Drilldown: spells
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Showing below up to 131 results in range #1 to #131.
A
- Aberrant Shape
- Adhesive Whip
- Ancient Grudges
- Arachnid Jump
- Arcane Ammunition
- Astral Step
- Auntie's Trickery
B
- Bardic Inspiration
- Blink (Class Action)
- Blink-of-an-eye Bolt
- Blood Frenzy
- Blood Sacrifice
- Brutal Leap
- Burrow (Shadow Creeper)
- Buthir's Wrath
C
- Challenge to Duel
- Charger: Shove
- Circuitry Interface
- Click Heels
- Combat Inspiration
- Combat Wild Shape
- Commander's Strike
- Create Lava
- Create Sorcery Points
- Create Spell Slot
- Cunning Action: Dash
- Cunning Action: Disengage
- Cunning Action: Hide
D
- Darkness Cloak
- Dash (Bonus Action)
- Digestive Sap
- Dip
- Dismiss Construct Mode
- Dismiss Shapechanger
- Divine Sense
- Doppelganger (Class Action)
- Dread Ambusher: Hide
E
F
G
H
I
J
L
M
- Magic Awareness
- Mental Instruction
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
- Morphic Ambush
N
O
P
- Patient Defence
- Perfectly Balanced Strike
- Permit Passage
- Potent Misty Escape
- Pounce (Hook Horror)
- Press the Advantage
- Psionic Pull
R
S
- Sacred Munitions
- Scarlet Feast
- Scarlet Saturation
- Scarlet Stupor
- Seething Fury
- Self Immolation
- Sense Hidden Presence
- Shadow Arts: Hide
- Shadow Step
- Shadow Teleport (Meazel)
- Shadow Teleport (Meenlock)
- Shifting Winds
- Shove
- Shroud Self
- Slayer (class action)
- Soul Branding
- Spell Slot Restoration
- Static Overdrive
- Stench
- Step of the Wind: Dash
- Step of the Wind: Disengage
- Stunning Gaze
- Subsume Shadow
- Summon coin halberd
- Supernatural Attraction
T
V
W
- Web (Spider Wild Shape)
- Wild Magic: Teleport (activate)
- Wild Magic: Teleport (Activate) (Barbarian)
- Wild Magic: Teleport (Barbarian)
- Wild Shape: Air Myrmidon
- Wild Shape: Bear
- Wild Shape: Boar
- Wild Shape: Cave Bear
- Wild Shape: Dire Raven
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Sabre-Toothed Tiger
- Wild Shape: Water Myrmidon