Dexterity: Difference between revisions

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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
 
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
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{{TOC|limit=3}}
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== Dexterity modifier chart ==
== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related items==
== Ways to increase ==
=== Change Dexterity score ===
 
==== Sets Dexterity ====
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18''


==== Increases Dexterity ====
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
The following items increase Dexterity while equipped:
*{{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'', grants advantage on Dexterity checks.
*{{RarityItem|Nimblefinger Gloves|40}}: +2 Dexterity for [[gnome]]s, +1 Dexterity for [[halfling]]s and [[dwarves]]. ''(No limit)''


The following sources permanently increase a character's Dexterity score:
{{list style none |
*{{RarityItem|Auntie Ethel's Hair|40}} permanently increases Dexterity by +1
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
*The [[Mirror of Loss]] permanently increases Dexterity by +2 ''(up to 24)''
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}
 
=== Affecting saving throws ===


=== Saving throws ===
==== +1 to saving throws ====
The following items add a +1 to Dexterity saving throws:
The following items add a +1 to Dexterity saving throws:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
 
*{{RarityItem|Frayed Drow Hood|40}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
*{{RarityItem|Leather Helmet|40}}
* {{RarityItem|Frayed Drow Hood|40}}
*{{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Leather Helmet|40}}
*{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{RarityItem|Covert Cowl|40}}
* {{RarityItem|Hide Armour +1|40}}
*{{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Covert Cowl|40}}
*{{RarityItem|Breastplate +2|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
*{{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Breastplate +2|40}}
*{{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Chain Shirt +2|40}}
*{{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Hide Armour +2|40}}  
*{{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Leather Armour +2|40}}
*{{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Slinging Shoes|40}}
*{{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Helmet of Grit|40}}
*{{RarityItem|Boots of Psionic Movement|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
{{div col end}}


==== Advantage ====
The following items provide [[advantage]] on Dexterity saving throws:
The following items give [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Elven Chain|40}}
* {{RarityItem|Elven Chain|40}}
*{{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Acrobat Shoes|40}}
*{{RarityItem|Ketheric's Shield|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
{{div col end}}


==== Disadvantage ====
The following item causes disadvantage on Dexterity saving throws:
The following item gives disadvantage on Dexterity saving throws:
 
*{{RarityItem|Reaper's Embrace|40}}
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:


===Ability checks===
==== +1 to ability checks ====
The following items grant the passive feature [[Balance]], which gives a +1 to Dexterity ability checks:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
:{{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
:{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hide Armour +1|40}}
:{{RarityItem|Breastplate +2|40}}
* {{RarityItem|Breastplate +2|40}}
:{{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
:{{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Hide Armour +2|40}}
:{{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}
{{div col end}}


==== Advantage ====
The following item provides [[advantage]] on Dexterity ability checks:
The following item grants advantage on Dexterity ability checks:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{RarityItem|The Graceful Cloth|40}}
}}
=== Benefiting from Dexterity ===
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:


=== Exotic Material ===
The following pieces of [[Armour|medium armour]] let you add your full Dexterity [[Abilities#Ability_score_modifiers|modifier]] to your Armour Class through the passive [[Exotic Material]]:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
*{{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
*{{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
*{{RarityItem|Armour of Agility|40}}
* {{RarityItem|Armour of Agility|40}}
{{div col end}}
{{div col end}}



Latest revision as of 23:25, 8 April 2024

Agility, reflexes, and balance.
Dexterity Score Icon.png

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: