User:NtCarlson/Sandbox3: Difference between revisions
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</ul> | </ul> | ||
| {{action | movement | m = 6 | ft = 20 }} | | {{action | movement | m = 6 | ft = 20 }} | ||
| {{ | | Reroll melee damage rolls and take the higher value | ||
* {{duration|1}} | |||
| - | |||
|- | |||
| {{SAI|Brace (Ranged)|w=40}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{WeaponType|Heavy Crossbows}} | |||
<li> {{WeaponType|Longbows}} | |||
</ul> | |||
| {{action | movement | m = 6 | ft = 20 }} | |||
| Reroll ranged damage rolls and take the higher value | |||
* {{duration|1}} | |||
| - | | - | ||
|- | |- | ||
Line 126: | Line 138: | ||
| {{Action}} | | {{Action}} | ||
| Inflict {{Cond|Bleeding}} | | Inflict {{Cond|Bleeding}} | ||
* {{Saving throw|CON}} | |||
* Manuoevre DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Mobile Shot|w=40}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{WeaponType|Hand Crossbows}} | |||
</ul> | |||
| {{Action|bonus}} | |||
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Piercing Shot|w=40}} | |||
|<ul style="list-style: none;"> | |||
<li> {{WeaponType|Heavy Crossbows}} | |||
<li> {{WeaponType|Light Crossbows}} | |||
<li> {{WeaponType|Hand Crossbows}} | |||
</ul> | |||
| {{Action}} | |||
| Inflict {{Cond|Gaping Wounds}} | |||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
* Manuoevre DC + 2 | * Manuoevre DC + 2 | ||
Line 180: | Line 214: | ||
</ul> | </ul> | ||
| {{Action}} | | {{Action}} | ||
| Charge 9 | | Charge {{distance|m=9|ft=30}}<br> Inflict {{Cond|Off Balance}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* Manuoevre DC | * Manuoevre DC |
Revision as of 19:19, 13 November 2023
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength modifier Bludgeoning | |
|
6 m / 20 ft movement | Reroll melee damage rolls and take the higher value
|
- | |
|
6 m / 20 ft movement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) | |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength modifier Slashing | |
|
Action | Target drops weapon
|
1d4 + Strength modifier Piercing | |
|
Bonus action | Inflict
|
1d4Bludgeoning | |
|
Action | Inflict
|
1d4 + Strength modifier Piercing | |
|
Action | Inflict
|
Weapon damage | |
|
Bonus action | Make a bonus action attack after using | orWeapon damage | |
Action | Inflict
|
Weapon damage | ||
Action | Inflict
|
Weapon damage | ||
|
Bonus action | Inflict
|
1d4 + Strength modifier Slashing | |
|
6 m / 20 ft movement | Extra damage on melee attacks this turn | Strength Modifier Slashing | |
|
Action | Charge 9 m / 30 ft Inflict
|
1d4 + Strength modifier Inherits weapon damage type | |
|
Reaction | Inflict damage on a miss | Strength Modifier Bludgeoning | |
|
Action | Inflict
|
1d4Bludgeoning | |
|
Action | Inflict
|
1d4 + Strength modifier Inherits weapon damage type |
Adamantine Splint Armour is a very rare Heavy Armour that sends attackers Reeling.
The adamantine plates lock and slide together perfectly - offering protection against even the deadliest of blades.
Properties
- Magical Plate: All incoming damage is reduced by 2.
- Intense Adamantine Backlash: When a melee attack hits you, the attacker is sent for Duration: 2 turns.
- Attackers can't land Critical Hits on the wearer.
Gear slot: | Armour | |
Proficiency: | Heavy Armour | |
Armour Class: | ||
Stealth: | Disadvantage on Stealth checks | |
Rarity: | Very Rare | |
Weight: | 9 kg / 41.8 lb | |
Price: | 3800 gp |