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Cantrips
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Acid Splash | Conjuration | Sorcerer Wizard |
DEX | 18m | 2m | Throw a bubble of acid that damages each creature it hits. | ||||||
Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
0 | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | ||||||||
Bone Chill | Necromancy | Sorcerer Warlock Wizard |
18m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. | ||||||||
Dancing Lights | Evocation | Bard Sorcerer Wizard |
18m | 9m | Illuminate a 9 m / 30 ft radius. | |||||||
Eldritch Blast | Evocation | Warlock | 18m | Conjure a beam of crackling energy. Deals 1d10Force damage to a target. | ||||||||
Fire Bolt | Evocation | Sorcerer Wizard |
18m | Hurl a mote of fire. | ||||||||
Friends | Enchantment | Bard Sorcerer Warlock Wizard |
9m | Gain Advantage on Checks against a non-hostile creature. | ||||||||
Guidance | Divination | Cleric Druid |
1.5m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns | ||||||||
Light | Evocation | Bard Cleric Sorcerer Wizard |
1.5m | Infuse an object with an aura of light. | ||||||||
Mage Hand | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns. This cantrip can only be cast once per short rest. |
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Minor Illusion | Illusion | Bard Sorcerer Warlock Wizard |
18m | Create an illusion that compels nearby creatures to investigate. | ||||||||
Poison Spray | Conjuration | Druid Sorcerer Warlock Wizard |
CON | 3m | Project a puff of noxious gas, dealing 1d12Poison to a target. | |||||||
Produce Flame | Conjuration | Cleric Druid |
0 | A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown. | ||||||||
Ray of Frost | Evocation | Sorcerer Wizard |
18m | Reduces the target's Movement Speed by 3 m / 10 ft. | ||||||||
Resistance | Abjuration | Cleric Druid |
1.5m | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. | ||||||||
Sacred Flame | Evocation | Cleric | DEX | 18m | Engulf a target in a flame-like radiance. | |||||||
Shillelagh | Transmutation | Druid | 0 | Quarterstaff or Club Required. Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | ||||||||
Shocking Grasp | Evocation | Sorcerer Wizard |
1.5m | The target cannot use Reactions. This spell has Advantage on creatures with metal Armour. | ||||||||
Thaumaturgy | Transmutation | Cleric | 0 | Gain Advantage on Intimidation and Performance Checks. | ||||||||
Thorn Whip | Transmutation | Druid | 9m | Pulls the creature 3 m / 10 ft closer to you. | ||||||||
True Strike | Divination | Bard Sorcerer Warlock Wizard |
18m | Gain Advantage on your next Attack roll. | ||||||||
Vicious Mockery | Enchantment | Bard | WIS | 18m | Insult a creature: it has Disadvantage on its next Attack roll. |