Weapon actions
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Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In Early Access, the difficulty class (or DC) of Weapon Actions is equal to your Spellcasting DC.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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No results | War Picks Battleaxes Tridents |
Action | Inflict Crippled | Constitution | 1d4 + Strength Modifier Slashing |
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Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |||
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Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
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Prone | Template:Topple (STR) Template:Backbreaker (DEX) |
Strength Dexterity |
Advantage to nearby attackers | Using half of Movement Speed |
Off Balance | Template:Rush Attack (STR) Template:Flourish (DEX) |
Strength Dexterity |
Advantage to attackers | Taking damage or when helped |
Weak Grip | Template:Weakening Strike (STR) | Strength Dexterity |
Disadvantage on attacks | When helped |
Crippled | Template:Crippling Strike (CON) | Dexterity | Movement Speed reduced to 0 | Healing |
Chest Trauma | Template:Heartstopper (CON) | Constitution | One less Action for 2 turns | Healing |
Bleeding | Template:Lacerate (CON) | Constitution | Inflicts 2 Slashing per turn for 2 turns | Healing |
Dazed | Template:Concussive Smash (CON) Template:Pommel Strike (CON) |
Wisdom | Can't take reactions, loses Dexterity bonus to Armour Class | When helped |
Gaping Wounds | Template:Piercing Shot (CON) Template:Piercing Strike (CON) |
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing |
Hamstrung | Template:Hamstring Shot (CON) | - | Movement Speed halved | Healing |