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Strength: Difference between revisions

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==== Increases Strength ====
==== Increases Strength ====
The following items increase Strength while equipped, or until the effect wears off:
The following items increase Strength while equipped, or until the effect wears off:
*{{RarityItem|The Mighty Cloth|40}} increases Strength by +2 up to 20
*{{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
*{{RarityItem|Harmonium Halberd|40}} increases Strength by +2 up to 23
*{{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
*{{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
*{{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
*{{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by 1
*{{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by 1
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*{{RarityItem|Potion of Everlasting Vigour|40}} permanently increases Strength by +2
*{{RarityItem|Potion of Everlasting Vigour|40}} permanently increases Strength by +2
*{{RarityItem|Auntie Ethel's Hair|40}} permanently increases Strength by +1
*{{RarityItem|Auntie Ethel's Hair|40}} permanently increases Strength by +1
*The [[Mirror of Loss]] permanently increases Strength by +2 ''(up to 24)''


=== Saving throws ===
=== Saving throws ===

Revision as of 18:10, 15 February 2024

Template:Up to date
Muscles and physical power.
Strength Score Icon.png
Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength modifier chart

Baldur's Gate 3 uses the Point Buy ruleset.

Strength scores and modifiers
Score Modifier Jump distance Carrying capacity Throwable weight
1 - 5 - - -
2 - 3 - 4 - - -
4 - 5 - 3 - - -
6 - 7 - 2 - - -
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8 - 16.2 kg
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20 - 24.2 kg
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8 - 33.8 kg
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2 - 45 kg
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2 - 57.8 kg
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8 - 72.2 kg
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80 - 88.2 kg
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8 - 105.8 kg
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2 - 125 kg
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2 - 145.8 kg
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8 - 168.2 kg
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Related items

Change Strength score

Sets Strength

The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them.

Increases Strength

The following items increase Strength while equipped, or until the effect wears off:

The following sources permanently increase a character's Strength score:

Saving throws

The following items give +1 to Strength saving throws:

Ability checks

The following items grant the passive feature Body Aid, which gives a +1 to Strength ability checks and saving throws:

Other