User:NtCarlson/Sandbox3: Difference between revisions
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{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! style="width: | ! style="width: 19%;" | Weapon Action | ||
! style="width: 17.5%;" | Associated Weapons | ! style="width: 17.5%;" | Associated Weapons | ||
! style="width: | ! style="width: 19%;" | Cost | ||
! style="width: 25.0%;" | Effect | ! style="width: 25.0%;" | Effect | ||
!Damage | !Damage | ||
Line 17: | Line 17: | ||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* | * Weapon action DC | ||
| 1d4 {{DamageModifier| | * {{duration|2}} | ||
| {{DamageText|1d4 {{DamageModifier|finesse}}<br>|Bludgeoning}} | |||
|- | |- | ||
| {{SAI|Brace (Melee)|w=40}} | | {{SAI|Brace (Melee)|w=40}} | ||
Line 53: | Line 54: | ||
| Strike up to 3 targets | | Strike up to 3 targets | ||
* {{AOE | cone | m = 1.5 | ft = 5 }} | * {{AOE | cone | m = 1.5 | ft = 5 }} | ||
| Halved weapon damage | | Halved weapon damage | ||
Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | |||
|- | |- | ||
| {{SAI|Concussive Smash|w=40}} | | {{SAI|Concussive Smash|w=40}} | ||
Line 82: | Line 85: | ||
| Inflict {{Cond|Maimed}} | | Inflict {{Cond|Maimed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
* | * Weapon action DC + 2 | ||
* {{duration|2}} | * {{duration|2}} | ||
| 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}} | | 1d4 {{DamageModifier|Strength}} <br> {{DamageType|Slashing}} | ||
Line 213: | Line 216: | ||
<li> {{WeaponType|Pikes}} | <li> {{WeaponType|Pikes}} | ||
</ul> | </ul> | ||
| {{Action}} | | {{Action}}<br>+ {{action|movement}} | ||
| Charge {{distance|m=9|ft=30}}<br> Inflict {{Cond|Off Balance}} | | Charge up to {{distance|m=9|ft=30}}<br>Inflict {{Cond|Off Balance}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* Manuoevre DC | * Manuoevre DC |
Revision as of 03:27, 14 November 2023
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier Bludgeoning | |
|
6 m / 20 ft movement | Reroll melee damage rolls and take the higher value
|
- | |
|
6 m / 20 ft movement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
Any bonus damage is not halved, e.g. from or | |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength modifier Slashing | |
|
Action | Target drops weapon
|
1d4 + Strength modifier Piercing | |
|
Bonus action | Inflict
|
1d4Bludgeoning | |
|
Action | Inflict
|
1d4 + Strength modifier Piercing | |
|
Action | Inflict
|
Weapon damage | |
|
Bonus action | Make a bonus action attack after using | orWeapon damage | |
Action | Inflict
|
Weapon damage | ||
Action | Inflict
|
Weapon damage | ||
|
Bonus action | Inflict
|
1d4 + Strength modifier Slashing | |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | Strength Modifier Slashing | |
|
Action + Movement |
Charge up to 9 m / 30 ft Inflict
|
1d4 + Strength modifier Inherits weapon damage type | |
|
Reaction | Inflict damage on a miss | Strength Modifier Bludgeoning | |
|
Action | Inflict
|
1d4Bludgeoning | |
|
Action | Inflict
|
1d4 + Strength modifier Inherits weapon damage type |
Adamantine Splint Armour is a very rare Heavy Armour that sends attackers Reeling.
The adamantine plates lock and slide together perfectly - offering protection against even the deadliest of blades.
Properties
- Magical Plate: All incoming damage is reduced by 2.
- Intense Adamantine Backlash: When a melee attack hits you, the attacker is sent for Duration: 2 turns.
- Attackers can't land Critical Hits on the wearer.
Gear slot: | Armour | |
Proficiency: | Heavy Armour | |
Armour Class: | ||
Stealth: | Disadvantage on Stealth checks | |
Rarity: | Very Rare | |
Weight: | 9 kg / 41.8 lb | |
Price: | 3800 gp |