|
Name |
Spell School |
Classes |
C |
C |
R |
A |
 |
 |
 |
D |
Description |
 |
Animal Friendship |
Enchantment |
Bard
Druid
Ranger |
 |
|
|
|
|
18m |
|
|
Convince a beast not to attack you. |
 |
Ensnaring Strike |
Conjuration |
Ranger |
 |
 |
|
 |
|
m |
|
 |
Your attack summons thorny vines that possibly Ensnare your target. |
 |
Entangle |
Conjuration |
Druid |
 |
 |
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
 |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
 |
 |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
 |
Grease |
Conjuration |
Wizard |
 |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
 |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
 |
|
|
 |
|
18 m |
2m |
 |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
 |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
 |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
 |
 |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
 |
Shield |
Abjuration |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
 |
Shield of Faith |
Abjuration |
Cleric
Paladin |
 |
 |
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |