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Oath of Vengeance: Difference between revisions
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* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]]. | * Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]]. | ||
* Accepting [[Gortash]]'s proposal during the ceremony at Wyrm's Rock Fortress. | * Accepting [[Gortash]]'s proposal during the ceremony at Wyrm's Rock Fortress. | ||
* Telling [[Aradin]] that [[Dame Aylin|The Nightsong]] is in your camp. | * Telling [[Aradin Beno]] that [[Dame Aylin|The Nightsong]] is in your camp. | ||
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest. | * Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest. | ||
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest. | * Letting [[Astarion]] ascend to become a True Vampire during his personal quest. |
Revision as of 23:33, 26 August 2024
Oath of Vengeance is one of the Subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.
Subclass features
This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.
Level 1
- Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
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- Channel Oath
- You or an ally's weapon attacks deal an additional Radiant damage equal to your Charisma modifier (minimum 1) and can enemies 2 turns
Level 3
-
- Channel Oath
- Use an Action to an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw.
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- Channel Oath
- Gain Advantage on Attack Rolls against an enemy.
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 5
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Level 7
- If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
- This movement does not provoke any further opportunity attacks.
Level 9
- Oath Spells
- You gain additional spells from your oath. They are Always Prepared.
Oathbreaking actions
This section details actions that will cause the player to break the Oath of the Vengeance.
Act 1
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Attacking Damays and Nymessa.
- Freeing Sazza from her cage using the Paladin. Using a companion to free her won't break the Oath.
- Prodding the exhausted bird on the table next to Nettie to death in the Emerald Grove
- Torturing the prisoner in shattered sanctum.
- Agreeing to attack the Grove with Minthara.
- Stopping Komira from killing Kagha, if Arabella dies during her judgement.
- Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free.
- Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony).
- Siding with Nere after liberating him in Grymforge.
- Killing Scratch
Spoiler warning! This section reveals interactions with The Dark Urge.
Act 2
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
- Letting Minthara get erased by the torturers at the Moonrise Towers.
- In Punish the Wicked, forgiving Madeline will break your oath. Telling her to stab herself then stopping her will also do so.
- Siding with Marcus when he attempts to kidnap Isobel.
- Killing Steelclaw.
- Helping Linsella take back control of Barnabus in Moonrise Towers Kitchen.
Spoiler warning! This section reveals interactions with The Dark Urge.
- Showing the Ox your thoughts which causes you to stab it to death.
- Speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.
- Snuffing out Dolly Dolly Dolly's life after granting her freedom
Act 3
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Taking Arfur Gregorio's gold instead when confronting him during Investigate the Suspicious Toys at Sharess' Caress.
- Feeding the Mind Flayer in the Rivington Abandoned Windmill.
- Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress.
- Telling Aradin Beno that The Nightsong is in your camp.
- Letting Viconia DeVir live after the battle at the House of Grief during Shadowheart's personal quest.
- Letting Astarion ascend to become a True Vampire during his personal quest.
- Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with.
- Sacrificing Valeria at the Murder Tribunal.
- Refusing to Avenge the Drowned when speaking to Flood Tide Allandra Grey.
Spoiler warning! This section reveals interactions with The Dark Urge.
- While speaking to Bugthimble at Kurwin's grave in the Lower City Graveyard, wonder if you've ever buried someone alive.