User:NtCarlson/Sandbox3: Difference between revisions
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<!-- Don't use absolute widths! Remember mobile! --> | <!-- Don't use absolute widths! Remember mobile! --> | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! style="width: | ! style="width: 18.5%;" | Weapon Action | ||
! style="width: 17 | ! style="width: 17%;" | Associated Weapons | ||
! style="width: | ! style="width: 18.5%;" | Cost | ||
! style="width: | ! style="width: 22%;" | Effect | ||
!Damage | !Damage | ||
|- | |- | ||
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* Weapon action DC | * Weapon action DC | ||
* {{duration|2}} | * {{duration|2}} | ||
| | | '''1d4''' {{DamageModifier|finesse}} | ||
* Inherits weapon damage type | |||
|- | |- | ||
| {{SAI|Brace (Melee)|w=40}} | | {{SAI|Brace (Melee)|w=40}} | ||
Line 55: | Line 56: | ||
* {{AOE | cone | m = 1.5 | ft = 5 }} | * {{AOE | cone | m = 1.5 | ft = 5 }} | ||
| Halved weapon damage | | Halved weapon damage | ||
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | |||
Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | |||
|- | |- | ||
| {{SAI|Concussive Smash|w=40}} | | {{SAI|Concussive Smash|w=40}} | ||
Line 76: | Line 76: | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
| {{SAI| | | {{SAI|Maiming Strike|w=40}} | ||
| | | | ||
<ul style="list-style: none;"> | <ul style="list-style: none;"> | ||
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* Weapon action DC + 2 | * Weapon action DC + 2 | ||
* {{duration|2}} | * {{duration|2}} | ||
| 1d4 {{DamageModifier| | | '''1d4''' {{DamageModifier|finesse}} | ||
* Inherits weapon damage type | |||
|- | |- | ||
| {{SAI|Disarming Strike|w=40}} | | {{SAI|Disarming Strike|w=40}} | ||
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* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* Manuoevre DC + 2 | * Manuoevre DC + 2 | ||
| 1d4 {{DamageModifier| | | '''1d4''' {{DamageModifier|finesse}} | ||
* Inherits weapon damage type | |||
|- | |- | ||
| {{SAI|Flourish|w=40}} | | {{SAI|Flourish|w=40}} | ||
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* Manuoevre DC + 2 | * Manuoevre DC + 2 | ||
* {{duration|2}} | * {{duration|2}} | ||
| 1d4 {{DamageModifier| | | '''1d4''' {{DamageModifier|finesse}} | ||
* Inherits weapon damage type | |||
|- | |- | ||
| {{SAI|Lacerate|w=40}} | | {{SAI|Lacerate|w=40}} | ||
Line 195: | Line 198: | ||
* Manuovre DC + 2 | * Manuovre DC + 2 | ||
* {{duration|2}} | * {{duration|2}} | ||
| | | {{DamageText|1d4|Bludgeoning}} | ||
* Non-lethal damage | |||
|- | |- | ||
| {{SAI|Prepare|w=40}} | | {{SAI|Prepare|w=40}} | ||
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| {{action | movement | m = 6 | ft = 20 }} | | {{action | movement | m = 6 | ft = 20 }} | ||
| Extra damage on melee attacks this turn | | Extra damage on melee attacks this turn | ||
| [[Ability Score Modifier|Strength | | [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | ||
|- | |- | ||
| {{SAI|Rush Attack|w=40}} | | {{SAI|Rush Attack|w=40}} | ||
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* Manuoevre DC | * Manuoevre DC | ||
* {{duration|2}} | * {{duration|2}} | ||
| 1d4 {{DamageModifier| | | '''1d4''' {{DamageModifier|finesse}} | ||
* Inherits weapon damage type | |||
|- | |- | ||
| {{SAI|Tenacity|w=40}} | | {{SAI|Tenacity|w=40}} | ||
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| {{Action|Reaction}} | | {{Action|Reaction}} | ||
| Inflict damage on a miss | | Inflict damage on a miss | ||
| [[Ability Score Modifier|Strength | | [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}} | ||
* Minimum 1 damage | |||
|- | |- | ||
| {{SAI|Topple|w=40}} | | {{SAI|Topple|w=40}} | ||
Line 245: | Line 251: | ||
* {{duration|1}} | * {{duration|1}} | ||
| {{DamageText|1d4|Bludgeoning}} | | {{DamageText|1d4|Bludgeoning}} | ||
* Non-lethal damage | |||
|- | |- | ||
| {{SAI|Weakening Strike|w=40}} | | {{SAI|Weakening Strike|w=40}} | ||
Line 258: | Line 265: | ||
* Manuoevre DC + 2 | * Manuoevre DC + 2 | ||
* {{duration|2}} | * {{duration|2}} | ||
| 1d4 {{DamageModifier| | | 1d4 {{DamageModifier|finesse}} | ||
* Inherits weapon damage type | |||
* Non-lethal damage | |||
|} | |} | ||
Latest revision as of 03:56, 14 November 2023
Melee Weapons[edit | edit source]
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
6 m / 20 ft movement | Reroll melee damage rolls and take the higher value
|
- | |
|
6 m / 20 ft movement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Target drops weapon
|
1d4 + Strength or Dexterity modifier
| |
|
Bonus action | Inflict
|
1d4Bludgeoning | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Action | Inflict
|
Weapon damage | |
|
Bonus action | Make a bonus action attack after using | orWeapon damage | |
Action | Inflict
|
Weapon damage | ||
Action | Inflict
|
Weapon damage | ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | Strength modifier Slashing | |
|
Action + Movement |
Charge up to 9 m / 30 ft Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss | Strength modifier Bludgeoning
| |
|
Action | Inflict
|
1d4Bludgeoning
| |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
|
Adamantine Splint Armour is a very rare Heavy Armour that sends attackers Reeling.
The adamantine plates lock and slide together perfectly - offering protection against even the deadliest of blades.
Properties
- Magical Plate: All incoming damage is reduced by 2.
- Intense Adamantine Backlash: When a melee attack hits you, the attacker is sent for Duration: 2 turns.
- Attackers can't land Critical Hits on the wearer.
Gear slot: | Armour | |
Proficiency: | Heavy Armour | |
Armour Class: | ||
Stealth: | Disadvantage on Stealth checks | |
Rarity: | Very Rare | |
Weight: | 9 kg / 41.8 lb | |
Price: | 3800 gp |