Circle of the Land: Difference between revisions

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{{PageSeo
{{PageSeo
| description = Circle of the Land is a subclass of Druid.
| description = Circle of the Land is a subclass of Druid.
| image = Circle Of The Land Icon.png
| image = Class Druid Land Badge Icon.png
}}
}}
{{Quote|Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.}}
{{SubclassQuote|quote=Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.|image=Class Druid Land Badge Icon.png}}
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
[[Category:Subclasses]]
[[Category:Subclasses]]
[[File:Circle Of The Land Icon.png|frameless|upright=1.5|left]] '''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
 
{{clear}}
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Druid}}


=== Level 2 ===
{{Level header|2}}


* [[File:Natural Recovery Icon.png|frameless|upright=0.1]] '''[[Natural Recovery]] strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)''
; {{SAI|Natural Recovery|w=40}}
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).''
: Replenish expended [[spell slots]] while out of combat.
* [[File:Wild Shape Icon.png|frameless|upright=0.1]] [[Wild Shape]]: As an Action, you can assume the form of a beast. You can transform twice per [[Short Rest]].
:; Natural Recovery strength: 1
:: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
:; {{R|natrec}}
:: Replenished by [[Long Rest]]


{| class="wikitable"
|+ Wild Shape Forms
|-
| [[File:Wild Shape Cat Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Cat]] [[Wild Shape#Wild Shape: Cat|Wild Shape: Cat]] || [[File:Wild Shape Badger Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Badger]] [[Wild Shape#Wild Shape: Badger|Wild Shape: Badger]] || [[File:Wild Shape Wolf Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Wolf]] [[Wild Shape#Wild Shape: Wolf|Wild Shape: Wolf]] || [[File:Wild Shape Spider Icon.png|center|frameless|upright=0.1|link=Wild Shape#Wild Shape: Spider]] [[Wild Shape#Wild Shape: Spider|Wild Shape: Spider]]
|}
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
Cantrip (Choose 1):
 
; Bonus Cantrip
: Choose an additional Cantrip from the [[Druid/Spells|Druid spell list]].
{{div col|colwidth=20em}}
{{div col|colwidth=20em}}
* [[File:Guidance Icon.png|middle|frameless|upright=0.1|link=Guidance]] [[Guidance]]
* {{SAI|Guidance|c=16}}
* [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
* {{SAI|Poison Spray}}
* [[File:Produce Flame Icon.png|middle|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
* {{SAI|Produce Flame}}
* [[File:Resistance Icon.png|middle|frameless|upright=0.1|link=Resistance]] [[Resistance]]
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
* {{SAI|Shillelagh}}
* [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
* {{SAI|Thorn Whip}}
{{div col end}}
{{div col end}}


=== Level 3 ===
{{Level header|3}}
 
; 2nd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
::{{Table list|
::; Arctic : {{SAI|Hold Person|c=16}}, {{SAI|Spike Growth|c=16}}
::; Coast : {{SAI|Mirror Image}}*, {{SAI|Misty Step}}*
::; Desert : {{SAI|Blur|c=16}}*, {{SAI|Silence|c=16}}*
::; Forest : {{SAI|Barkskin|c=16}}, {{SAI|Hold Person|c=16}}
::; Grassland : {{SAI|Invisibility|c=16}}*, {{SAI|Pass Without Trace|c=16}}
::; Mountain : {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=16}}
::; Swamp : {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=16}}*
::; Underdark : {{SAI|Web|c=16}}*, {{SAI|Misty Step}}*
}}
 
* ''Spells marked with * are not on the druid spell list.''
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''
 
{{Level header|5}}
 
; 3rd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
::{{Table list|
::; Arctic : {{SAI|Sleet Storm|c=16}}, {{SAI|Haste|c=16}}*
::; Coast : {{SAI|Sleet Storm|c=16}}, {{SAI|Call Lightning|c=16}}
::; Desert : {{SAI|Protection from Energy|c=16}}, {{SAI|Hypnotic Pattern|c=16}}*
::; Forest : {{SAI|Call Lightning|c=16}}, {{SAI|Plant Growth}}
::; Grassland : {{SAI|Daylight}}, {{SAI|Haste|c=16}}*
::; Mountain : {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=16}}*
::; Swamp : {{SAI|Stinking Cloud|c=16}}*, {{SAI|Vampiric Touch|c=16}}*
::; Underdark : {{SAI|Gaseous Form|c=16}}*, {{SAI|Stinking Cloud|c=16}}*
}}
 
{{Level header|6}}
 
; {{SAI|Land's Stride: Difficult Terrain|w=40}}
: [[Difficult Terrain]] no longer slows you down.
 
{{Level header|7}}
 
; 4th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
::{{Table list|
::; Arctic : {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}}
::; Coast : {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=16}}
::; Desert : {{SAI|Blight}}, {{SAI|Wall of Fire|c=16}}
::; Forest : {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=16}}
::; Grassland : {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=16}}
::; Mountain : {{SAI|Stoneskin|c=16}}, {{SAI|Dominate Beast|c=16}}
::; Swamp : {{SAI|Blight}}, {{SAI|Grasping Vine|c=16}}
::; Underdark : {{SAI|Greater Invisibility|c=16}}*, {{SAI|Dominate Beast|c=16}}
}}


* 2nd Level Circle Spells: Gain access to [[Spells]] associated with the Land that you became a Druid in (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
{{Level header|9}}
** Arctic: [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
** Desert: [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]], [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]]
** Forest: [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]], [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]]
** Grassland: [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]], [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
** Mountain: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
** Swamp: [[File:Melf Acid Arrow.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]], [[File:Darkness Icon.png||frameless|upright=0.1|link=Darkness]] [[Darkness]]
** Underdark: [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]], [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]


