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__NOTOC__
{{PageSeo
{{PageSeo
| description = Yurgir is an Orthon, a powerful type of Fiend. He has been trapped in the Gauntlet of Shar ruins by Raphael.
| description = Yurgir is an Orthon, a powerful type of Fiend. He has been trapped in the Gauntlet of Shar ruins by Raphael.
| image = Yurgir.jpg
| image = Yurgir.jpg
}}
}}
{{CharacterInfo
{{Combat tab}}
<!-- Interior -->
{{Infobox character
|title =
| name = Yurgir
|name = Yurgir
| image = Yurgir.jpg
|image = [[File:Yurgir.jpg|350px]]
| voice = Stewart Scudamore
|class =
| race = Orthon
|background=
| hometown = Avernus
|level = 10
| family = [[Nessa]] (partner)
|race = Fiend
|type = Fiend
|HP = 105
|AC = 17
|speed =
|size = Large
|weight = 220 kg / 485 lbs
|proficiency =
|initiative = 8
|exp = 250
|alt-name = Model
|alt-image = [[File:Yurgir Model.png|200px]]
|passive ={{PAS|Alert|t=1}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Devil's Sight}}{{PAS|Extra Attack|t=1}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}
<!-- Exterior -->
|location = {{Coords|-653|-764|Gauntlet of Shar}}
|faction =
|family =
|allies = [[Merregon Legionnaire]], [[Nessa]]
|enemies =
 
<!-- Attributes -->
|STR = 22
|DEX = 16
|CON = 21
|INT = 15
|WIS = 15
|CHA = 16
|str save =
|dex save = yes
|con save = yes
|int save =
|wis save = yes
|cha save =
 
<!-- Resistances -->
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid =
|cold = resistant
|fire = immune
|force =
|lightning =
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
}}
}}
{{SpoilerWarning}}
{{Q|Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.|Yurgir}}
{{Q|Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.|Yurgir}}
'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].  
'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].  


== Act Two ==
==Overview==
=== Background ===
Yurgir is an orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.
 
=== Description ===
Yurgir is a towering and foreboding figure, a veteran of the blood war who is confident in his command. He speaks in a low rumble, his skin hard and red with three large sets of horns curling from the crown of his head.
 
Yurgir loves a good fight, and has respect for capable warriors.
 
=== Related quests ===
* [[Break Yurgir's Contract]]
* [[Kill Raphael's Old Enemy]]
* [[The Pale Elf]]
* [[Deal with the Devil]]
* [[Gather Your Allies]]
 
== History ==
Before signing a contract with Raphael, Yurgir fought on the front-lines of the Blood War. {{ref|"Now I'm free of Raphael's blasted contract, I can return to the frontlines." - Yurgir in the House of Hope}}
 
Sometime around the late 14th century DR, [[Ketheric Thorm]] began amassing an army of [[Dark Justiciar]]s. A Selûnite [[Infernal Mason|mason]] who had worked for Ketheric, including creating Moonrise Towers,{{ref|Dialogue with the [[Infernal Mason]]}} had tried to build a resistance against him to no avail. He eventually contacted Raphael, asking him to destroy Ketheric's army.{{cite text|Mason's Log|[[Infernal Mason|Morfred]]}}
 
Yurgir signed a contract with Raphael to "''Wander Shar's halls''" and "''leave no Justiciar alive to obey''". {{ref|Yurgir reciting his contract.}} His contract stated that he must fulfill its terms, die trying, or forfeit his freedom and become Raphael's slave. Yurgir carried out his attack with his legion of merregons, breaking through the walls of the [[Grymforge]] and killing the Justiciar presence there. {{ref|Investigation with [[Stonemason Kith]]}} He and his legion then moved to the Gauntlet of Shar to defeat the remaining Justiciars.
 
With no more Justiciars to be found, Yurgir and his band seemed to have succeeded. However, Yurgir remained bound to the Gauntlet. Unbeknownst to Yurgir, Raphael had given to the final Dark Justiciar, [[Lyrthindor]], a [[One Becomes Many|book]] which planted in him the idea of splitting his body into parts to escape. {{cite text|One Becomes Many|[[Raphael]]}}
 
Unwilling to break his contract and enter into servitude, Yurgir remained in the Gauntlet, hunting shadows for a hundred years.
 
