More actions
Captrips
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Acid Splash | Conjuration | Sorcerer Wizard |
DEX | 18m | 2m | Throw a bubble of acid that damages each creature it hits. | ||||||
Arcane Gate | Conjuration | Sorcerer Warlock Wizard |
18m | Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. The game's pathfinding will automatically navigate through a portal if it is the shorter route. | ||||||||
Arms of Hadar | Conjuration | Warlock | STR | 0 | 3m | Prevent targets from using reactions. | ||||||
Call Lightning | Conjuration | Druid | 18m | 2m | Call down lightning to hit all targets within range and its area of effect for 3d10Lightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot. | |||||||
Cloud of Daggers | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Conjure a cloud of spinning daggers that attack anyone inside. | ||||||||
Cloudkill | Conjuration | Sorcerer Wizard |
18m | Craft a large cloud that inflicts 5d8Poison damage per turn. You can reposition the cloud every turn. | ||||||||
Conjure Barrage | Conjuration | Ranger | 0 | 9m | Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon. On a successful Dexterity Saving throw, targets still take half damage. | |||||||
Conjure Elemental | Conjuration | Druid Wizard |
18m | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||||||||
Conjure Minor Elemental | Conjuration | Druid Wizard |
18m | Conjure a minor elemental to fight alongside you. | ||||||||
Conjure Woodland Being | Conjuration | Druid | 18m | Conjure a Dryad to fight alongside you. She can use , enemies, and summon a . | ||||||||
Dimension Door | Conjuration | Bard Sorcerer Warlock Wizard |
2m | Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. | ||||||||
Ensnaring Strike | Conjuration | Ranger | m | Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines. | ||||||||
Entangle | Conjuration | Druid | 18m | 3m | Vines sprout from the ground, turning it into and possibly creatures within. | |||||||
Evard's Black Tentacles | Conjuration | Wizard | STR | 18m | 6m | Tentacles sprout from the ground, turning the area into , attacking and creatures within. | ||||||
Find Familiar | Conjuration | Wizard | 18m | Summon a familiar, a fey spirit that takes an animal form of your choosing | ||||||||
Flaming Sphere | Conjuration | Druid Wizard |
18m | 2m | Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere. | |||||||
Fog Cloud | Conjuration | Druid Ranger Sorcerer Wizard |
18m | 5m | Create a cloud of dense fog to and creatures within. | |||||||
Grasping Vine | Conjuration | Druid | 9m | Summon a giant vine capable of dragging creatures toward itself. Duration: 10 turns | ||||||||
Grease | Conjuration | Wizard | 18m | Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall . | ||||||||
Guardian of Faith | Conjuration | Cleric Light Domain |
9m | Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. | ||||||||
Hail of Thorns | Conjuration | Ranger | 18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. | |||||||
Heroes' Feast | Conjuration | Cleric Druid |
0 | 18m | You and everyone around can't be Poisoned, Diseased, or . Everyone's maximum Hit Points increases by 12, and they make Wisdom Saving throws with Advantage. | |||||||
Hunger of Hadar | Conjuration | Warlock | 18m | 6m | Creatures within this black sphere are and take damage at the end of their turn and the start of their turn. | |||||||
Ice Knife | Conjuration | Druid Sorcerer Wizard |
18m | 2m | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. | |||||||
Insect Plague | Conjuration | Cleric Druid Sorcerer |
18m | 6m | Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. | |||||||
Mage Hand | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns. This cantrip can only be cast once per short rest. |
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Misty Step | Conjuration | Sorcerer Warlock Wizard |
18m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||||
Planar Ally | Conjuration | Cleric | 18m | Beseech one of these otherworldly entities for aid. Summon either an Elemental, Celestial, or Fiend to fight for you. Duration: Until Long rest | ||||||||
Poison Spray | Conjuration | Druid Sorcerer Warlock Wizard |
CON | 3m | Project a puff of noxious gas, dealing 1d12Poison to a target. | |||||||
Produce Flame | Conjuration | Cleric Druid |
0 | A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown. | ||||||||
Sleet Storm | Conjuration | Druid Sorcerer Wizard |
18m | Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a Concentration Saving throw in order to maintain Concentration. Ice is a surface that is considered Difficult Terrain. Creatures moving through it have their Movement Speed halved, and will fall on a failed Dexterity Saving throw. | ||||||||
Spirit Guardians | Conjuration | Cleric | 0 | 3m | Call forth spirits to protect you. | |||||||
Stinking Cloud | Conjuration | Bard Sorcerer Wizard |
18m | Create a cloud of gas so nauseating it prevents creatures from taking actions. | ||||||||
Wall of Thorns | Conjuration | Druid | 18m | Create a wall of pliable, twisting thorns surrounded by vines. | ||||||||
Web | Conjuration | Sorcerer Wizard |
18m | 4m | Cover an area in thick, flammable webbing that can creatures within. An ally can use its Help action to try and tear away the webs. |