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Flind: Difference between revisions
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| image = Flind.jpg | | image = Flind.jpg | ||
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{{Infobox creature|movement m=9|weight kg=100 | {{Infobox creature | ||
| name = Flind | |||
| title = Gnoll Warlord | |||
| image = <gallery> | |||
Flind.jpg|In-game | |||
Portrait Flind.png|Portrait | |||
</gallery> | |||
| size = Medium | |||
| type = [[Fiend]] | |||
| race = [[Gnoll]] | |||
| level = 5 | |||
| e hp = 59 | |||
| hp = 85 | |||
| t hp = 110 | |||
| ac = 16 | |||
| movement m = 9 | |||
| weight kg = 100 | |||
| str = 20 | |||
| dex = 14 | |||
| con = 19 | |||
| int = 11 | |||
| wis = 14 | |||
| cha = 12 | |||
| con save prof = yes | |||
| wis save prof = yes | |||
| conditions = Aura of Bloodthirst | |||
| passives = Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail | |||
}} | |||
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. | The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. | ||
== Overview == | == Overview == | ||
Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash. | Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash. | ||
==Involvement== | ==Involvement== | ||
Line 29: | Line 53: | ||
== Combat== | == Combat== | ||
===Attacks and Abilities=== | ===Attacks and Abilities=== | ||
{{Feature box|main hand attack|item=Chaos Flail}}{{Feature box|ranged attack|item=Goblin Bow}}{{Feature box|Flail of Pain}} | {{Feature box|main hand attack|item=Chaos Flail}} | ||
{{Feature box|ranged attack|item=Goblin Bow}} | |||
{{Feature box|Flail of Pain}} | |||
{{Feature box|Flail of Paralysis}} | {{Feature box|Flail of Paralysis}} | ||
{{Feature box|Flail of Madness}} | {{Feature box|Flail of Madness}} | ||
Line 52: | Line 77: | ||
When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range. | When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range. | ||
==Notable loot == | === Notable loot === | ||
*{{RarityItem|Shattered Flail}} | *{{RarityItem|Shattered Flail}} | ||
*{{RarityItem|Mind Flayer Parasite Specimen}} | *{{RarityItem|Mind Flayer Parasite Specimen}} |
Revision as of 17:42, 29 June 2024
Overview
Flind is unique among gnolls for having become part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.
Involvement
The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan and Olly, who are transporting goods for Zarys in the surrounded cave.
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a True Soul. The creature can be convinced to join the party's side for the fight using Illithid Persuasion. The second option is only shown after selecting "Search her mind for the source of the Voice".
- DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
- DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including Flind.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless being in Honor Mode in which case she will immediately attack.
- DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
- DC 10 Wisdom check. Convince her to leave the area peaceful.
- DC 10 Wisdom check. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
Combat
Attacks and Abilities
The following only be used when through her Seething Fury ability:
Tactics
Flind is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the Illithid Powers to convince her to turn against her pack. It's possible to command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers or Alchemist's Fire before they are allowed to frenzy.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.
When alone, direct combat with Flind is avoidable (except in Honor Mode) if passing two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like Grease, Web and Entangle then pelt her at range.
Notable loot
Notes
- Flind has an extremely high initiative score despite lacking any clear means to increasing it.
- "Flind" is not the creature's name, but is actually a superior type of gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
- Grants 75 experience when killed.
External links
- Flind on the Forgotten Realms Wiki