The Fire Set is a set of equipment that deals Fire damage and inflicts the Burning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:
Fire Set
Name
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Type
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Effect
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Exterminator's Axe
|
Weapon (Greataxe)
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- Scourge of Pests
- Deals an additional 1d6Fire damage to Plants, Myconids[See Notes], and Small creatures.
|
Everburn Blade
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Weapon (Greatsword)
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- Deal an additional 1d4Fire damage.
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Hellfire Hand Crossbow
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Weapon (Hand Crossbow)
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- Hellstalker
- Possibly inflict Burning when attacking while Hiding or Invisible.
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Skybreaker
|
Weapon (Light Hammer)
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- Searing Smite ()
- Cast as a level 1 spell ( Recharge: Long rest.)
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Gold Wyrmling Staff
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Weapon (Quarterstaff)
|
- Deal an additional 1d4Fire damage.
- Fire Bolt ()
- Cast as a cantrip at will.
|
Incandescent Staff
|
Weapon (Quarterstaff)
|
- Fire Bolt ()
- Cast as a cantrip at will.
- Fireball ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Staff of a Mumbling Wizard
|
Weapon (Quarterstaff)
|
- Firebolt? ()
- Cast as a cantrip at will. Has a 1/20 chance to cast Fireball instead.
|
Rupturing Blade
|
Weapon (Rapier)
|
- Searing Blood ()
Cut into an enemy, dealing an extra proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to Bleed and Burn.
|
Kurwin's Cauteriser
|
Weapon (Scimitar)
|
- Cauteriser
- Deals an additional 1d4Fire. On a hit, the target starts Burning unless it succeeds a Constitution Saving throw.
|
Scimitar of Cinder
|
Weapon (Scimitar)
|
- Exploit only.
- Deal an additional 1d6Fire damage.
- Scorching Strike ()
Lash out with a blazing strike and possibly Burn your target.
|
Azer Warhammer
|
Weapon (Warhammer)
|
- Exploit only.
- Deal an additional 1d6Fire damage.
- Overheat ()
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely.
|
Shield of Scorching Reprisal
|
Shield
|
- Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attacks who miss you.
|
Circlet of Blasting
|
Headwear (Non-Armour)
|
- Scorching Ray ()
- Cast as a level 2 spell ( Recharge: Long rest.)
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Hat of Fire Acuity
|
Headwear (Non-Armour)
|
- Fire Acuity
- Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns.
|
Pyroquickness Hat
|
Headwear (Non-Armour)
|
- Fiery Return
- When you deal Fire damage with a non-cantrip spell, you Burn yourself and gain an additional Bonus action this round.
|
Cindermoth Cloak
|
Cloak
|
- Flaming Shroud
- A creature that damages the wearer within 2 m / 7 ft receives Burning.
|
Obsidian Laced Robe
|
Clothing
|
- Flaming Revenge
- On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
|
Infernal Robe
|
Clothing
|
- Fire Shield: Warm ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Emblazoned Plate of the Marshal
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Armour ( Heavy armour)
|
- Fire Shield ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
|
Flame Enamelled Armour
|
Armour (Medium Armour)
|
- Fire Shield: Warm ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Seldom Caught Unawares
- You gain a +2 bonus to Initiative rolls.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
|
Gloves of Cinder and Sizzle
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Handwear (Non-Armour)
|
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Dragonfire Fists
- Your unarmed attacks deal an additional 1d4Fire.
|
Gloves of Flint and Steel
|
Handwear (Non-Armour)
|
- Inaccessible via normal gameplay; requires third-party tools to access.
- Hot Little Hands
- When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start Burning.
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