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List of sources of resistances
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This is a list of sources of resistances. For details on how resistance works, see Resistances.
Resistances[edit | edit source]
Bludgeoning Resistance[edit | edit source]
Piercing Resistance[edit | edit source]
Slashing Resistance[edit | edit source]
Acid Resistance[edit | edit source]
Cold Resistance[edit | edit source]
Fire Resistance[edit | edit source]
- Elemental Affinity: Fire Resistance
- Frozen
- when the wearer has 50% Hit Points or less (Inaccessible)
- Wasteland Wanderer: Fire
- once per turn until the wearer takes damage
- Wet
Force Resistance[edit | edit source]
- (Inaccessible)
Lightning Resistance[edit | edit source]
- Elemental Affinity: Lightning Resistance
- for Duration: 10 turns after using Circuitry Interface
Necrotic Resistance[edit | edit source]
Poison Resistance[edit | edit source]
- Elemental Affinity: Poison Resistance
- Draconic Ancestry
- Dwarven Resilience
- Wasteland Wanderer: Poison
Psychic Resistance[edit | edit source]
- Orphic Favour
- if the wearer is Gith
- if the wearer is Gith
- Thought Shield: Psychic Resistance
Radiant Resistance[edit | edit source]
Thunder Resistance[edit | edit source]
- (Inaccessible)
Multiple Resistances[edit | edit source]
All Damage Resistance[edit | edit source]
- Gain Resistance to all damage for Duration: 10 turns.
- Ward an ally. They gain Resistance to all damage.
- - Grants the paladin and their allies resistance to all damage from spells
All Damage Resistance except Psychic[edit | edit source]
- Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except Psychic.
- Put an ally in a protective coma. They become Resistant to all damage except Psychic.
- Resistance to all damage except Psychic.
Bludgeoning, Piercing, and Slashing Resistance[edit | edit source]
- Gain Resistance to all Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
- Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
- Mountainous Poise: While using Patient Defence, you also gain resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 1 turn.
- Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for Duration: 2 turns.
- Resistance to Physical damage.
- Aegis Palms: When you heal a creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
Only Non-Magical Resistance[edit | edit source]
- Turn a creature's flesh hard as stone. It gains Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage.
- Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage.
- Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage.
- Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
Miscellaneous Resistances[edit | edit source]
- and allows wielder to cast Protection from Missiles once per short rest, which grants a 50% damage reduction from ranged weapon attacks for 10 turns. This effect is separate from normal resistance and actually stacks multiplicatively with it for a 75% damage reduction in total.
- Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it becomes Resistant to that damage type for Duration: 2 turns.
- When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to give them Resistance to the attack.
- Resistance to Fire and Cold damage.
- Wavemother's Robe Resistance to Fire and Cold damage.
- Heart of the Storm: Resistance Resistance to Lightning and Thunder damage.
- Slow Fall When you fall, you can use your reaction to gain Resistance to Falling damage.
- Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage, and Resistance to all Lightning and Thunder damage.
- Resistance to all non-magical Bludgeoning, Piercing, and Slashing damage, and Resistance to all Acid damage.
Vulnerability[edit | edit source]
- Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity are unaffected.
- Brand the Weak: Target enemy becomes Vulnerable to Bludgeoning, Slashing, or Piercing damage Duration: 3 turns or until the target takes damage.
- Aura of Murder: Enemies within 2 m / 7 ft become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to Piercing damage.
- Brittle Vulnerability to Bludgeoning and Thunder
- Chilled Vulnerability to Cold
- Frozen Vulnerability to Bludgeoning, Thunder, and Force damage.
- Paralysed (Karabasan's Gift): Vulnerability to Bludgeoning,Slashing andPiercing damage.
- Virulent Venom: Make up to three enemies vulnerable to Poison unless they succeed a Consitution saving throw.
- All creatures within 9 m / 30 ft are Steeped in Bliss, which includes Vulnerability to Psychic.
- Stricken With Flesh Rot Vulnerability to all damage.
- Wet Vulnerability to Cold and Lightning
Allies Only[edit | edit source]
- Vulnerability to Bludgeoning
- Vulnerability to Cold and Lightning
Immunity[edit | edit source]
- Purity of Body Immunity to Poison
- Immunity to Poison
- Immunity to Fire and Poison
- Immunity to Poison
- Immunity to Poison
Ignores Resistances[edit | edit source]
- Lethal Weapon: Ignores Resistance to Slashing
- Lethal Weapon: Ignores Resistance to Bludgeoning
- Lethal Weapon: Ignores Resistance to Slashing
- Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
- Lethal Weapon: Ignores Resistance to Bludgeoning
- : Spells you cast ignore Resistance to a damage type of your choice.