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Cleric: Difference between revisions
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=== <b>Level 3</b> === | === <b>Level 3</b> === | ||
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* '''Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: | * '''Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 4''' (You gain an additional Level 1 Spell Slots). | ||
* '''Level 2 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 2''' (You gain two Level 2 Spell Slots). | * '''Level 2 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 2''' (You gain two Level 2 Spell Slots). | ||
Revision as of 15:14, 28 May 2022
Main Page > Character Creation > Playable Classes > Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Cleric is one of the Playable Classes of Baldur Gate's 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
8 + Constitution Modifiers
- Hit points at higher levels:
5 + Constitution Modifiers
- Hit points at higher levels:
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Spellcasting Ability:
- Saving Throws Proficiency:
Wisdom, Charisma
- Armors Proficiency:
Light Armors, Medium Armors
- Shield Proficiency
- Weapons Proficiency:
Simple Weapon
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds.
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots).
- Cantrips (Choose 3):
- Choose a number of Prepared Spells =
1 (Cleric Level) + Wisdom Modifier
(minimum of 1 spell):
- Choose a subclass:
Life Domain | Light Domain | Trickery Domain |
- Subclass Feature:
Life Domain | Light Domain | Trickery Domain |
---|---|---|
|
Level 2
- Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest).
- Channel Divinity Action: Turn Undead
- Choose a number of Prepared Spells =
2 (Cleric Level) + Wisdom Modifier
(minimum of 1 spell): - Bane
- Bless
- Command (Halt)
- Create or Destroy Water
- Cure Wounds
- Guiding Bolt
- Healing Word
- Inflict Wounds
- Protection from Evil and Good
- Shield of Faith
- Subclass Feature:
Life Domain | Light Domain | Trickery Domain |
---|---|---|
|
|
|
Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots).
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots).
- Choose a number of Prepared Spells =
3 (Cleric Level) + Wisdom Modifier
(minimum of 1 spell):
1st Level Spells | 2nd Level Spells |
---|---|
|
- Subclass Feature:
Life Domain | Light Domain | Trickery Domain |
---|---|---|
Level 4
- Ability Score Improvement (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
- Choose a Feat.
- Cantrips (Choose 3):
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots).
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slots).
- Choose a number of Prepared Spells =
4 (Cleric Level) + Wisdom Modifier
(minimum of 1 spell):
1st Level Spells | 2nd Level Spells |
---|---|
- Subclass Feature:
Life Domain | Light Domain | Trickery Domain |
---|---|---|
(none) | (none) | (none) |
Cleric Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
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