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The Mind Flayer Colony is a [[List of Locations|location]] under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. This area is accessed by jumping down into a tower after the initial [[Ketheric Thorm]] fight on the [[Moonrise Towers Rooftop]].
The Mind Flayer Colony is a [[List of Locations|location]] under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. This area is accessed by jumping down into a tower after the initial [[Ketheric Thorm]] fight on the [[Moonrise Towers Rooftop]].
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[[File:MindFlayerColonyMap.png|right|thumb|Map of the Mind Flayer Colony]]
[[File:MindFlayerColonyMap.png|right|thumb|Map of the Mind Flayer Colony]]


If you arrive here from the Moonrise Towers Rooftop, destroy the membrane and move forward. There will be lots of Intellect Devourers running around the colony. They are not hostile.
When arriving from the Moonrise Towers Rooftop, destroy the membrane and move forward. The colony has many intellect devourers running around, which will only become hostile if a fight breaks out nearby.


== Areas ==
== Overview ==
 
===Notable characters===
{{div col}}
* [[Chop]]
* [[Us]]
* [[Kressa Bonedaughter]]
* [[Zevlor]]
* [[Gauntlet Yeva]]
* [[Mizora]]
* [[Ketheric Thorm]]
* [[Balthazar]] (conditional)
* [[Enver Gortash]]
* [[Orin]]
{{div col end}}
 
=== Related quests ===
{{div col}}
* [[Lift the Shadow Curse]]
* [[Defeat Ketheric Thorm]]
* [[Find Mol]]
* [[Find Zevlor]]
* [[The Grand Duke]]
* [[Embrace Your Potential]]
* [[The Wizard of Waterdeep]]
* [[The Blade of Frontiers]]
* [[The Urge]]
{{div col end}}
 
== Points of interest ==


=== Morgue ===
=== Morgue ===


* [[Us]] can be found here if it was not destroyed on the [[Nautiloid]]. You can free Us to get the item [[Summon Us]].
The morgue is run by [[Chop]], a strange bugbear who butchers humanoids to create new [[Intellect Devourer|intellect devourers]].
* [[Chop]], a [[Bugbear]] who creates [[Intellect Devourer|Intellect Devourers]], can also be found in the morgue.
 
* If the player threatens to kill Chop, he will respond as though he wants the player to kill him; despite this, attacking him will still make Chop and the surrounding Intellect Devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The Intellect Devourers outside of the morgue will still be neutral.
[[Us]] can be found imprisoned here if it was not destroyed on the [[Nautiloid]]. After talking to Us, you can convince Chop to give you a [[Morgue Cage Key]] with a successful{{Ability check|Persuasion|14}}, {{Ability check|Intimidation|18}}, or Illithid Wisdom. If freed, Us will reward the player with the item [[Summon Us]].


=== Necrotic Laboratory ===
If the player threatens to kill Chop, he will respond as though he wants the player to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral.
In the southeast of the map, at {{Coords|715|-49}}.


* When you enter the area, a battle with several undead will commence.
=== Necrotic laboratory ===
* You can find [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on a skeleton at {{Coords|748|-141}}.
Balthazar's [[Necrotic Laboratory]] can be found in the south-east of the map, at {{Coords|715|-49}}. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.
* The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
** The [[Waking Mind]] found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
** The [[True Mind]], [[Willing Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]] brain jars elsewhere in the Colony, as well as the [[Dark Mind]] and [[Slave Mind]] brain jars from the [[Nautiloid]], will only give dialogue.
** A note concerning Enver Gortash and The Dark Urge can be found here.
* Solving the [[Brain Mapping Puzzle|brain mapping puzzle]] will give access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]].  


=== Tadpoling Centre ===
Further southeast is a [[Brain Mapping Puzzle|brain mapping puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]]. Beside the Waking Mind is a skeleton{{Coords|750|-138}} with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]].


* [[Zevlor]] can be found here for the [[Find Zevlor]] quest. There is a long room filled with pods; some contain non-hostile humanoid characters, including Zevlor, while others contain [[Mind Flayer|Mind Flayers]]. A Neural Apparatus at {{Coords|689|17}} gives the player a choice between purging all of the pods (Illithid and humanoid alike) and opening them all. If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several Mind Flayers and Intellect Devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)
The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
** Zevlor and the other survivors can potentially turn hostile if they are damaged by the player, including via spell AOE effects such as Cloud of Daggers or Flame Wall.
* The [[Waking Mind]] found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
* In the next area, [[Mizora]] is stuck in a pod. The player may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest.
* The [[True Mind]], [[Willing Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]] brain jars elsewhere in the Colony, as well as the [[Dark Mind]] and [[Slave Mind]] brain jars from the [[Nautiloid]], will only give dialogue.
** The left control is "annihilate," the right one is "release."
 
