More actions
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In Early Access, the difficulty class (or DC) of Weapon Actions is equal to your Spellcasting DC.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
Bludgeoning | |||||
|| Movement Speed 6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || - | |||||
|| Action || Strike 3 targets 1.5 m / 5 ft cone || - || Halved weapon damage (added damage is not halved e.g. from Divine Smite, Great Weapon Master) | |||||
Bludgeoning weapons except Quarterstaves: || Action || Inflict Dazed || Constitution || Weapon damage | |||||
|
|
Action | Inflict Crippled | Constitution | 1d4 + Strength Modifier Slashing |
|| Bonus action || Inflict Off Balance || Dexterity || None | |||||
Bludgeoning | |||||
|| Action || Inflict Bleeding || Constitution|| Weapon damage | |||||
|| Action || Inflict Gaping Wounds || Constitution || Weapon damage | |||||
|| Bonus action || Inflict Dazed|| Constitution || 1d4 + Strength Modifier Slashing | |||||
6 m / 20 ft || Extra damage on melee attacks this turn || - || Strength Modifier Slashing | |||||
All polearms except Quarterstaves: || Action || Charge 9 m / 30 ft Inflict Off Balance || Strength|| 1d4 + Strength Modifier Inherits weapon damage type | |||||
|| Reaction || Inflict damage on a miss || - || Strength Modifier Bludgeoning | |||||
|| || Action || Inflict Prone || Dexterity|| None | |||||
|| Action || Inflict Weak Grip || Strength || 1d4 + Strength Modifier Inherits weapon damage type |
Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
6 m / 20 ft || 'Advantage' on damage rolls for this turn || - || - | |||||
|| Action || Inflict Hamstrung || Constitution || Weapon damage | |||||
Dashed or Disengaged this turn || - || Weapon damage | |||||
|| Action || Inflict Gaping Wounds || Constitution || 1d8 + Dexterity Modifier Piercing |
Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
---|---|---|---|---|
Prone | Template:Topple (STR) Template:Backbreaker (DEX) |
Strength Dexterity |
Advantage to nearby attackers | Using half of Movement Speed |
Off Balance | Template:Rush Attack (STR) Template:Flourish (DEX) |
Strength Dexterity |
Advantage to attackers | Taking damage or when helped |
Weak Grip | Template:Weakening Strike (STR) | Strength Dexterity |
Disadvantage on attacks | When helped |
Crippled | Template:Crippling Strike (CON) | Dexterity | Movement Speed reduced to 0 | Healing |
Chest Trauma | Template:Heartstopper (CON) | Constitution | One less Action for 2 turns | Healing |
Bleeding | Template:Lacerate (CON) | Constitution | Inflicts 2 Slashing per turn for 2 turns | Healing |
Dazed | Template:Concussive Smash (CON) Template:Pommel Strike (CON) |
Wisdom | Can't take reactions, loses Dexterity bonus to Armour Class | When helped |
Gaping Wounds | Template:Piercing Shot (CON) Template:Piercing Strike (CON) |
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing |
Hamstrung | Template:Hamstring Shot (CON) | - | Movement Speed halved | Healing |