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Fire set: Difference between revisions

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(Removed Firestalker and Dragon's Grasp because they don't inflict the burning condition)
(Removed Helldusk item because they have there on set page)
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The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]] and [[Elemental set]], which are not duplicated here. It consists of the following pieces:  
The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], [[Helldusk set|Helldusk Set]], and [[Elemental set]], which are not duplicated here. It consists of the following pieces:  
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+Fire Set
|+Fire Set
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{{WeaponAction|Shield Blow}}
{{WeaponAction|Shield Blow}}
{{WeaponAction|Blazing Retaliation}}
{{WeaponAction|Blazing Retaliation}}
|-
|{{Image rarity item|Helldusk Helmet}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|
* Attackers can't land [[Critical Hit]]s on the wearer.
{{SpellAction|Immolating Gaze}}
{{Passive|Infernal Sight}}
{{Passive|Magical Durability (+2)}}
|-
|-
|{{Image rarity item|Circlet of Blasting}}
|{{Image rarity item|Circlet of Blasting}}
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{{Passive|Magical Plate (-2)}}
{{Passive|Magical Plate (-2)}}
{{Passive|Endurance by Fire}}
{{Passive|Endurance by Fire}}
|-
|{{Image rarity item|Flawed Helldusk Armour}}:
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Passive|Lesser Infernal Retribution}}
{{Passive|Superior Plate (-1)}}
|-
|{{Image rarity item|Helldusk Armour}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{SpellAction|Fly (bonus action)|level = 3|recharge = long rest}}
{{Passive|Helldusk Armour}}
{{Passive|Infernal Retribution}}
{{Passive|Prime Aegis of Fire}}
|-
|-
|{{Image rarity item|Flame Enamelled Armour}}
|{{Image rarity item|Flame Enamelled Armour}}
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{{Passive|Seldom Caught Unawares (+2)}}
{{Passive|Seldom Caught Unawares (+2)}}
{{Passive|Endurance by Fire}}
{{Passive|Endurance by Fire}}
|-
|{{Image rarity item|Flawed Helldusk Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
* [[Strength]] {{Saving Throw}}s +1
{{Passive|Lesser Infernal Touch}}
|-
|-
|{{Image rarity item|Gloves of Cinder and Sizzle}}
|{{Image rarity item|Gloves of Cinder and Sizzle}}
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* Inaccessible via normal gameplay; requires third-party tools to access.
* Inaccessible via normal gameplay; requires third-party tools to access.
{{Passive|Hot Little Hands}}
{{Passive|Hot Little Hands}}
|-
|{{Image rarity item|Helldusk Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
* [[Strength]] {{Saving Throw}}s +1
{{SpellAction|Rays of Fire (Cantrip)|recharge = short rest}}
{{Passive|Infernal Acuity}}
{{Passive|Infernal Touch}}
|-
|{{Image rarity item|Helldusk Boots}}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|{{SpellAction|Hellcrawler}}
{{Passive|Steadfast}}
{{Passive|Infernal Evasion}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 15:48, 8 November 2024

The Fire Set is a set of equipment that deals Damage TypesFire damage and inflicts the Burning Burning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:

Fire Set
Name Type Effect

Exterminator's Axe

Weapon (Greataxe)
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.

Everburn Blade

Weapon (Greatsword)
  • Deal an additional 1d4Damage TypesFire damage.

Hellfire Hand Crossbow

Weapon (Hand Crossbow)
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)

Skybreaker

Weapon (Light Hammer)
Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)

Gold Wyrmling Staff

Weapon (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.

Incandescent Staff

Weapon (Quarterstaff)
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)

Staff of a Mumbling Wizard

Weapon (Quarterstaff)
Firebolt? Firebolt? ()
Cast as a cantrip at will. Has a 1/20 chance to cast Fireball Fireball instead.

Rupturing Blade

Weapon (Rapier)
Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Kurwin's Cauteriser

Weapon (Scimitar)
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.

Scimitar of Cinder

Weapon (Scimitar)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.


Azer Warhammer

Weapon (Warhammer)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Shield of Scorching Reprisal

Shield
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Blazing Retaliation Blazing Retaliation ()

Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you.


Circlet of Blasting

Headwear (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 2 spell ( Recharge: Long rest.)

Hat of Fire Acuity

Headwear (Non-Armour)
Fire Acuity
Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Pyroquickness Hat

Headwear (Non-Armour)
Fiery Return
When you deal Damage TypesFire damage with a non-cantrip spell, you Burn Burn yourself and gain an additional Bonus action this round.

Cindermoth Cloak

Cloak
Flaming Shroud
A creature that damages the wearer within 2 m / 7 ft receives Burning Burning.

Obsidian Laced Robe

Clothing
Flaming Revenge
On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusDamage TypesFire damage to them.

Infernal Robe

Clothing
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)

Emblazoned Plate of the Marshal

Armour ( Heavy armour)
Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Flame Enamelled Armour

Armour (Medium Armour)
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Gloves of Cinder and Sizzle

Handwear (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4Damage TypesFire.

Gloves of Flint and Steel

Handwear (Non-Armour)
  • Inaccessible via normal gameplay; requires third-party tools to access.
Hot Little Hands
When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.