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Drilldown: spells
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Choose a table:
- areas (71)
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None (28) ·
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50/167 (1) ·
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melee (22) ·
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self (34) ·
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Piercing (3) ·
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Psychic (1) ·
Radiant (1) ·
Slashing (6) ·
t (2) ·
Thunder (1)
None (81) ·
CHA (1) ·
CON (15) ·
Constitution (1) ·
DEX (5) ·
INT (4) ·
STR (3) ·
WIS (7) ·
Wisdom (1)
Showing below up to 118 results in range #1 to #118.
A
- Abjure Enemy
- Ancient Grudges
- Aspect of the Elk
- Aspect of the Wolf
- Aura of Courage
- Aura of Devotion
- Aura of Hate
- Aura of Penance
- Aura of Protection
- Aura of Terror
- Aura of Warding
- Awaken Crawling Claws
B
C
- Challenge to Duel
- Circuitry Interface
- Clench of the North Wind
- Cloak of Shadows
- Cocoon
- Cold Embrace
- Commander's Strike
- Countercharm
- Crowning Strike
D
E
F
- Fiendish Resilience: Psychic
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Fierce Perilous Stakes
- Form of Dread
- Frenzy
- Frigid Blade
G
H
I
K
L
M
- Mellow Harmony
- Minor Conjuration: Create Water
- Multiattack (Ettercap)
- Multiattack (Mummy)
- Multiattack (Shadow-Cursed Shambling Mound)
- Myrmidon's Immolation
N
O
P
R
- Rage: Elk Heart
- Rage: Tiger Heart
- Rage: Wild Magic
- Rage: Wolf Heart
- Recast Dazzling Ray
- Rotting Fist
S
- Sacred Weapon
- Sanguine Lash
- Seething Fury
- Seismic Strike
- Slay
- Soul Branding
- Spiteful Suffering
- Stage Fright
- Sumptuous Blood Bath
- Supreme Sneak
- Survival Instinct
T
U
V
W
- Wholeness of Body
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Dark Tendrils
- Wild Magic: Enlarge/Reduce
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Protective Lights
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Winter's Breath