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{{PageSeo
{{PageSeo
| title = Damays
| title = Damays
| description = Damays is a Tiefling NPC in Baldur's Gate 3. He can be found alongside Nymessa in the Wilderness, having captured Lae'zel.
| description = Damays and Nymessa are discussing a captive's fate in the Wilderness during Act One.
| image = Damays.jpg
| image = Damays.jpg
}}
}}
{{Infobox creature
{{Infobox creature
| name = Damays
| name = Damays
| image =  
| image = <gallery>
<gallery>
Damays.jpg|In-game
Damays.jpg|In-game
Portrait Damays.png|Portrait
Portrait Damays.png|Portrait
</gallery>
</gallery>
| page image = Damays.jpg
| page image = Damays.jpg
| full name = Damays
| identity = Male
| va =  
| va =  
| faction = [[Tiefling Refugees]]
| faction = [[Tiefling Refugees]]
| race = [[Asmodeus Tiefling]]
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| class = [[Ranger]]
| class = [[Ranger]]
| level = 2
| level = 2
| e hp = 14
| hp = 20
| hp = 20
| t hp = 26
| ac = 13
| ac = 13
| prof bonus = +2
| prof bonus = +2
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| size = Medium
| xp = 15
| str = 10
| str = 10
| dex = 14
| dex = 14
Line 31: Line 34:
| wis = 12
| wis = 12
| cha = 8
| cha = 8
| resistances = fire full
| passives = Hellish Resistance, Opportunity Attack
| str save prof = yes
| str save prof = yes
| dex save prof = yes
| dex save prof = yes
| e hp = 14
| athletics = 0
| acrobatics = 2
| perception = 1
| resistances = fire full
| e passives = Hellish Resistance
| e passives = Hellish Resistance
| t hp = 26
| passives = Hellish Resistance, Opportunity Attack
| uuid = 863d6788-5887-45c8-bafa-87128631904e
| uid = S_CHA_CagerLaezel2
| stats = CHA_Bandit_Tiefling_Ranger
}}
}}
'''Damays''' and {{CharLink|Nymessa}} are discussing a captive's fate in the [[Wilderness]] during [[Act One]].
{{DiQ|Zorru was right. Yellow as a toad, and twice as ugly.|Damays|, about Lae'zel}}


'''Damays''' is one of the [[Tiefling]] [[Ranger]]s who has captured [[Lae'zel]] in [[Act One]]. He is found in the [[Wilderness]] alongside [[Nymessa]].
== Involvement ==
=== Act One ===
Damays and Nymessa disagree on their next steps for {{CharLink|Lae'zel}}, who is trapped in an elevated cage. Damays argues that Lae'zel is dangerous and should be brought to {{CharLink|Zevlor}} in the [[Emerald Grove]], but Nymessa argues that it is safer to leave "it" in the cage. If approaching, Lae'zel telepathically demands the party to free her, initiating {{Quest|Free Lae'zel}}.


==Act One==
The party can convince the [[Tiefling|tieflings]] to leave the area or offer to help kill Lae'zel. If Damays and Nymessa are not dispatched through intimidation, the party can ask about nearby healers. They suggest seeking out {{CharLink|Nettie}}, which advances {{Quest|Find a Cure}} and {{Quest|Get Help from Healer Nettie}}.
After escaping the [[Nautiloid]] wreck on the [[Ravaged Beach]], the party may encounter Damays and Nymessa. The two have captured Lae'zel and are discussing what to do with her. Damays wants to bring Lae'zel back to their camp, while Nymessa wants to leave her behind. Lae'zel will telepathically tell the player character to free her. This initiates {{Quest|Free Lae'zel}}.


