Rogue is a character Class in Baldur's Gate 3.
Overview[edit | edit source]
Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
Subclasses[edit | edit source]
The Rogue Subclasses are:
Class Progression[edit | edit source]
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for physical attacks and Armour Class
- for Hit Points
- for Spells (Arcane Trickster only)
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment proficiencies
Simple weapons, , , ,
- Skills with proficiency (Choose 4)
- , , , , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Class Starting Equipment
Shortsword,
Leather Armour (purple variant),
Leather Boots,
Thieves' Tools,
Grease Bottle x2
Multiclass Proficiencies[edit | edit source]
- Equipment proficiencies
- Skills with proficiency (Choose 1)
- Same list as Starting Proficiencies
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill.
- Sneak Attack
Level 2
- Cunning Action
)
(- Cover more distance this turn: double your movement speed.
)
(- Retreat safely. Moving won't provoke Opportunity Attacks.
)
(- Hide from enemies by succeeding at checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Level 3
- Sneak Attack damage
- +2d6 (Your sneak attack gains an additional +1d6 damage.)
Select a subclass[edit | edit source]
|
Gain a free cantrip: |
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Level 4
- Choose a Feat.
Subclass features[edit | edit source]
Thief | Arcane Trickster | Assassin | Swashbuckler |
---|---|---|---|
(none) |
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(none) |
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Level 5
- Sneak Attack damage
- +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Level 6
- Choose two Skills you are Proficient in. Your Proficiency Bonus is doubled for any Ability Check you make that uses either Skill.
Level 7
- Sneak Attack damage
- +4d6 (Your sneak attack gains an additional +1d6 damage.)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful
Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
Level 8
- Choose a Feat.
Level 9
- Sneak Attack damage
- +5d6 (Your sneak attack gains an additional +1d6 damage.)
Subclass Features[edit | edit source]
Thief | Arcane Trickster | Assassin | Swashbuckler |
---|---|---|---|
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Level 10
- Choose a Feat.
Level 11
- Sneak Attack damage
- +6d6 (Your sneak attack gains an additional +1d6 damage.)
- When you make an
Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Level 12
- Choose a Feat.
Notable rogues[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
Rogue on the Forgotten Realms Wiki