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Drilldown: spells
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/333 (1) ·
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Showing below up to 132 results in range #1 to #132.
A
- Absorb Elements
- Absorb Intellect
- Alchemist's Fire (action)
- Astral Knowledge
- Astral Knowledge: Charisma
- Astral Knowledge: Dexterity
- Astral Knowledge: Intelligence
- Astral Knowledge: Strength
- Astral Knowledge: Wisdom
- Augmented Shield of Thralls
- Aura of Murder (class action)
B
- Bardic Inspiration
- Bend Luck: Ability Check Bonus
- Bend Luck: Ability Check Penalty
- Bhaal's Power Word Kill Ritual
- Bite (Cloaker)
- Bite (Sabre-Toothed Tiger)
- Bite (Squire)
- Blessing of the Trickster
- Blinding Ambush
- Blinding Shot
- Bloodletting
- Brutal Leap
C
D
E
F
G
H
I
- Incise Ligaments
- Infiltration Expertise
- Inject Nostrum
- Inkblot
- Inquisitor's Might
- Invisibility (class action)
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke the Black Hand
K
L
M
- Maiming Pinch
- Maintain Hypnotic Gaze
- Maintain Intimidating Presence
- Mental Instruction
- Mist Stance
- Moan
- Morphic Ambush
- Multiattack (Cloaker)
- Multiattack (Hook Horror)
- Multiattack (Owlbear)
- Multiattack (Red Dragon)
- Mummy's Lullaby
O
P
- Paralysing Critical
- Phalar Aluve: Shriek
- Phalar Aluve: Sing
- Pin Down
- Polymorph: Dire Raven
- Precision Attack
- Pseudopod Lash
R
- Radiant Shockwave
- Reckless Warcry
- Reflective Shell
- Rend Vision (Dire Raven Companion)
- Rend Vision (Dire Raven Wild Shape)
- Ride the Winds
- Rush
S
- See Invisibility (class action)
- Self Immolation
- Self-Detonation Protocol
- Sense Hidden Presence
- Shadow Arts: Darkvision
- Shadow Arts: Pass Without Trace
- Shapechanger
- Shield of Thralls
- Shred Armour
- Shroud Self
- Shrouded in Shadow
- Slam (Ansur)
- Slam (Mud Elemental)
- Slam (Water Elemental)
- Smouldering Touch
- Soil-Clogged Slam
- Static Overdrive
- Symbiotic Entity
T
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Tides of Chaos
- Tiger's Bloodlust
- Transmuter's Stone
- Trephination
- Tu'narath's Embrace
- Tyrannical Branding
U
V
W
- Wild Magic: Burning
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Polymorph
- Wild Magic: Resilient Sphere
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Turn Magic