Ad placeholder
Knowledge Domain
Jump to navigation
Jump to search
Knowledge Domain is one of the Subclasses of Cleric. These Clerics are more specialized in arcane magic.
Player selectable Deities associated with this domain: Moradin, Mystra, Oghma, and Selûne.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- You gain Expertise in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your
Proficiency Bonus is doubled for any ability check you make that uses either of these skills.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
Channel Divinity Action
- Gain Proficiency in all Skills of a chosen Ability until Long Rest.
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
-
Channel Divinity Action
- Read the thoughts of certain creatures while talking to them.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric Cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.