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Nature Domain
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Nature Domain is one of the Subclasses of Cleric.
The player-selectable Deities directly associated with this domain are Eilistraee and Mielikki. Other player-selectable deities that mention nature in their description include Corellon Larethian, Talos, and Yondalla.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain
Heavy armour Proficiency
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
- Deal an additional 1d8
Cold damage on a melee weapon attack.
- Deal an additional 1d8
Cold damage on a ranged weapon attack.
- Deal an additional 1d8
Fire damage on a melee weapon attack.
- Deal an additional 1d8
Fire damage on a ranged weapon attack.
- Deal an additional 1d8
Lightning damage on a melee weapon attack.
- Deal an additional 1d8
Lightning damage on a ranged weapon attack.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.