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The '''Tiefling Refugees''' are a group of [[Tiefling|Tieflings]] trying to reach [[Baldur's Gate]] after being exiled from [[Elturel]].  
The '''tiefling refugees''' are a group of [[tiefling]]s trying to reach [[Baldur's Gate]] after being exiled from [[Elturel]].  
 
{{q|Blood has followed us since Elturel. I just want to leave this place and never look back.|[[Locke]]}}


==Background==
==Background==
Shortly before the events of [[Baldur's Gate 3]], the city of Elturel was temporarily dragged into [[Avernus]] as part of a demonic plot. Afterwards, Elturel's Tiefling population was falsely blamed for the incident, leading to increased prejudice and forcing most of them to leave the city.
Shortly before the events of [[Baldur's Gate 3]], the city of Elturel was temporarily dragged into [[Avernus]] as part of a demonic plot. Afterwards, Elturel's Tiefling population was falsely blamed for the incident. The increased prejudice forced most of them to leave the city.


==Chapter One==
==Act One==
The refugees are initially camped out in the [[Druid Grove]]. [[Nymessa]] and [[Damays]], found in the northeast of the [[Wilderness]] ( X: 237 Y: 371 ), can be [[Persuasion|Persuaded]] by a non-[[Drow]] or [[Githyanki]] player to give directions to their camp.
The refugees are camped out in the [[Emerald Grove]], but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the [[Rite of Thorns]].


==Members==
[[Nymessa]] and [[Damays]], found in the northeast of the {{Coords|237|371|Wilderness}}, can be [[Persuasion|Persuaded]] by a non-[[drow]], [[duergar]] or [[githyanki]] player to give directions to their camp.
 
=== Locations ===
A list of the tiefling refugees in [[Act One]] and where they can be found at first.
{{div col}}
{{div col}}
*[[Zevlor]] (Leader)
==== The Hollow ====
*[[Alfira]]
*[[Amek]]
*[[Arabella]]
*[[Arka]]
*[[Asharak]]
*[[Asharak]]
*[[Bex]]
*[[Bex]]
*[[Cal]]
*[[Cal]]
*[[Damays]]
*[[Dammon]] (Trader)
*[[Dammon]] (Trader)
*[[Danis]]
*[[Danis]]  
*[[Doni]]
*[[Doni]]
*[[Elegis]]
*[[Eramas]]
*[[Eramas]]
*[[Gan]]
*[[Gan]]
Line 26: Line 27:
*[[Ide]]
*[[Ide]]
*[[Ikaron]]
*[[Ikaron]]
*[[Kaldani]]
*[[Kanon]] (deceased)
*[[Komira]]
*[[Komira]]
*[[Lakrissa]]
*[[Lia]]
*[[Lia]]
*[[Locke]]
*[[Locke]]
*[[Mattis]] (Trader)
*[[Mattis]] (Trader)
*[[Meli]]
*[[Meli]] (If the Adventurers leave, he'll be in the [[Tiefling Hideout]])
*[[Memnos]]
*[[Mirkon]]
*[[Mol]]
*[[Nadira]]
*[[Nymessa]]
*[[Okta]]
*[[Okta]]
*[[Pandirna]]
*[[Pandirna]]
*[[Rechel]]
*[[Rechel]]
*[[Rikka]]
*[[Rolan]]
*[[Rolan]]
*[[Silfy]]
*[[Silfy]]
*[[Tilses]]
*[[Tilses]] ([[Secluded Chamber]])
*[[Toron]]
*[[Toron]]
*[[Umi]]
*[[Umi]]
*[[Xeph]]
*[[Xeph]]
*[[Yul]] (deceased)
*[[Zorru]]
 
==== Emerald Grove ====
*[[Zevlor]] (Leader, later found in the [[Secluded Chamber]])
*[[Arka]] (Leaves to the [[Makeshift Prison]])
*[[Elegis]]
*[[Kanon]]
*[[Kaldani]]
*[[Memnos]] (Leaves to the [[Makeshift Prison]])
*[[Nadira]] (On a hill overlooking the Grove)
*[[Rikka]]
 