== Involvement ==
=== Act Two ===
{{main|Kill Raphael's Old Enemy}}
Yurgir stands ready to ambush the party in the [[Gauntlet of Shar]]. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.
 
==== Killing Yurgir ====
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.


{{Class|Bard}}s are given a unique opportunity to defeat Yurgir and his group through dialogue checks.
[[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{note|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}} Listening to Yurgir recite his contract earns the [[Inspiration|Inspirational Event]] '''Catchy Tune''' ([[Entertainer]] background). Tricking Yurgir to kill himself earns the [[Inspiration|Inspirational Event]] '''Killer Poetry''' ([[Haunted One]] background). Obtaining Yurgir's [[Hellfire Hand Crossbow]] awards the [[Inspiration|Inspirational Event]] '''Tools of the Trade''' ([[Outlander]] background).


It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely.
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.


=== Yurgir's Contract ===
==== Freeing Yurgir ====
{{main|Break Yurgir's Contract}}
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''}}
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''}}{{clear}}
 
Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar. ''[[One Becomes Many]]'' reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.
== Act Three ==
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the [[House of Hope]] after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a {{SkillCheck|Persuasion|30}}.


He can become an ally for {{SAI|Gather Your Allies (Class Action)}}. If summoned he becomes a playable [[temporary companion]].
The party can defeat the rats, and then [[Lyrthindor]], and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.  


==Attacks and Abilities==
While in peaceful negotiations with Yurgir, the party can speak with his displacer beast, [[Nessa]],{{note|If you want to fight Yurgir, you can get Nessa, the displacer beast, to fight against him with a Persuasion roll of 30, after investigating the [[spider meat]].}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{note|If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.}}
{{Feature box|name=Infernal Dagger|image name=Generic Physical.webp
|* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}.
}}


{{Feature box|name=Invisibility (Class Action)|image name=One with Shadows.webp
=== Act Three ===
|* Become Invisible at will.
{{Hatnote|Main article: [[Deal with the Devil]]}}
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn.
During Act Three, the party can find [[Raphael]] at [[Sharess' Caress]], where he will offer them a deal; the [[Crown of Karsus]] in exchange for the means to free Prince [[Orpheus]].
}}


{{Feature box|name=Concussive Burst|image name=Generic Thunder.webp
==== Visiting camp ====
|* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back.
If the party freed Yurgir from his contract, the orthon will appear one night during a [[Long Rest]]. He will compliment the [[campsite]] and tell the party to seek out the diabolist [[Helsik]] in order to access Raphael's abode, the [[House of Hope]]. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.
}}


{{Feature box|name=Volatile Cluster|image name=Generic Damage.webp
==== House of Hope ====
|* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later.
Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the party helped free him from his contract, he will switch allegiances and help the party kill [[Raphael]]. If the party killed Yurgir in Act 2, he can still be persuaded to aid the party with a {{SkillCheck|Persuasion|30}}.
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same.
}}


{{Feature box|name=Explosive Retribution|image name=
If Yurgir aids the party, he will become an ally for [[Gather Your Allies]]. When summoned, he becomes a playable [[Companions#Temporary_Companions|temporary companion]] through the action {{SAI|Hellstalker Yurgir}}.
|* Tosses 14 [[Orthonic Handbomb]]s in an area around him.
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref>
}}


== Related Quests ==
== Companion approval==
* [[Break Yurgir's Contract]]
<!-- Verified companion approval in game data files: SHA_Orthon_TrespassLair -->
* [[Kill Raphael's Old Enemy]]
* ''There must be something you missed. Let me search this place for you.'' {{Approval|Astarion|-3}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
* {{Blur|[[The Pale Elf]]}}
* Do not immediately attack Yurgir {{Approval|Astarion|-1}}
* {{Blur|[[Gather Your Allies]]}}
** Successfully convince Yurgir to kill himself {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}  {{Approval|Astarion|+5}}
** Fail to persuade Yurgir to allow you to search the halls for him{{Approval|Astarion|-3}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}}
* Attack Yurgir {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+5}}  


