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The Thunder Set is a set of equipment that helps the user deal {{DamageType|Thunder}} damage. See also [[Reverberation (Condition)]]. It consists of the following pieces :  
The Thunder Set is a set of equipment that helps the user deal {{DamageType|Thunder}} damage. Synergizes with items from the [[List of equipment sets#Reverberation set|Reverberation set]] and [[Elemental set]], which are not duplicated here. It consists of the following pieces :  
{| class="wikitable"
{{Table alignment}}
|+Thunder Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem|Cacophony}}
|{{Image rarity item|Cacophony}}
||[[Weapon|Weapons]] (Quarterstaff)
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|
|
*Deals an extra {{DamageText|1d4|Thunder}}.  
* Deals an extra {{DamageText|1d4|Thunder}}.  
*{{SAI|Thunderous Smite|w=40}} : Cast as a level 1 [[Spells|spell]] ({{recharge|short rest}}).
{{SpellAction|Thunderous Smite|level = 1|recharge = short rest}}
|-
|-
|{{MdRarityItem|Corpsegrinder}}
|{{Image rarity item|Corpsegrinder}}
|[[Weapon|Weapons]] (Maul)
|{{Equipment slot|Main Hand Melee}} ([[Mauls|Maul]])
|Deals an extra {{DamageText|1d4|Thunder}}. Gain access to the {{SAI|Grand Slam}} weapon action.
|
* Deals an extra {{DamageText|1d4|Thunder}}
{{WeaponAction|Grand Slam}}
|-
|{{Image rarity item|Hamarhraft}}
|{{Equipment slot|Main Hand Melee}} ([[Mauls|Maul]])
|{{Passive|Shockwave}}
|-
|-
|{{MdRarityItem|Hamarhraft}}
|{{Image rarity item|Hat of Storm Scion's Power}}
|[[Weapon|Weapons]] (Maul)
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|When the wearer {{SAI|Jump|Jumps}}, they deal {{DamageText|1d4|Thunder}} in a 3 m / 10 ft radius upon landing.
|{{Passive|Thunderous Acuity}}
|-
|-
|{{MdRarityItem|Hat of Storm Scion's Power}}
|{{Image rarity item|Nyrulna}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Tridents|Trident]])
|Gain {{Cond|Arcane Acuity}} when dealing {{DamageType|Thunder}} damage.
|
* Deals an extra {{DamageText|1d6|Thunder}}.
{{Passive|Zephyr Connection}}
{{Passive|Veil of the Wind}}
{{Passive|Nyrulna: Glowing}}
{{WeaponAction|Zephyr Flash}}
{{WeaponAction|Zephyr Break}}
|-
|-
|{{MdRarityItem|Nyrulna}}
|{{Image rarity item|Phalar Aluve}}
|[[Weapon|Weapons]] (Trident)
|{{Equipment slot|Main Hand Melee}} ([[Longswords|Longsword]])
|
|
*Deals an extra {{DamageText|1d6|Thunder}}.
* {{Skill|Performance}} +1
*Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown.
{{WeaponAction|Phalar Aluve: Melody}}
|-
|{{Image rarity item|Punch-Drunk Bastard}}
|{{Equipment slot|Main Hand Melee}} ([[Greatclubs|Greatclub]])
|{{Passive|Tippler's Rage}}
|-
|{{Image rarity item|Ring of Absolute Force}}
|{{Equipment slot|Ring}} 
|{{SpellAction|Thunderwave|level = 1|recharge = short rest}}
{{Passive|Absolute's Tempest}}
|-
|{{Image rarity item|Sentient Amulet (Rare)}}
|{{Equipment slot|Amulet}} 
|{{SpellAction|Shatter|level = 2|recharge = short rest}}
{{SpellAction|Talk to the Sentient Amulet}}
{{SpellAction|Ki Restoration (Lesser)}}
; {{Cond|High Spirits}}
: The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a {{Ability|Wisdom}} {{Saving Throw}} ([[Difficulty Class|DC]] 10/15, see notes) when using the amulet's power, or become {{Cond|Hysterical}} (equivalent in effect to {{SAI|Tasha's Hideous Laughter}} with a duration of 1 turn).
|-
|{{Image rarity item|Sentient Amulet (Very Rare)}}
|{{Equipment slot|Amulet}} 
|{{SpellAction|Shatter|level = 3|recharge = long rest}}
{{SpellAction|Ki Restoration (Greater)}}
|-
|-
|{{MdRarityItem|Ring of Absolute Force}}
|{{Image rarity item|Thunderpalm Strikers}}
|[[Rings]]
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|If the wearer bears the [[Absolute's Brand]], they deal 1 additional {{DamageType|Thunder}} with Thunder damage spells and attacks.
|{{SpellAction|Thunderwave|level = 3|recharge = long rest}}
{{Passive|Booming Blows}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 16:12, 8 November 2024

The Thunder Set is a set of equipment that helps the user deal Damage TypesThunder damage. Synergizes with items from the Reverberation set and Elemental set, which are not duplicated here. It consists of the following pieces :

Name Slot Effect

Cacophony

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deals an extra 1d4Damage TypesThunder.
Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)

Corpsegrinder

Main Hand Melee Main Hand Melee (Maul)
  • Deals an extra 1d4Damage TypesThunder
Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Hamarhraft

Main Hand Melee Main Hand Melee (Maul)
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Hat of Storm Scion's Power

Headgear Headgear (Non-Armour)
Thunderous Acuity
Whenever the wearer deals Damage TypesThunder damage, they gain Arcane Acuity Arcane Acuity.

Nyrulna

Main Hand Melee Main Hand Melee (Trident)
  • Deals an extra 1d6Damage TypesThunder.
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.


Phalar Aluve

Main Hand Melee Main Hand Melee (Longsword)
Phalar Aluve: Melody Phalar Aluve: Melody ()

The sword hums in anticipation, ready to Sing Sing or Shriek Shriek.


Punch-Drunk Bastard

Main Hand Melee Main Hand Melee (Greatclub)
Tippler's Rage
While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.

Ring of Absolute Force

Ring Ring 
Thunderwave Thunderwave ()
Cast as a level 1 spell ( Recharge: Short rest.)
Absolute's Tempest
If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.

Sentient Amulet (Rare)

Amulet Amulet 
Shatter Shatter ()
Cast as a level 2 spell ( Recharge: Short rest.)
Talk to the Sentient Amulet Talk to the Sentient Amulet
Speak with the consciousness lingering inside the Sentient Amulet.
Ki Restoration (Lesser) Ki Restoration ()
Using the spiritual energy in the amulet, you restore 2 Ki Points. ( Recharge: Long rest.)
High Spirits High Spirits
The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a Wisdom Wisdom Saving throw (DC 10/15, see notes) when using the amulet's power, or become Hysterical Hysterical (equivalent in effect to Tasha's Hideous Laughter Tasha's Hideous Laughter with a duration of 1 turn).

Sentient Amulet (Very Rare)

Amulet Amulet 
Shatter Shatter ()
Cast as a level 3 spell ( Recharge: Long rest.)
Ki Restoration (Greater) Ki Restoration ()
Using the spiritual energy in the amulet, you restore a number of Ki Points equal to your martial arts die. [See Notes] ( Recharge: Long rest.)

Thunderpalm Strikers

Gloves Gloves (Non-Armour)
Thunderwave Thunderwave ()
Cast as a level 3 spell ( Recharge: Long rest.)
Booming Blows
Your unarmed attacks deal an additional 1d4Damage TypesThunder damage.