Choose a table:
- areas (71)
- condition sources (2146)
- conditions (1292)
- equipment (854)
- item icon (4114)
- misc items (2884)
- passives (990)
- spells (1649)
- voice actors (268)
- weapon types (33)
- weapons (417)
spells > aoe:
None
& has attack roll:
None
& spell range
:
18/
or
melee
or
None
& is healing:
None
& condition duration
:
10
or
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Use the filters below to narrow your results.
name:
None (144) ·
Bard (5) ·
Cleric (8) ·
Druid (9) ·
Paladin (5) ·
Ranger (5) ·
Sorcerer (8) ·
Warlock (4) ·
Wizard (12)
None (147) ·
10d6 (2) ·
1d10 (1) ·
1d4 (1) ·
1d8 (1) ·
2d10 (2) ·
2d4 (3) ·
2d6 (1) ·
3d10+4 (1) ·
3d8 (1) ·
4d6 (1) ·
5d4+5 (1) ·
6d6 (1) ·
weapon (1)
Showing below up to 164 results in range #1 to #164.
A
B
- Bane's Wrath
- Barkskin
- Bear's Endurance
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bolstering Magic: Boon
- Brace (Melee)
- Brace (Ranged)
- Bull's Strength
- Bulwark Rebuke
- Burning Age
C
D
- Darkvision (spell)
- Dash
- Dash (Bonus Action)
- Death Ward
- Defensive Protocol: Bulwark
- Devour Intellect
- Displacer Beast Shape
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
- Dreadful Glare
E
F
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Fire Shield: Chill
- Fire Shield: Warm
- Fox's Cunning
- Freedom of Movement
G
H
I
- Instinctive Charm
- Invisibility
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke the Black Hand
- Ironbound Pursuit
L
M
- Mage Armour
- Magic Weapon
- Maintain Hypnotic Gaze
- Mist Stance
- Misty Escape
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
N
O
P
- Pacifying Spores
- Paralysing Critical
- Paralysing Ray
- Petrifying Sting
- Phalar Aluve: Shriek
- Phalar Aluve: Sing
- Polma's Wrath
- Polymorph: Dire Raven
- Potent Misty Escape
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
R
S
- Sanctuary of Loss
- Selûne's Dream
- Shadow Arts: Darkvision
- Shapechanger
- Shield Blow
- Shrouded in Shadow
- Stoneskin
- Sudden Rush
- Sumptuous Blood Bath
T
- Terrifying Howl
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Tides of Chaos
- Transmuter's Stone
- Tyrannical Branding
- Tyrant Tongue (Class Action)
U
V
W
- Warding Bond
- Wholeness of Body
- Whossa Large Fellow?
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Woad's Ensnaring Strike