User:Toancaro/Template:TabbedSpellTable
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Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Bless | Enchantment | Cleric Paladin |
9m | Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. | ||||||||
Command | Enchantment | Cleric Paladin |
18m | Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. | ||||||||
Compelled Duel | Enchantment | Paladin | 9m | Force an enemy to attack only you, giving it Disadvantage against other targets. | ||||||||
Cure Wounds | Evocation | Bard Cleric Druid Paladin Ranger |
1.5m | Heal a creature you can touch. | ||||||||
Divine Favour | Evocation | Paladin | 0 | Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Radiant damage. | ||||||||
Divine Smite | Paladin | Weapon Range | Your weapon emanates divine might as you strike, dealing an additional 2d8RadiantDRS damage. Deals an additional 1d8Radiant damage to Fiends and Undead. | |||||||||
Heroism | Enchantment | Bard Paladin |
1.5m | Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. | ||||||||
Protection from Evil and Good | Abjuration | Cleric Paladin Warlock Wizard |
1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. The targets can't be Charmed, Frightened, or possessed by them[See Notes], and when these creatures attack it, they have Disadvantage. | ||||||||
Sanctuary | Abjuration | Cleric Paladin |
18m | You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. | ||||||||
Searing Smite | Evocation | Paladin | Weapon Range | Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite. | ||||||||
Shield of Faith | Abjuration | Cleric Paladin |
18m | Surround a creature with a shimmering field of magic that increases its Armour Class by 2. | ||||||||
Thunderous Smite | Evocation | Paladin | STR | Weapon Range | Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. | |||||||
Wrathful Smite | Evocation | Paladin | WIS | Weapon Range | Your weapon absorbs your wrath as you strike, possibly Frightening your target. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aid | Abjuration | Cleric Paladin |
0 | 9m | Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. | |||||||
Branding Smite | Evocation | Paladin | CON | Weapon Range | Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
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Lesser Restoration | Abjuration | Bard Cleric Druid Paladin Ranger |
1.5m | Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. | ||||||||
Magic Weapon | Transmutation | Paladin Wizard |
1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. | ||||||||
Protection from Poison | Abjuration | Cleric Druid Paladin Ranger |
1.5m | Touch a creature to grant it protection against Poisonous influences. You neutralize all Poisons that affect it, grant it Advantage on Saving throws against being Poisoned, and Resistance to Poison damage. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blinding Smite | Evocation | Paladin | CON | Weapon Range | Evoke a heavenly flare and possibly Blind your target | |||||||
Crusader's Mantle | Evocation | Paladin | 0 | 9m | Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Radiant damage. | |||||||
Daylight | Evocation | Cleric Druid Paladin Ranger Sorcerer |
18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||||
Elemental Weapon | Transmutation | Paladin | 18m | Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls and Damage Rolls[See Notes], and deals an additional 1d4 damage of your choice. | ||||||||
Remove Curse | Abjuration | Cleric Paladin Warlock Wizard |
1.5m | Touch a creature or object to remove all Curses and Hexes affecting it. | ||||||||
Revivify | Necromancy | Cleric Paladin |
9m | 9m | Revive a companion. They return to life with 1 Hit point. | |||||||
Warden of Vitality | Evocation | Paladin | 0 | While this aura lasts, you can cast Bonus action to heal yourself or nearby allies by 2d6hit points. | as a
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Banishment | Abjuration | Cleric Paladin Sorcerer Warlock Wizard |
CHA | 18m | Temporarily Banish your target to another plane of existence. | |||||||
Death Ward | Abjuration | Cleric Paladin |
1.5m | Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left. | ||||||||
Staggering Smite | Evocation | Paladin | WIS | Weapon Range | Possibly Stagger your target. It can't take reactions and is more likely to miss. |
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Destructive Wave | Evocation | Paladin | CON | 9m | Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone. |