==== Tiefling Hideout ====
*[[Mol]]
*[[Zaki]]
*[[Zaki]]
*[[Zorru]]
 
==== Other ====
*[[Arabella]] ([[Inner Sanctum]])
*[[Alfira]] (On a Hill overlooking the [[Sacred Pool]])
*[[Damays]] ({{Coords|237|371|Wilderness}})
*[[Nymessa]] ({{Coords|237|371|Wilderness}})
*[[Lakrissa]] (Guarding the entrace above the [[Secluded Chamber]])
*[[Mirkon]] (In the [[Secluded Cove]])
*[[Yul]] (Found deceased in the [[Mountain Pass]])
{{div col end}}
 
== Act Two ==
If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the [[Shadow-Cursed Lands]]. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to [[Moonrise Towers]], the remaining free survivors of the group find shelter at [[Last Light Inn]].
 
{{Q|Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.|[[Alfira]] at the [[Last Light Inn]]}}
 
=== Locations ===
A list of the tiefling refugees in [[Act Two]] and where they can be found, provided they survived the earlier act.
 
{{div col}}
==== Last Light Inn ====
* [[Alfira]]
* [[Bex]]
* [[Cerys]]
* [[Dammon]]
* [[Mol]]
* [[Rolan]]
* [[Ide]] *
* [[Mattis]] *
* [[Mirkon]] *
* [[Umi]] *
<small>* Contingent on Rolan being convinced to stay in Act One.</small>
==== Moonrise Towers ====
* [[Cal]]
* [[Danis]]
* [[Lakrissa]]
* [[Lia]]
 
==== Reithwin Town ====
* [[Arabella]] ({{Coords|-153|15}})
* [[Locke]]
* [[Komira]]
 
==== Shadow-Cursed Lands ====
* [[Amek]] ({{Coords|-9|54}})
* [[Asharak]] ({{Coords|-9|54}})
* [[Elegis]] ({{Coords|119|7}})
* [[Memnos]] ({{Coords|-9|54}})
* [[Ikaron]] ({{Coords|-9|54}})
* [[Kaldani]] ({{Coords|-9|54}})
* [[Rechel]] ({{Coords|-9|54}})
* [[Toron]] ({{Coords|-9|54}})
* [[Xeph]] ({{Coords|-9|54}})
 
==== Deleted ====
The following characters cease to exist in the game on leaving Act 1a (unless you kill them and keep their bodies).
* [[Damays]]
* [[Nymessa]]
* [[Tilses]]
 
==== Missing ====
The following characters do not appear in Act Two.
* [[Arka]]
* [[Doni]]
* [[Eramas]]
* [[Gan]]
* [[Guex]]
* [[Meli]]
* [[Nadira]]
* [[Okta]]
* [[Pandirna]]
* [[Rikka]]
* [[Zaki]]
 
These characters are encountered in Act Three, but are never seen in Act Two.
* [[Silfy]]
* [[Zorru]]
{{div col end}}
 
== Act Three ==
If the Last Light Inn's protection holds, the tieflings manage to exit the Shadow-Cursed Lands after the Absolutist army has moved on from the road to Baldur's Gate. Once they reach the city, they find they are just one group among many who are fleeing from the war.
 
The surviving tiefling refugees can be found throughout the city, trying to make a life for themselves, or otherwise camped together in the refugee camp in [[Rivington]].
 
=== Locations ===
A list of the tiefling refugees in [[Act Three]] and where they can be found, provided they survived the earlier act.
 
{{div col}}
==== Sorcerous Sundries ====
* [[Cal]]
* [[Lia]]
* [[Rolan]]
 
==== Lower City ====
* [[Silfy]] ({{Coords|20|-138}} by the Heapside Strand waypoint)
 
==== Elfsong Tavern ====
* [[Alfira]]
* [[Lakrissa]]
 
==== Refugee Area ====
* [[Bex]]
* [[Cerys]]
* [[Danis]]
* [[Ide]]
* [[Mirkon]]
* [[Mattis]]
* [[Umi]]
* [[Zorru]]
 
