Ad placeholder

Surfaces: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(bug)
 
Line 122: Line 122:
== Bugs ==
== Bugs ==


* If creature is already on the surface, creating new surface doesn't affect the creature. For example, if you throw water on the creature and cast Evard's Black Tentacles, creature will not affected by the tentacles, unless they move around on their turn. This includes blood, which means if you use Arrow of Acid to a living creature, targeted creature won't have Acid condition, because the weapon damage made it spill blood first and then the Acid surface created.
* If a creature is already on the surface, creating a new surface does not affect the creature. For example, if throwing water on a creature and casting {{SAI|Evard's Black Tentacles}}, the creature will not be affected by the tentacles, unless it moves around on its turn. This includes blood, which means if using an {{SmRarityItem|Arrow of Acid}} on creature, this creature will not have tzhe  {{cond|Acid}} condition, because the weapon damage made it spill blood first and then the Acid surface is created.{{verify}}


==See Also==
==See Also==

Latest revision as of 03:07, 27 November 2024

A screenshot of a Fire surface.

Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.

The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.

Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.

Types of surfaces[edit | edit source]

Surface Effects
Acid Acid
Alcohol Alcohol
  • Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold
Ash Ash
Blood Blood
  • Turns into Ice surface if exposed to Cold damage
Black Tentacles Black Tentacles
Caustic Brine Caustic Brine
Electrified Water Electrified Water
Fire Fire
Grease Grease
Hellfire Hellfire
Holy Fire Holy Fire
  • Holy Fire Holy Fire - Take 1d4Damage TypesRadiant damage per turn.
Ice Ice
Lava Lava
Mind Flayer Blood Mind Flayer Blood
  • Turns into Ice surface if exposed to Cold damage
Mud Mud
Mysterious Liquid Mysterious Liquid
  • Explodes when lit by Fire damage, creating a Fire surface
Oil Oil
  • Explodes when lit by Fire damage, creating a Fire surface
Plant Growth Plant Growth
Purple Worm Poison Purple Worm Poison
Serpent Venom Serpent Venom
Sewage Sewage
Shadow-Cursed Vines Shadow-Cursed Vines
Simple Toxin Simple Toxin
  • Deals 1d4Damage TypesPoison damage each round.
  • Dippable Dippable: 1d4 Poison
Smokepowder Smokepowder
  • Explodes when lit by Fire damage, creating a Fire surface and dealing 2d6Damage TypesFire + 2d6Damage TypesForce damage
Spikes Spikes
Twisting Vines Twisting Vines
Unstable Blood Unstable Blood
  • Explodes when lit by Fire damage, creating a Fire surface
Water Water
  • Turns into Electrified water surface if exposed to Lightning damage
  • Turns into Ice surface if exposed to Cold damage
  • Turns into Steam Cloud if exposed to Fire damage
  • Dippable Dippable: Removes dipped fire or poison damage from other surfaces
Web Web
Wyvern Poison Wyvern Poison

Bugs[edit | edit source]

  • If a creature is already on the surface, creating a new surface does not affect the creature. For example, if throwing water on a creature and casting Evard's Black Tentacles Evard's Black Tentacles, the creature will not be affected by the tentacles, unless it moves around on its turn. This includes blood, which means if using an Arrow of Acid on creature, this creature will not have tzhe Acid Acid condition, because the weapon damage made it spill blood first and then the Acid surface is created.[Needs Verification]

See Also[edit | edit source]