*** If Mizora is freed and Wyll is in the party, Mizora may be persuaded (DC 14) for a reward; this results in her giving Wyll the [[Infernal Rapier]], a unique Very Rare rapier.
[[Mol's Eyepatch]] and a [[Prayer for Forgiveness|note]] shedding some light on The Dark Urge can be found on a table near the mind-archive interface.
*** Killing Mizora via the "annihilate" button results in Wyll dying as well.
 
=== Tadpoling centre ===
 
[[Tadpoling Centre]] is a roughly-round room filled with [[Mind Flayer Pod]]s; some contain non-hostile humanoid characters, including Zevlor ([[Find Zevlor]] quest), while others contain [[mind flayers]]. A [[Neural Apparatus]] at {{Coords|689|17}} gives the player a choice between purging all of the pods (illithid and humanoid alike) and opening them all.  
 
If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)
 
Zevlor and the other survivors can potentially turn hostile if they are damaged by the player, including via spell AOE effects such as Cloud of Daggers or Flame Wall.
 
 
In the next area (Brine pools room), [[Mizora]] is stuck in a pod. The player may free her in order to advance [[The Blade of Frontiers]], Wyll's companion quest.
 
Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function. If the player decides to free Mizora and Wyll is in the party, the cambion may reward them ({{Ability check|Persuasion|14}} required), giving Wyll the [[Infernal Rapier]], a unique Very Rare weapon. '''Important: Killing Mizora via the "annihilate" button results in Wyll dying as well'''.
 
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a [[Mind Flayer Parasite Specimen]].


=== Barracks ===
=== Barracks ===
* Here you will meet [[Kressa Bonedaughter]], who will recognize The Dark Urge. After some dialogue, battle commences with Kressa and her crew. The player may fight them or deceive them. There are several notes that can shed light on [[The Dark Urge]].
In the north-eastern corner of the colony are the barracks, where the party will meet [[Kressa Bonedaughter]] and her Skull Lashers. After brief dialogue, you may fight Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her.
 
{{SpoilerDurge|Kressa will recognise [[The Dark Urge]], if present and undisguised, and recall the time spent under her ''care'' in the colony. This conversation inevitably leads to combat.}}
 
In the chambers are also several notes in the area that can shed light on The Dark Urge.


== Advance to Ketheric Thorm ==
== Advance to Ketheric Thorm ==
To the east is the big showdown with [[Ketheric Thorm]]. Before descending down the lift use the Restoration Pod to the right of the lift to get a free [[Long Rest]].
{{main|Defeat Ketheric Thorm}}
[[File:Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp|right|400px]]To the east is the big showdown with [[Ketheric Thorm]]. Before descending down the lift use the Restoration Pod to the right of the lift to receive the benefits of a [[Long Rest]].


A cutscene will then play, wherein the player will see [[Ketheric Thorm]], [[Enver Gortash|Gortash]] and [[Orin]], learn of their plans, and meet [[the Netherbrain]], thus discovering the true identity of the [[Absolute]]. If [[Gale]] is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting [[Ulder Ravengard|Duke Ravengard]] with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.
A cutscene will then play, wherein the player will see [[Ketheric Thorm]], [[Enver Gortash|Gortash]] and [[Orin]], learn of their plans, and meet [[the Netherbrain]], thus discovering the true identity of the [[Absolute]]. If [[Gale]] is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting [[Ulder Ravengard|Duke Ravengard]] with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.


=== Fight with Ketheric ===
=== Fight with Ketheric ===
When the second fight with Ketheric starts, Ketheric will begin by calling on [[Myrkul]] for aid. Ketheric remains invulnerable so long as he has the [[Dame Aylin|Nightsong]] captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.  
If the player passes multiple Persuasion and/or Intimidation checks both atop Moonrise Towers and in the Mind Flayer Colony, asking him to repent, the first half of his fight in the Mind Flayer Colony will be skipped as Ketheric gives himself to Myrkul.
 
Otherwise, when the second fight with Ketheric starts, Ketheric will begin by calling on [[Myrkul]] for aid. Ketheric remains invulnerable so long as he has the [[Dame Aylin|Nightsong]] captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.
 