== Notable Loot ==
== Notable loot ==
*{{MdRarityItem|Hellfire Hand Crossbow}}
*{{MdRarityItem|Hellfire Hand Crossbow}} - if Yurgir is defeated in both Act 2 and 3, the Hellfire Hand Crossbow can still only be looted once.
* {{MdRarityItem|Infernal Metal}} - Can be pickpocketed or looted off his ashes.
* {{MdRarityItem|Infernal Metal}} - Can be pickpocketed or looted off his ashes.
* {{MdRarityItem|Orthonic Handbomb}} - During the fight against him in [[Gauntlet of Shar]], once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
* {{MdRarityItem|Orthonic Handbomb}} - During the fight against him in [[Gauntlet of Shar]], once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}  - Can be found lying on a pile of boxes near the door to Yurgir's place: {{Coords|-660|-760|Gauntlet of Shar}}.
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}  - Can be found lying on a pile of boxes near the door to Yurgir's place: {{Coords|-660|-760|Gauntlet of Shar}}.
* {{MdRarityItem|Umbral Gem}} - Next to Yurgir's bed of corpses, where the [[Displacer Beast]] starts combat.
* {{MdRarityItem|Umbral Gem}} - Next to Yurgir's bed of corpses, where the [[Displacer Beast]] starts combat.
== Notes ==
* Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
* After talking with Yurgir, and a fight didn't occur, a [[Hoarding Merregon]] can be traded with. It is found at {{Coords|-660|-760}}. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
* The player can help Yurgir fulfill his contract, allowing him to return to the Nine Hells to make a new contract with Raphael. Alternatively, Yurgir can be defeated through conversation or combat.
* If Yurgir is left unharmed and helped, he will return later in the game.
{{SpoilerBox|
* He will help against the boss at the [[House of Hope]] and fight the [[Elder Brain]].
* If Yurgir is defeated via combat or deceit, he will assist the boss in the [[House of Hope]]. It is possible to convince him to fight alongside you (DC 30), both against the boss and in the fight against the [[Elder Brain]].
* There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
* If you want to fight Yurgir, you can get [[Nessa]], the [[Displacer Beast]], to fight against him with a Persuasion roll of 30.
}}


== Gallery ==
== Gallery ==
Line 138: Line 97:
</gallery>
</gallery>


== External Links ==
== Notes ==
* {{FRWiki|Yurgir|long}}
{{notebegin}}
{{notelist}}
* If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.
{{noteend}}
 
==References==
{{reflist}}
{{reflist|text}}
 
==External links==
*{{FRWiki|Yurgir|long}}
 
{{NavAct2Finale}}
{{NavAct2Finale}}
[[Category: Characters in Act 2]]
[[Category: Fiends]]
[[Category: Fiends]]
[[Category: Orthons]]
[[Category: Orthons]]
[[Category: Bosses]]
[[Category: Bosses]]
[[Category: Temporary Companions]]
[[Category: Temporary Companions]]

Latest revision as of 21:53, 18 April 2024

Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.
— Yurgir

Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael.

Overview[edit | edit source]

Background[edit | edit source]

Yurgir is an orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.

Description[edit | edit source]

Yurgir is a towering and foreboding figure, a veteran of the blood war who is confident in his command. He speaks in a low rumble, his skin hard and red with three large sets of horns curling from the crown of his head.

Yurgir loves a good fight, and has respect for capable warriors.

Related quests[edit | edit source]

History[edit | edit source]

Before signing a contract with Raphael, Yurgir fought on the front-lines of the Blood War. [1]

Sometime around the late 14th century DR, Ketheric Thorm began amassing an army of Dark Justiciars. A Selûnite mason who had worked for Ketheric, including creating Moonrise Towers,[2] had tried to build a resistance against him to no avail. He eventually contacted Raphael, asking him to destroy Ketheric's army.[text 1]

Yurgir signed a contract with Raphael to "Wander Shar's halls" and "leave no Justiciar alive to obey". [3] His contract stated that he must fulfill its terms, die trying, or forfeit his freedom and become Raphael's slave. Yurgir carried out his attack with his legion of merregons, breaking through the walls of the Grymforge and killing the Justiciar presence there. [4] He and his legion then moved to the Gauntlet of Shar to defeat the remaining Justiciars.

