User:Toancaro/Conjuration

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Cantrips and spells[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Acid Splash Acid Splash Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
Action DEX 18m 2m Damage Types Throw a bubble of acid that damages each creature it hits.
Mage Hand Mage Hand Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 18m Create a spectral hand that can manipulate and interact with objects.

Duration: 10 turns.

This cantrip can only be cast once per short rest.
Poison Spray Poison Spray Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action CON 3m Damage Types Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
Produce Flame Produce Flame Conjuration Conjuration Cleric Cleric
Druid Druid
Action 0 A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown. Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Arms of Hadar Arms of Hadar Conjuration Conjuration Warlock Warlock Action STR 0 3m Damage Types Prevent targets from using reactions.
Ensnaring Strike Ensnaring Strike Conjuration Conjuration Ranger Ranger Action Concentration Attack roll m Damage Types Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Entangle Entangle Conjuration Conjuration Druid Druid Action Concentration 18m 3m Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangled Entangling creatures within. Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.
Find Familiar Find Familiar Conjuration Conjuration Wizard Wizard Action Ritual 18m Summon a familiar, a fey spirit that takes an animal form of your choosing
Fog Cloud Fog Cloud Conjuration Conjuration Druid Druid
Ranger Ranger
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m 5m Create a cloud of dense fog to Heavily Obscured Heavily Obscure and Blinded Blind creatures within.
Grease Grease Conjuration Conjuration Wizard Wizard Action DEX 18m Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
Hail of Thorns Hail of Thorns Conjuration Conjuration Ranger Ranger Bonus Action Attack roll 18m 2m Damage Types Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
Ice Knife Ice Knife Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m 2m Damage Types Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Surface. On miss, the shard of ice still explodes. This spell can be cast while you are Silenced Silenced.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Cloud of Daggers Cloud of Daggers Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration 18m Damage Types Conjure a cloud of spinning daggers that attack anyone inside.
Flaming Sphere Flaming Sphere Conjuration Conjuration Druid Druid
Wizard Wizard
Action Concentration 18m 2m Damage Types Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.
Misty Step Misty Step Conjuration Conjuration Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Bonus Action 18m Surrounded by silver mist, you teleport to an unoccupied space you can see.
Web Web Conjuration Conjuration
Sorcerer Sorcerer
Wizard Wizard
Action Concentration DEX 18m Cover an area in thick, flammable webbing that can Enwebbed Enweb creatures within. An ally can use its Help action to try and tear away the webs.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Call Lightning Call Lightning Conjuration Conjuration Druid Druid Action Concentration 18m 2m Damage Types Call down lightning to hit all targets within range and its area of effect for 3d10Damage TypesLightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot.
Conjure Barrage Conjure Barrage Conjuration Conjuration Ranger Ranger Action 0 9m Damage Types Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional D8 Physical.png 2d8 damage of the same Type to enemies within a cone in front of you. This spell can be cast with either your melee weapon or ranged weapon. On a successful Dexterity Saving throw, targets still take half damage.
Hunger of Hadar Hunger of Hadar Conjuration Conjuration Warlock Warlock Action Concentration 18m Damage Types Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.
Sleet Storm Sleet Storm Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Call forth a storm that douses fire, creates an Ice Surface, and forces spellcasters to succeed at a Concentration Concentration Saving throw in order to maintain Concentration. Ice is a surface that is considered Difficult Terrain. Creatures moving through it have their Movement Speed halved, and will fall Prone Prone on a failed Dexterity Saving throw.
Spirit Guardians Spirit Guardians Conjuration Conjuration Cleric Cleric Action Concentration 0 3m Call forth spirits to protect you. Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Stinking Cloud Stinking Cloud Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Create a cloud of gas so nauseating it prevents creatures from taking actions.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Conjure Minor Elemental Conjure Minor Elemental Conjuration Conjuration Druid Druid
Wizard Wizard
Action 18m Conjure a minor elemental to fight alongside you.
Conjure Woodland Being Conjure Woodland Being Conjuration Conjuration Druid Druid Action 18m Conjure a Dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and summon a Wood Woad Wood Woad.
Dimension Door Dimension Door Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 2m Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium.
Evard's Black Tentacles Evard's Black Tentacles Conjuration Conjuration Wizard Wizard Action Concentration STR 18m 6m Damage Types Tentacles sprout from the ground, turning the area into Difficult Terrain Difficult Terrain, attacking and Black Tentacles Smothering creatures within.
Grasping Vine Grasping Vine Conjuration Conjuration Druid Druid Bonus Action 9m Summon a giant vine capable of dragging creatures toward itself. Duration: 10 turns
Guardian of Faith Guardian of Faith Conjuration Conjuration Cleric Cleric Action 9m Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Cloudkill Cloudkill Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Damage Types Craft a large cloud that inflicts 5d8Damage TypesPoison damage per turn. You can reposition the cloud every turn. The cloud Heavily Obscures everything within it.
Conjure Elemental Conjure Elemental Conjuration Conjuration Druid Druid
Wizard Wizard
Action 18m Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
Insect Plague Insect Plague Conjuration Conjuration Cleric Cleric
Druid Druid
Sorcerer Sorcerer
Action Concentration 18m 6m Damage Types Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage Icon.png Disadvantage on Perception Checks.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Arcane Gate Arcane Gate Conjuration Conjuration Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration 18m Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. The game's pathfinding will automatically navigate through a portal if it is the shorter route.
Heroes' Feast Heroes' Feast Conjuration Conjuration Cleric Cleric
Druid Druid
Action 0 18m You and everyone around can't be Poisoned, Diseased, or Frightened Frightened. Everyone's maximum Hit Points increases by 12, and they make Wisdom Saving throws with Advantage Icon.png Advantage.
Planar Ally Planar Ally Conjuration Conjuration Cleric Cleric Action 18m Beseech one of these otherworldly entities for aid. Summon either an Elemental, Celestial, or Fiend to fight for you. Duration: Until Long rest
Wall of Thorns Wall of Thorns Conjuration Conjuration Druid Druid Action Concentration 18m Damage Types Create a wall of pliable, twisting thorns surrounded by Entangling vines. Creatures can move through the wall, but take 7d8Damage TypesPiercing damage per turn, their Movement Speed is quartered due to Difficult Terrain, and they may become Entangled Entangled.

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