More actions
This is a list of sources of resistances. For details on how resistance works, see Resistances.
Resistances
Slashing Resistance
Piercing Resistance
Bludgeoning Resistance
Fire Resistance
- Elixir of Fire Resistance
- Elixir of Dragonborn Prowess: Fire
- Emblazoned Plate of the Marshal
- Flame Enamelled Armour
- Gloves of Fire Resistance when the wearer has 50% Hit Points or less (Inaccessible)
- Grymskull Helm
- Incandescent Staff
- Infernal Robe
- Helldusk Armour
- Obsidian Laced Robe
- Reverse Rain Cloak
- Shield of Scorching Reprisal
- Unwanted Masterwork Scalemail
- Wavemother's Cloak once per turn until the wearer takes damage
- Wavemother's Robe
Cold Resistance
- Elixir of Cold Resistance
- Elixir of Dragonborn Prowess: Frost
- Icebite Robe
- Robe of Summer
- Wavemother's Robe
Lightning Resistance
- Elixir of Lightning Resistance
- Elixir of Dragonborn Prowess: Lightning
- Gloves of the Automaton for Duration: 10 turns after using Circuitry Interface
- The Sparkswall
Thunder Resistance
- Elixir of Thunder Resistance (Inaccessible)
Acid Resistance
Poison Resistance
Radiant Resistance
Necrotic Resistance
Force Resistance
- Elixir of Force Resistance (Inaccessible)
Psychic Resistance
- Elixir of Psychic Resistance
- Psionic Ward Armour if the wearer is Gith
- Silver Sword of the Astral Plane if the wearer is Gith
Multiple Resistances
All Damage Resistance
- Elixir of Universal Resistance Gain Resistance to all damage for Duration: 10 turns.
- Ward an ally. They gain Resistance to all damage.
All Damage Resistance except Psychic
- Abyss Beckoners Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except Psychic.
- Psychic. Put an ally in a protective coma. They become Resistant to all damage except
- Psychic. Resistance to all damage except
Bludgeoning, Piercing, and Slashing Resistance
- Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns. Gain Resistance to all
- Circle of Bones Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
- Garb of the Land and Sky Mountainous Poise: While using , you also gain resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 1 turn.
- Hellrider's Pride Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for Duration: 2 turns.
- Physical damage. Resistance to
- The Reviving Hands Aegis Palms: When you heal a creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
Only Non-Magical Resistance
- Bludgeoning, Piercing, and Slashing damage. Turn a creature's flesh hard as stone. It gains Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage. Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage. Resistance to all non-magical
- Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
Miscellaneous Resistances
- Abdel's Trusted Shield Allows wielder to cast once per short rest, which grants Resistance to Physical damage from ranged weapons for 10 turns.
- Cindersnap Gloves Allows wielder to cast once per short rest, which grants Resistance to Physical damage from ranged weapons for 10 turns.
- Creation's Echo Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it becomes Resistant to that damage type for Duration: 2 turns.
- Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to give them Resistance to the attack. When you or an ally gets hit with
- Darkfire Shortbow Resistance to Fire and Cold damage.
- Lightning and Thunder damage. Resistance to
- When you fall, you can use your reaction to gain Resistance to Falling damage.
- Bludgeoning, Piercing, and Slashing damage, and Resistance to all Lightning and Thunder damage. Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage, and Resistance to all Acid damage. Resistance to all non-magical
Vulnerability
- Arsonist's Oil Targets with Resistance to Fire damage become vulnerable to it instead. Targets with Immunity are unaffected.
- Bhaalist Armour Aura of Murder: Enemies within 2 m / 7 ft become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Bloodthirst Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to Piercing damage.
- Vulnerability to Bludgeoning and Thunder
- Vulnerability to Bludgeoning, Thunder, and Force damage.
- Vulnerability to all damage.
- Vulnerability to Cold and Lightning
Allies Only
- Amulet of the Unworthy Vulnerability to Bludgeoning
- Reverse Rain Cloak Vulnerability to Cold and Lightning
- Wavemother's Cloak Vulnerability to Cold and Lightning once per turn until the wearer takes damage
Immunity
Ignores Resistances
- Adamantine Longsword Lethal Weapon: Ignores Resistance to Slashing
- Adamantine Mace Lethal Weapon: Ignores Resistance to Bludgeoning
- Adamantine Scimitar Lethal Weapon: Ignores Resistance to Slashing
- Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
- Foebreaker Lethal Weapon: Ignores Resistance to Bludgeoning