Drilldown: spells
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Showing below up to 139 results in range #1 to #139.
A
B
- Bardic Inspiration
- Beckoning Darkness
- Blazing Retaliation
- Blink (Class Action)
- Blood Sacrifice
- Burning Age
- Burrow (Shadow Creeper)
- Buthir's Wrath
C
- Call of the Crustacean
- Challenge to Duel
- Charger: Shove
- Circuitry Interface
- Click Heels
- Combat Inspiration
- Combat Wild Shape
- Commander's Strike
- Compelled Duel
- Corrosive Age
- Create Lava
- Create Sorcery Points
- Create Spell Slot
- Cunning Action: Dash
- Cunning Action: Disengage
- Cunning Action: Hide
D
- Darkness Cloak
- Dash (Bonus Action)
- Digestive Sap
- Dip
- Dismiss Construct Mode
- Divine Favour
- Divine Sense
- Dread Ambusher: Hide
E
F
G
H
- Have Nice Gift!
- Hellfire Curse
- Hex
- Hex (Charisma)
- Hex (Constitution)
- Hex (Dexterity)
- Hex (Intelligence)
- Hex (Strength)
- Hex (Wisdom)
- Houndmaster's Mark
- Howl of the Dead
- Hunter's Mark
I
J
K
L
M
- Magic Awareness
- Mental Instruction
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
- Misty Step
- Mobile Shot
N
P
R
S
- Sacred Munitions
- Sanctuary
- Self Immolation
- Sense Hidden Presence
- Sethan: Spiritual Greataxe
- Shadow Arts: Hide
- Shadow Step
- Shadow Teleport (Meazel)
- Shadow Teleport (Meenlock)
- Shield of Faith
- Shifting Winds
- Shillelagh
- Shove
- Shroud Self
- Silvered Bulwark
- Soul Branding
- Soul Offering
- Spindleweb Sanctuary
- Stand Like Stone
- Step of the Wind: Dash
- Step of the Wind: Disengage
- Strengthened Shillelagh
- Subsume Shadow
- Supernatural Attraction
T
V
W
- Web (Spider Wild Shape)
- Wild Magic: Bolt of Light (Activate)
- Wild Magic: Intangible Spirit (Activate)
- Wild Magic: Teleport (activate)
- Wild Shape: Air Myrmidon
- Wild Shape: Bear
- Wild Shape: Boar
- Wild Shape: Cave Bear
- Wild Shape: Dire Raven
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Sabre-Toothed Tiger
- Wild Shape: Water Myrmidon