With no more Justiciars to be found, Yurgir and his band seemed to have succeeded. However, Yurgir remained bound to the Gauntlet. Unbeknownst to Yurgir, Raphael had given to the final Dark Justiciar, Lyrthindor, a book which planted in him the idea of splitting his body into parts to escape. [text 2]

Unwilling to break his contract and enter into servitude, Yurgir remained in the Gauntlet, hunting shadows for a hundred years.

Involvement[edit | edit source]

Act Two[edit | edit source]

Yurgir stands ready to ambush the party in the Gauntlet of Shar. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.

Killing Yurgir[edit | edit source]

While exploring the Gauntlet, the party is lured by a Displacer Beast into a ambush with Yurgir and his Merregons. Yurgir catches the scent of Raphael on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.

Bards and Warlocks are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an DC 14 Insight check after Yurgir recites his contract. [note 1] Listening to Yurgir recite his contract earns the Inspirational Event Catchy Tune (Entertainer background). Tricking Yurgir to kill himself earns the Inspirational Event Killer Poetry (Haunted One background). Obtaining Yurgir's Hellfire Hand Crossbow awards the Inspirational Event Tools of the Trade (Outlander background).

It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.

Freeing Yurgir[edit | edit source]

Yurgir reciting the contract.
Yurgir reciting the contract.
Spill all the blood sworn to the night.
Silence all prayers; smother each rite.

Wander Shar's halls; hungry to slay;
Leave no Justiciar alive to obey.

Leave none to hear it, then be set free;
This song is your oath, swear, swear to me.

Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar. One Becomes Many reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.

The party can defeat the rats, and then Lyrthindor, and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.

While in peaceful negotiations with Yurgir, the party can speak with his displacer beast, Nessa,[note 2] and one of the merregons; Hoarding Merregon who can be traded with, found at X: -660 Y: -760. [note 3]

Act Three[edit | edit source]

Main article: Deal with the Devil

During Act Three, the party can find Raphael at Sharess' Caress, where he will offer them a deal; the Crown of Karsus in exchange for the means to free Prince Orpheus.

Visiting camp[edit | edit source]

If the party freed Yurgir from his contract, the orthon will appear one night during a Long Rest. He will compliment the campsite and tell the party to seek out the diabolist Helsik in order to access Raphael's abode, the House of Hope. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.

House of Hope[edit | edit source]

Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the party helped free him from his contract, he will switch allegiances and help the party kill Raphael. If the party killed Yurgir in Act 2, he can still be persuaded to aid the party with a DC 30 Persuasion check.

If Yurgir aids the party, he will become an ally for Gather Your Allies. When summoned, he becomes a playable temporary companion through the action Hellstalker Yurgir Hellstalker Yurgir.

Companion approval[edit | edit source]

  • There must be something you missed. Let me search this place for you. Astarion disapproves -3 Karlach disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
  • Do not immediately attack Yurgir Astarion disapproves -1
    • Successfully convince Yurgir to kill himself Lae'zel approves +1 Shadowheart approves +1 Astarion approves +5
    • Fail to persuade Yurgir to allow you to search the halls for himAstarion disapproves -3 Shadowheart disapproves -1 Karlach disapproves -1 Wyll disapproves -1
  • Attack Yurgir Lae'zel approves +1 Shadowheart approves +1 Karlach approves +1 Wyll approves +1 Astarion approves +5

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  1. There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
  2. If you want to fight Yurgir, you can get Nessa, the displacer beast, to fight against him with a Persuasion roll of 30, after investigating the spider meat.
  3. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
  • If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.

References[edit | edit source]

  1. "Now I'm free of Raphael's blasted contract, I can return to the frontlines." - Yurgir in the House of Hope
  2. Dialogue with the Infernal Mason
  3. Yurgir reciting his contract.
  4. Investigation with Stonemason Kith

External links[edit | edit source]