==== Other ====
* [[Arabella]] (Sewers)
* [[Dammon]] (Forge of the Nine)
* [[Mol]] (The Guildhall)
* [[Zevlor]] (Upper City/Endgame)
 
==== Missing ====
The fate of these characters is unconfirmed. {{verify}}
* [[Arka]]
* [[Doni]]
* [[Eramas]]
* [[Gan]]
* [[Guex]]
* [[Meli]]
* [[Nadira]]
* [[Okta]]
* [[Pandirna]]
* [[Rikka]]
* [[Zaki]]
{{div col end}}
{{div col end}}


== See Also ==
==Achievements==
* [[:Category:Tiefling Refugees|List of all Tiefling refugees]]
''Read more in [[Leave No One Behind]]''
{{Achievement|Leave No One Behind}}
 
== See also ==
* [[:Category:Tiefling Refugees|List of all tiefling refugees]]


[[Category:Factions]]
[[Category:Factions]]

Latest revision as of 13:44, 3 March 2024

The tiefling refugees are a group of tieflings trying to reach Baldur's Gate after being exiled from Elturel.

Blood has followed us since Elturel. I just want to leave this place and never look back.
— Locke

Background[edit | edit source]

Shortly before the events of Baldur's Gate 3, the city of Elturel was temporarily dragged into Avernus as part of a demonic plot. Afterwards, Elturel's Tiefling population was falsely blamed for the incident. The increased prejudice forced most of them to leave the city.

Act One[edit | edit source]

The refugees are camped out in the Emerald Grove, but tensions are rising between them and the Druids. Without intervention, they'll soon be forced back on the road by the Rite of Thorns.

Nymessa and Damays, found in the northeast of the WildernessX: 237 Y: 371, can be Persuaded by a non-drow, duergar or githyanki player to give directions to their camp.

Locations[edit | edit source]

A list of the tiefling refugees in Act One and where they can be found at first.

The Hollow[edit | edit source]

Emerald Grove[edit | edit source]

Tiefling Hideout[edit | edit source]

Other[edit | edit source]

Act Two[edit | edit source]

If the Rite of Thorns was stopped, and the tieflings successfully departed the wilderness, the road will lead them through the Shadow-Cursed Lands. A dangerous and cursed environment, many refugees die before making it to safety. While some are captured and brought to Moonrise Towers, the remaining free survivors of the group find shelter at Last Light Inn.

Our group grows smaller and smaller. We've lost many, but we have you to thank for the ones who survived.
— Alfira at the Last Light Inn

Locations[edit | edit source]

A list of the tiefling refugees in Act Two and where they can be found, provided they survived the earlier act.

Last Light Inn[edit | edit source]

* Contingent on Rolan being convinced to stay in Act One.

Moonrise Towers[edit | edit source]

Reithwin Town[edit | edit source]

Shadow-Cursed Lands[edit | edit source]

Deleted[edit | edit source]

The following characters cease to exist in the game on leaving Act 1a (unless you kill them and keep their bodies).

Missing[edit | edit source]

The following characters do not appear in Act Two.

These characters are encountered in Act Three, but are never seen in Act Two.

Act Three[edit | edit source]

If the Last Light Inn's protection holds, the tieflings manage to exit the Shadow-Cursed Lands after the Absolutist army has moved on from the road to Baldur's Gate. Once they reach the city, they find they are just one group among many who are fleeing from the war.

The surviving tiefling refugees can be found throughout the city, trying to make a life for themselves, or otherwise camped together in the refugee camp in Rivington.

Locations[edit | edit source]

A list of the tiefling refugees in Act Three and where they can be found, provided they survived the earlier act.

Sorcerous Sundries[edit | edit source]

Lower City[edit | edit source]

  • Silfy (X: 20 Y: -138 by the Heapside Strand waypoint)

Elfsong Tavern[edit | edit source]

Refugee Area[edit | edit source]

Other[edit | edit source]

Missing[edit | edit source]

The fate of these characters is unconfirmed. [Needs Verification]

Achievements[edit | edit source]

Read more in Leave No One Behind

A-Leave No One Behind.jpg

Leave No One Behind
Save every tiefling refugee you can throughout the game in a single playthrough.


See also[edit | edit source]