See [[Ketheric Thorm/Combat]] for details of this battle.  


After the battle will be a series of cutscenes. The player will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]].
After the battle will be a series of cutscenes. The player will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]].


==Related Locations==
==Notable loot==
* [[Moonrise Towers Prison]]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* [[Oubliette]]
 
=== Quest items ===
* {{MdRarityItem|Mol's Eyepatch}} - in the necrotic laboratory at {{coords|693|-111}}, advances [[Find Mol]]
 
=== Quest rewards ===
* {{MdRarityItem|Infernal Rapier}} - Given by Mizora
* {{MdRarityItem|Ketheric's Warhammer}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Shield}} - Looted from Ketheric Thorm
* {{MdRarityItem|Reaper's Embrace}} - Looted from Ketheric Thorm
* {{MdRarityItem|Ketheric's Netherstone}} - Looted from Ketheric Thorm


== Related Quests ==
=== Other ===
* {{MdRarityItem|Myrkulite Scourge}} - Looted from Kressa Bonedaughter
* {{MdRarityItem|Summon Us}} - Given by Us
* {{MdRarityItem|Resonance Stone}} - Found in Balthazar's necrotic laboratory
* {{MdRarityItem|Blade of Oppressed Souls}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Waking Mind}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Braindrain Gloves}} - Can be looted from a skeleton near Necrotic Laboratory {{Coords|748|-141}}
* {{MdRarityItem|Circlet of Mental Anguish}} - Can be looted from a skeleton in the Necrotic Laboratory {{Coords|748|-141}}


* [[Lift the Shadow Curse]]
== See also ==
* [[Defeat Ketheric Thorm]]
* [[Oubliette]]
* [[Find Mol]]
* [[Find Zevlor]]
* [[The Grand Duke]]
* [[Embrace Your Potential]]
* [[The Wizard of Waterdeep]]
* [[The Blade of Frontiers]]
* [[The Urge]]


==Notable Loot==
==Notes==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
{{notebegin}}
* {{RarityItem|Infernal Rapier}} - Given by [[Mizora]]
* The player can overhear Chop from the [[Oubliette]], suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.
* {{RarityItem|Myrkulite Scourge}} - Looted from [[Kressa Bonedaughter]]
{{noteend}}
* {{RarityItem|Summon Us}} - Given by [[Us]]
* {{RarityItem|Resonance Stone}}
* {{RarityItem|Blade of Oppressed Souls}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{RarityItem|Waking Mind}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{RarityItem|Braindrain Gloves}} - Can be looted from a skeleton near Necrotic Laboratory {{Coords|748|-141}}
* {{RarityItem|Circlet of Mental Anguish}} - Can be looted from a skeleton in the Necrotic Laboratory {{Coords|748|-141}}
* {{RarityItem|Ketheric's Warhammer}} - Looted from [[Ketheric Thorm]]
* {{RarityItem|Ketheric's Shield}} - Looted from Ketheric Thorm
* {{RarityItem|Reaper's Embrace}} - Looted from Ketheric Thorm
* {{RarityItem|Ketheric's Netherstone}} - Looted from Ketheric Thorm


==Notable NPCs==
{{NavAct2Finale|nocat=1}}
* [[Chop]]
* [[Us]]
* [[Kressa Bonedaughter]]
* [[Zevlor]]
* [[Mizora]]
* [[Ketheric Thorm]]
* [[Balthazar]] (conditional)
* [[Enver Gortash]]
* [[Orin]]
==Trivia==
* The player can overhear [[Chop]] from the [[Oubliette]], suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.

Latest revision as of 06:50, 8 May 2024

The Mind Flayer Colony is a location under the Moonrise Towers Prison in the Shadow-Cursed Lands in Act Two. This area is accessed by jumping down into a tower after the initial Ketheric Thorm fight on the Moonrise Towers Rooftop.

Map of the Mind Flayer Colony

When arriving from the Moonrise Towers Rooftop, destroy the membrane and move forward. The colony has many intellect devourers running around, which will only become hostile if a fight breaks out nearby.

Overview[edit | edit source]

Notable characters[edit | edit source]

Related quests[edit | edit source]

Points of interest[edit | edit source]

Morgue[edit | edit source]

The morgue is run by Chop, a strange bugbear who butchers humanoids to create new intellect devourers.