A party member can convince Damays and Nymessa to aid them in killing Lae'zel, or to set her free by passing an [[Ability Check]]. If the interacting party member is a [[Drow]], [[Half-Elf#Half-Drow|Drow Half-Elf]], [[Duergar]], or [[Githyanki]], the Tieflings will attack out of fear. Their attack can be dissuaded by passing a {{Ability Check|Intimidation|5}}.
== Companion approval ==
<!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene -->
* {{Dialogue option|Shoot the trap down. We must kill it before it harms someone.|roll=Persuasion|dc=5}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|Shoot the trap down. I'll tear it apart before anyone else gets hurt.|tags=Barbarian|roll=Persuasion}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|If you value your life, walk away.|tags=Drow, Duergar, Githyanki|roll=Intimidation}} {{Approval|Gale|+1}}
* {{Dialogue option|''Attack Lae'zel.''}} (Fight Lae'zel to the death, unable to revive her after.) {{Approval|Shadowheart|+5}}
* ''Attack the tieflings.'' {{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-5}}


Before leaving, if the Tieflings were not dispatched through intimidation, the party can ask if they know of a healer. They will direct the party to [[Nettie]], which updates {{Quest|Find a Cure}} and initiates {{Quest|Get Help from Healer Nettie}}.
* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!"|roll=Deception}}
* {{Dialogue option|Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!|tags=Bard|roll=Deception}}
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.|tags=Paladin|roll=Deception}}
* {{Dialogue option|The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.|tags=Monk|roll=Persuasion}}
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}


==Quests==
* {{Dialogue option|''Attack the tieflings.''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}
* {{Quest|Free Lae'zel}}


==Attacks==
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:
{{Feature box|Ranged Attack|item=Shortbow}}
* {{Dialogue option|Say please.}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|Where are your manners? Say 'please'.}} {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}
* {{Dialogue option|''Recruit Lae'zel.''}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|-5}}


== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Ranged Attack|item=Shortbow}}


==Loot==
=== Loot ===
*{{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Shortbow}}
* {{MdRarityItem|Shortbow}}
*{{MdRarityItem|Shortsword}}
* {{MdRarityItem|Shortsword}}


==Companion Approval==
== Related quests ==
<!-- Verified in game data files v1.6 CHA_LaeZelRecruitment_TieflingsScene -->
* {{Quest|Find a Cure}}
*Persuasion: "Shoot the trap down. We must kill it before it harms someone." <br> Barbarian - Persuasion: "Shoot the trap down. I'll tear it apart before anyone else gets hurt."
* {{Quest|Free Lae'zel}}
::{{Approval|Shadowheart|+1}}  
* {{Quest|Get Help from Healer Nettie}}
 
*Drow, Duergar, or Githyanki - [[Intimidation]]: "If you value your life, walk away."
::{{Approval|Gale|+1}}
**''Attack [[Lae'zel]].'' (Fight Lae'zel to the death, unable to revive her after.)
::{{Approval|Shadowheart|+5}}
 
**''Attack the tieflings.''
::{{Approval|Astarion|+1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-5}}
 
*Deception: "This Creature is Dangerous. Get out of here - leave it to me!" <br> Bard - Deception: "Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!" <br>  Paladin - Deception: "Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety." <br> Monk - Persuasion: "The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly."
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}}
 
*''Attack the tieflings.''
:: {{Approval|Astarion|+1}} {{Approval|Lae'zel|+5}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}
 
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap
 
*"Say Please" OR leaving and talking again "Where are your manners? Say 'please'."
::{{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}}


*Recruit [[Lae'zel]]
== Idle banter ==
::{{Approval|Gale|+1}} {{Approval|Karlach|+1}}{{Approval|Shadowheart|-5}}
{{Dialogue start}}
'''Nymessa:''' Just leave it.
* '''Damays:''' And when the [[Goblin|goblins]] ally with it?
** '''Nymessa:''' We'll be on the road to [[Baldur's Gate]].
*** '''Damays:''' Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't [[Elturel]].
{{Dialogue end}}


