For'reth

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Gish For'reth is a Githyanki who can be found at the Mountain Pass during Act One. A gish specializing in psionics, he is the primary spellcaster of the squad that searches the Wilderness in search of a powerful weapon.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold damage

Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire damage

Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Blindness.webp
Blindness Blindness ()

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.

CON Save
 Range: 18 m / 60 ft
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • Grants 75 experience when killed.

See also[edit | edit source]