=== Level 4 ===
; 5th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


* New Wild Shape: [[File:Wild Shape Deep Rothe Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Deep Rothé]] [[Wild Shape#Wild Shape: Deep Rothé|Wild Shape: Deep Rothé]]
::{{Table list|
{{HorizontalRuleImage}}
::; Arctic : {{SAI|Cone of Cold}}*, {{SAI|Contagion}}
Cantrip (Choose 1):
::; Coast : {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}}
{{div col|colwidth=20em}}
::; Desert : {{SAI|Wall of Stone|c=16}}, {{SAI|Insect Plague|c=16}}
* [[File:Guidance Icon.png|middle|frameless|upright=0.1|link=Guidance]] [[Guidance]]
::; Forest : {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}}
* [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
::; Grassland : {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=16}}
* [[File:Produce Flame Icon.png|middle|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
::; Mountain : {{SAI|Wall of Stone|c=16}}, {{SAI|Conjure Elemental}}
* [[File:Resistance Icon.png|middle|frameless|upright=0.1|link=Resistance]] [[Resistance]]
::; Swamp : {{SAI|Insect Plague|c=16}}, {{SAI|Cloudkill|c=16}}*
* [[File:Shillelagh Icon.png|middle|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
::; Underdark : {{SAI|Contagion}}, {{SAI|Cloudkill|c=16}}*
* [[File:Thorn Whip Icon.png|middle|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
}}
{{div col end}}
 
{{Level header|10}}
 
; {{SAI|Nature's Ward|w=40}}
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.


=== Level 5 ===
==External Links==  
*{{FRWiki|Circle of the Land|long}}


* 3rd Level Circle Spells: Gain access to [[Spells]] associated with the Land that you became a Druid in (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
{{DruidNavbox}}
** Arctic: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
** Coast: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]
** Desert: [[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]], [[File:Hypnotic Pattern Icon.png|frameless|upright=0.1|link=Hypnotic Pattern]] [[Hypnotic Pattern]]
** Forest: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
** Grassland: [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
** Mountain: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]]
** Swamp: [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]], [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]]
** Underdark: [[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]], [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]]
* ''(Note: As of Early Access Patch 9, you do not need to choose the same Land you chose at Level 3.)''

Latest revision as of 17:37, 21 March 2024

Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Class Druid Land Badge Icon.png
Class Druid Land Badge Icon.png
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Natural Recovery Natural Recovery
Replenish expended spell slots while out of combat.
Natural Recovery strength: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Natural Recovery Charge
Replenished by Long Rest
Bg3 content hr.png
Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Level 3

2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Hold Person Hold Person, Spike Growth Spike Growth
Coast
Mirror Image Mirror Image*, Misty Step Misty Step*
Desert
Blur Blur*, Silence Silence*
Forest
Barkskin Barkskin, Hold Person Hold Person
Grassland
Invisibility Invisibility*, Pass Without Trace Pass Without Trace
Mountain
Mirror Image Mirror Image*, Spike Growth Spike Growth
Swamp
Melf's Acid Arrow Melf's Acid Arrow*, Darkness Darkness*
Underdark
Web Web*, Misty Step Misty Step*
  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Level 5

3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Sleet Storm Sleet Storm, Haste Haste*
Coast
Sleet Storm Sleet Storm, Call Lightning Call Lightning
Desert
Protection from Energy Protection from Energy, Hypnotic Pattern Hypnotic Pattern*
Forest
Call Lightning Call Lightning, Plant Growth Plant Growth
Grassland
Daylight Daylight, Haste Haste*
Mountain
Lightning Bolt Lightning Bolt*, Grant Flight Grant Flight*
Swamp
Stinking Cloud Stinking Cloud*, Vampiric Touch Vampiric Touch*
Underdark
Gaseous Form Gaseous Form*, Stinking Cloud Stinking Cloud*

Level 6

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
Difficult Terrain no longer slows you down.

Level 7

4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Conjure Minor Elemental Conjure Minor Elemental, Ice Storm Ice Storm
Coast
Freedom of Movement Freedom of Movement, Confusion Confusion
Desert
Blight Blight, Wall of Fire Wall of Fire
Forest
Conjure Minor Elemental Conjure Minor Elemental, Grasping Vine Grasping Vine
Grassland
Freedom of Movement Freedom of Movement, Polymorph Polymorph
Mountain
Stoneskin Stoneskin, Dominate Beast Dominate Beast
Swamp
Blight Blight, Grasping Vine Grasping Vine
Underdark
Greater Invisibility Greater Invisibility*, Dominate Beast Dominate Beast

Level 9

5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Cone of Cold Cone of Cold*, Contagion Contagion
Coast
Conjure Elemental Conjure Elemental, Greater Restoration Greater Restoration
Desert
Wall of Stone Wall of Stone, Insect Plague Insect Plague
Forest
Mass Cure Wounds Mass Cure Wounds, Contagion Contagion
Grassland
Greater Restoration Greater Restoration, Insect Plague Insect Plague
Mountain
Wall of Stone Wall of Stone, Conjure Elemental Conjure Elemental
Swamp
Insect Plague Insect Plague, Cloudkill Cloudkill*
Underdark
Contagion Contagion, Cloudkill Cloudkill*

Level 10

Nature's Ward Nature's Ward
You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.

External Links[edit | edit source]