==Notes==
== Notes ==
*Even though Damays is a Tiefling, he does not have [[Darkvision]]. This may be a bug.
{{notebegin}}
*If the player selected Lae'zel as their [[Origin]], Damays and Nymessa will already be dead when the player arrives at their usual location.
* Despite being a tiefling, Damays does not have [[Darkvision]]. This may be a bug.
*Grants 15 [[Experience|XP]] when killed.
* If the player selected Lae'zel as their [[Origin]], Damays and Nymessa are already dead when the player character arrives at their location.
{{noteend}}


==External Links==
== External Links ==
*{{FRWiki|Damays|long}}
* {{FRWiki|Damays|long}}
*[https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location]
* [https://mapgenie.io/baldurs-gate-3/maps/wilderness?locationIds=292205| Link to interactive map location]


{{Ravaged Beach}}
{{Ravaged Beach}}
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Tieflings]]
[[Category:Tieflings]]
[[Category:Asmodeus Tieflings]]
[[Category:Tiefling Refugees]]
[[Category:Tiefling Refugees]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 22:43, 13 February 2025

Damays and Nymessa Nymessa are discussing a captive's fate in the Wilderness during Act One.

Portrait Damays.png
Zorru was right. Yellow as a toad, and twice as ugly.
Damays, about Lae'zel

Involvement[edit | edit source]

Act One[edit | edit source]

Damays and Nymessa disagree on their next steps for Lae'zel Lae'zel, who is trapped in an elevated cage. Damays argues that Lae'zel is dangerous and should be brought to Zevlor Zevlor in the Emerald Grove, but Nymessa argues that it is safer to leave "it" in the cage. If approaching, Lae'zel telepathically demands the party to free her, initiating Free Lae'zel Free Lae'zel.

The party can convince the tieflings to leave the area or offer to help kill Lae'zel. If Damays and Nymessa are not dispatched through intimidation, the party can ask about nearby healers. They suggest seeking out Nettie Nettie, which advances Find a Cure Find a Cure and Get Help from Healer Nettie Get Help from Healer Nettie.

Companion approval[edit | edit source]

  • [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 5) Shadowheart approves +1
  • [BARBARIAN] [PERSUASION] Shoot the trap down. I'll tear it apart before anyone else gets hurt. Shadowheart approves +1
  • [DROW] [DUERGAR] [GITHYANKI] [INTIMIDATION] If you value your life, walk away. Gale approves +1
  • Attack Lae'zel. (Fight Lae'zel to the death, unable to revive her after.) Shadowheart approves +5
  • Attack the tieflings. Astarion approves +1 Karlach disapproves -1 Shadowheart disapproves -5
  • [DECEPTION] This creature is dangerous. Get out of here - leave it to me!"
  • [BARD] [DECEPTION] Oh gods! You've caught a scout the gith invasion force is right behind me - save yourselves!
  • [PALADIN] [DECEPTION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.
  • [MONK] [PERSUASION] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.
Gale approves +1 Lae'zel approves +1 Karlach approves +1 Wyll approves +1
  • Attack the tieflings. Astarion approves +1 Lae'zel approves +5 Karlach disapproves -1 Shadowheart disapproves -1

After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:

  • Say please. Astarion approves +1 Karlach approves +1 Shadowheart approves +1
  • Where are your manners? Say 'please'. Astarion approves +1 Karlach approves +1 Shadowheart approves +1
  • Recruit Lae'zel. Gale approves +1 Karlach approves +1 Shadowheart disapproves -5

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Idle banter[edit | edit source]

Nymessa: Just leave it.

  • Damays: And when the goblins ally with it?
    • Nymessa: We'll be on the road to Baldur's Gate.
      • Damays: Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.

Notes[edit | edit source]

  • Despite being a tiefling, Damays does not have Darkvision. This may be a bug.
  • If the player selected Lae'zel as their Origin, Damays and Nymessa are already dead when the player character arrives at their location.

External Links[edit | edit source]