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Showing below up to 100 results in range #1 to #100.

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{{{page}}} [[{{{page}}}|A Clown in Town]]

  • Rue the day you crossed a fey. You were cruel to Dolly Thrice; now you'll have to pay the price.
  • This condition can only be obtained by smashing the Moonlantern held by Kar'niss.
  • Applies clown makeup to the victim.

{{{page}}} [[{{{page}}}|A Mist Most Scarlet]]

{{{page}}} [[{{{page}}}|A Most Bloody Inheritance]]

{{{page}}} [[{{{page}}}|Aberrant Shape]]

{{{page}}} [[{{{page}}}|Ability Drain: Dexterity]]

{{{page}}} [[{{{page}}}|Ability Drain: Strength]]

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Abjure Enemy: Slowed]]

{{{page}}} [[{{{page}}}|Absolute Consumption]]

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

{{{page}}} [[{{{page}}}|Absolute's Enemy]]

  • Enemies have Advantage Icon.png Advantage on attacks against you.

{{{page}}} [[{{{page}}}|Absorb Elements: Acid Damage]]

  • The affected entity deals an additional 1d6Damage TypesAcid damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Cold Damage]]

  • The affected entity deals an additional 1d6Damage TypesCold damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Fire Damage]]

  • The affected entity deals an additional 1d6Damage TypesFire damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Lightning Damage]]

  • The affected entity deals an additional 1d6Damage TypesLightning damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorb Elements: Thunder Damage]]

  • The affected entity deals an additional 1d6Damage TypesThunder damage the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Absorbed Essence: Abazigal]]

  • Sarevok's attacks deal maximum damage.

{{{page}}} [[{{{page}}}|Absorbed Essence: Amelyssan]]

  • Sarevok's attacks now heal him by 2d12hit points each time.

{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Absorbed Essence: Sendai]]

{{{page}}} [[{{{page}}}|Absorbed Intellect]]

{{{page}}} [[{{{page}}}|Acid]]

{{{page}}} [[{{{page}}}|Acid Infusion]]

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Acid Reflux]]

{{{page}}} [[{{{page}}}|Acid Resistance]]

{{{page}}} [[{{{page}}}|Acid Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesAcid damage.

{{{page}}} [[{{{page}}}|Action Surge]]

  • Can take an extra Action this turn.

{{{page}}} [[{{{page}}}|Adamantine Reverberation]]

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8Damage TypesThunder.

{{{page}}} [[{{{page}}}|Adrip with Kereska's Acid]]

Affected entity has Resistance to Acid damage. Your acid spells deal additional Acid damage equal to your Proficiency Bonus. When it deals spell damage, inflict 1 turn of Noxious Fumes upon the target. While attuned to Kereska's acid it can cast Melf's Acid Arrow and Hunger of Hadar.

{{{page}}} [[{{{page}}}|Adroit Caster]]

  • Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

{{{page}}} [[{{{page}}}|Aegis of the Absolute]]

  • The Netherbrain is Immune to all types of damage it took in the previous round until the start of its next turn.

{{{page}}} [[{{{page}}}|Against All Odds]]

  • The unlikely actions of the party in the Morphic Pool were a surprise to even the Netherbrain.
  • The successful roll has left the Netherbrain wounded, reducing its starting HP for the encounter.

{{{page}}} [[{{{page}}}|Agitated]]

  • The rothé is nervous and afraid - ready to attack at the slightest scare. Has Advantage Icon.png Advantage on Attack rolls.

{{{page}}} [[{{{page}}}|Aid]]

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

{{{page}}} [[{{{page}}}|Alarmed Debtor]]

  • This creature has spotted you as an intruder.

{{{page}}} [[{{{page}}}|Alcohol]]

{{{page}}} [[{{{page}}}|Ambushed]]

  • Taking damage or being Helped ends this condition.

{{{page}}} [[{{{page}}}|Ambushing]]

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

{{{page}}} [[{{{page}}}|Ambushing Bite]]

  • The creature's next bite may Ambush its target.

{{{page}}} [[{{{page}}}|Ancient Grudges]]

Filled with a touch of arcane gith knowledge.

{{{page}}} [[{{{page}}}|Animalistic Vitality]]

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

{{{page}}} [[{{{page}}}|Anointed in Splendour]]

{{{page}}} [[{{{page}}}|Ansur's Ire]]

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

{{{page}}} [[{{{page}}}|Aquatic Siphon]]

  • A nearby water myrmidon grants the affected entity Immunity to Cold damage and an additional 3d8Damage TypesCold damage to Elemental Rebuke Elemental Rebuke.
  • The affected entity also gains temporary access to Cone of Cold Cone of Cold.

{{{page}}} [[{{{page}}}|Arcane Acuity]]

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

{{{page}}} [[{{{page}}}|Arcane Ammunition]]

  • Ranged weapon attacks deal an additional 1d4Damage TypesForce.

{{{page}}} [[{{{page}}}|Arcane Battery]]

  • Affected entity's next spell doesn't cost a spell slot in order to cast.

{{{page}}} [[{{{page}}}|Arcane Charge]]

  • While Threatened Threatened, deal +2 bonus to damage with spells.