Us can be found imprisoned here if it was not destroyed on the Nautiloid. After talking to Us, you can convince Chop to give you a Morgue Cage Key with a successful DC 14 Persuasion check, DC 18 Intimidation check, or Illithid Wisdom. If freed, Us will reward the player with the item Summon Us.

If the player threatens to kill Chop, he will respond as though he wants the player to kill him. Despite this, attacking him will still make Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The intellect devourers outside of the morgue will remain neutral.

Necrotic laboratory[edit | edit source]

Balthazar's Necrotic Laboratory can be found in the south-east of the map, at X: 715 Y: -49. When you enter the area, a battle with a large number of undead will commence, including: 1× Death Shepherd, 4× Winged Horror, 4× Greater Zombie, and 6× Zombie.

Further southeast is a brain mapping puzzle, consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, you must connect each to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle will grant the Inspirational Event Brain Blast! (Sage) and access to the Blade of Oppressed Souls and the Waking Mind. Beside the Waking Mind is a skeletonX: 750 Y: -138 with the Circlet of Mental Anguish and Braindrain Gloves.

The Mind-Archive Interface at X: 699 Y: -117 allows you to talk to the brain jars found scattered across the area.

Mol's Eyepatch and a note shedding some light on The Dark Urge can be found on a table near the mind-archive interface.

Tadpoling centre[edit | edit source]

Tadpoling Centre is a roughly-round room filled with Mind Flayer Pods; some contain non-hostile humanoid characters, including Zevlor (Find Zevlor quest), while others contain mind flayers. A Neural Apparatus at X: 689 Y: 17 gives the player a choice between purging all of the pods (illithid and humanoid alike) and opening them all.

If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several mind flayers and intellect devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)

Zevlor and the other survivors can potentially turn hostile if they are damaged by the player, including via spell AOE effects such as Cloud of Daggers or Flame Wall.


In the next area (Brine pools room), Mizora is stuck in a pod. The player may free her in order to advance The Blade of Frontiers, Wyll's companion quest.

Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires DC 10 Arcana check to decipher its function. If the player decides to free Mizora and Wyll is in the party, the cambion may reward them ( DC 14 Persuasion check required), giving Wyll the Infernal Rapier, a unique Very Rare weapon. Important: Killing Mizora via the "annihilate" button results in Wyll dying as well.

Interacting with the brine pool near Mizora ( DC 16 Perception check) yields a Mind Flayer Parasite Specimen.

Barracks[edit | edit source]

In the north-eastern corner of the colony are the barracks, where the party will meet Kressa Bonedaughter and her Skull Lashers. After brief dialogue, you may fight Kressa or convince her to stand down with a successful DC 21 Deception check. If friendly, Kressa can be persuaded ( DC 18 Persuasion check) to grant her blessing, Myrkul's Gift Myrkul's Gift, to each party member that speaks to her.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Kressa will recognise The Dark Urge, if present and undisguised, and recall the time spent under her care in the colony. This conversation inevitably leads to combat.

In the chambers are also several notes in the area that can shed light on The Dark Urge.

Advance to Ketheric Thorm[edit | edit source]

Main article: Defeat Ketheric Thorm
Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp
To the east is the big showdown with Ketheric Thorm. Before descending down the lift use the Restoration Pod to the right of the lift to receive the benefits of a Long Rest.

A cutscene will then play, wherein the player will see Ketheric Thorm, Gortash and Orin, learn of their plans, and meet the Netherbrain, thus discovering the true identity of the Absolute. If Gale is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting Duke Ravengard with a Tadpole, before the Chosen of the Dead Three unleash their assault on Baldur's Gate.

Fight with Ketheric[edit | edit source]

If the player passes multiple Persuasion and/or Intimidation checks both atop Moonrise Towers and in the Mind Flayer Colony, asking him to repent, the first half of his fight in the Mind Flayer Colony will be skipped as Ketheric gives himself to Myrkul.

Otherwise, when the second fight with Ketheric starts, Ketheric will begin by calling on Myrkul for aid. Ketheric remains invulnerable so long as he has the Nightsong captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.

See Ketheric Thorm/Combat for details of this battle.

After the battle will be a series of cutscenes. The player will be teleported back to Moonrise Towers ground floor, where they can speak with some of the characters met in the Shadow-Cursed Lands before heading west to Baldur's Gate. This is the end of Act Two.

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Quest items[edit | edit source]

Quest rewards[edit | edit source]

Other[edit | edit source]

See also[edit | edit source]

Notes[edit | edit source]

  • The player can overhear Chop from the Oubliette, suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.