Ad placeholder

Inquisitor of the Absolute

From bg3.wiki
Revision as of 21:38, 9 July 2024 by Ankoria (talk | contribs) (Created page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Inquisitor of the Absolute is an archetype of enemy that serves The Absolute, based off of a Dexterity-based Ranger.

They can be encountered in High Hall.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow +1
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow +1
Damage: 6~15
D10 Piercing.png
1d10 + 5Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ensnaring Strike Ranged.webp
Ensnaring Strike Ensnaring Strike (+ + )
Damage: 1~6
D6 Piercing.png
Normal weapon damage
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

Conjure Barrage.webp
Conjure Barrage Conjure Barrage (+ )
Damage: 2~16
D8 Weapon.png
Normal weapon damage
+ 2d8Damage TypesWeapon

Channel your weapon's essence into a destructive, widespread volley.

DEX Save
 Range: Self
AoE: 9 m / 30 ft (Cone)

Loot

Notes

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.