{{{page}}} [[{{{page}}}|Arcane Critical]]

  • The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

{{{page}}} [[{{{page}}}|Arcane Hunger]]

{{{page}}} [[{{{page}}}|Arcane Lock]]

  • Locked through magical means. Can't be opened by lockpicking or the use of Knock Knock.

{{{page}}} [[{{{page}}}|Arcane Synergy]]

{{{page}}} [[{{{page}}}|Arcane Ward]]

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

{{{page}}} [[{{{page}}}|Ardent Apostle]]

{{{page}}} [[{{{page}}}|Armour of Agathys]]

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

{{{page}}} [[{{{page}}}|Arms of Hadar]]

Can't take Reactions.

{{{page}}} [[{{{page}}}|Arrow of Ilmater]]

{{{page}}} [[{{{page}}}|Arsonist's Oil]]

{{{page}}} [[{{{page}}}|Ascended Fiend]]

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

{{{page}}} [[{{{page}}}|Aspect of the Elk]]

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

{{{page}}} [[{{{page}}}|Aspect of the Elk Aura]]

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

{{{page}}} [[{{{page}}}|Aspect of the Wolf]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf Aura]]

{{{page}}} [[{{{page}}}|Astral Conduit]]

  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

{{{page}}} [[{{{page}}}|Astral Gravity]]

  • Gravity on the Astral Plane is different than on Faerûn.
  • The affected entity is Immune to Falling damage and its Jump distance is tripled.
  • Carrying capacity is tripled.

{{{page}}} [[{{{page}}}|Astral Knowledge]]

{{{page}}} [[{{{page}}}|Astral Knowledge: Charisma]]

  • Has Proficiency in Deception, Intimidation, Performance, and Persuasion.

{{{page}}} [[{{{page}}}|Astral Knowledge: Dexterity]]

  • Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.

{{{page}}} [[{{{page}}}|Astral Knowledge: Intelligence]]

  • Has Proficiency in Arcana, History, Investigation, Nature, and Religion.

{{{page}}} [[{{{page}}}|Astral Knowledge: Strength]]

{{{page}}} [[{{{page}}}|Astral Knowledge: Wisdom]]

  • Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

{{{page}}} [[{{{page}}}|At Death's Door]]

  • The more the creature rests, the worse it feels.

{{{page}}} [[{{{page}}}|Atrophied]]

  • One of the affected entity's Abilities has been reduced to 0, causing it to die instantly.

{{{page}}} [[{{{page}}}|Auntie Ethel's Special Brew]]

{{{page}}} [[{{{page}}}|Aura of Bloodthirst]]

  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

{{{page}}} [[{{{page}}}|Aura of Brutality]]

  • All servants of Bane around this character gain an additional +1 Strength. This effect can stack.

{{{page}}} [[{{{page}}}|Aura of Courage]]

The Paladin and any nearby allies can't be Frightened Frightened.

{{{page}}} [[{{{page}}}|Aura of Devotion]]

The Paladin and any nearby allies can't be Charmed.

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

{{{page}}} [[{{{page}}}|Aura of Murder]]

{{{page}}} [[{{{page}}}|Aura of Possibility]]

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

{{{page}}} [[{{{page}}}|Aura of Protection]]

You and any nearby allies have a +Charisma icon.png Charisma Ability Score Modifier bonus on Saving Throws.

{{{page}}} [[{{{page}}}|Aura of Terror]]

{{{page}}} [[{{{page}}}|Aura of Vile Oblivion]]

All nearby light sources get extinguished when the Wraith is nearby.

{{{page}}} [[{{{page}}}|Aura of Warding]]

The Paladin and any nearby allies have Resistance to damage from spells.

{{{page}}} [[{{{page}}}|Avatar of BOOOAL]]

  • The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit points when it kills a creature and can attack three times.

{{{page}}} [[{{{page}}}|Avatar of Tyranny]]

{{{page}}} [[{{{page}}}|Aversion of Fire]]

{{{page}}} [[{{{page}}}|Baleful Knowledge]]

{{{page}}} [[{{{page}}}|Bane]]

{{{page}}} [[{{{page}}}|Bane's Brutality]]

  • Affected entity gains +1 to its Strength ability. This effect can stack.

{{{page}}} [[{{{page}}}|Baneful Strike]]

  • Affected entity has a -1d4 penalty to Saving throws against it's attacker's next spell.

{{{page}}} [[{{{page}}}|Banished]]

{{{page}}} [[{{{page}}}|Bardic Inspiration]]

Grants:

{{{page}}} [[{{{page}}}|Barkskin]]

{{{page}}} [[{{{page}}}|Beacon of Hope]]

{{{page}}} [[{{{page}}}|Bear's Endurance]]

{{{page}}} [[{{{page}}}|Beckoning Darkness]]

  • Haunted by darkness.
  • Affected entity takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

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{{#cargo_query:
limit=100
|offset=0
|tables=conditions
|fields=name, icon, effects
|order by=name
|format=template
|default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
|template=ConditionsTableRow
|named args=yes
}}