling your hands. | ||||||||
Misty Step | Ancients Vengeance |
Conjuration | Sorcerer Warlock Wizard |
18m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||||
Moonbeam | Ancients | Evocation | Druid | 18m | 1m | Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. | |||||||
Plant Growth | Ancients | Transmutation | Bard Druid Ranger |
18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
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Protection from Energy | Ancients Vengeance |
Abjuration | Cleric Druid Ranger Sorcerer Wizard |
1.5m | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. | ||||||||
Sanctuary | Devotion | Abjuration | Cleric | 18m | You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||||||||
Silence | Devotion | Illusion | Bard Cleric Ranger |
18m | Create a sound-proof sphere. All within are and Immune to Thunder damage. | ||||||||
Speak with Animals | Ancients | Divination | Bard Druid Ranger |
0m | Gain the ability to comprehend and communicate with beasts. |