Drilldown: spells
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spells > damage type
:
Bludgeoning
or
None
& extra damage
:
10d6
or
2d6 + 1
or
3d10
or
None
& condition duration:
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Use the filters below to narrow your results.
name:
None (20) ·
12/40 (2) ·
18/60 (7) ·
21/70 (1) ·
24/80 (1) ·
3/10 (3) ·
30/ (1) ·
8/25 (1) ·
9/30 (2) ·
melee (11) ·
ranged (21) ·
self (21) ·
weapon (1)
None (75) ·
CON (2) ·
DEX (4) ·
Dexterity (1) ·
INT (1) ·
STR (5) ·
Strength (1) ·
WIS (2) ·
Wisdom (1)
Showing below up to 92 results in range #1 to #92.
A
B
C
- Call for Help
- Colour Spray
- Command: Approach
- Command: Approach (Undead)
- Command: Drop
- Command: Drop (Undead)
- Command: Flee
- Command: Flee (Undead)
- Command: Grovel
- Command: Grovel (Undead)
- Command: Halt
- Command: Halt (Undead)
- Crushing Flight
- Cunning Action: Dash
- Cunning Action: Disengage
D
E
F
G
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Haste Spores
- Horde Breaker (Melee)
- Horde Breaker (Ranged)
I
- Improvised Melee Weapon
- Improvised Melee Weapon (Bonus Action)
- Inciting Howl
- Inciting Howl (Wolf)
- Instinctive Charm
M
- Magic Awareness
- Malfunctioning Shell of Resistance
- Martial Exertion
- Misty Escape
- Misty Escape (Cazador Szarr)
N
O
P
R
S
- Sacred Munitions
- Shadow Step
- Shell of Resistance
- Shield
- Shield Blow
- Sinister Howl
- Slam (Zombie)
- Spectral Aspect
- Stand Like Stone
- Step of the Wind: Dash
- Step of the Wind: Disengage
- Stunning Gaze
- Stunning Strike (Unarmed)
- Sudden Rush
- Sweetplum Gales