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Drilldown: weapons
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weapons > legacy:
None
& damage
:
1d10 + 1
or
2d12
or
Other
& weapon actions
:
Backbreaker
or
Rush Attack
or
Tenacity
or
None
& special weapon actions:
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passives:
Showing below up to 128 results in range #1 to #128.
A
B
C
- Cemetery-Blue Torch
- Ceremonial Longsword
- Ceremonial Warhammer
- Charge-Bound Warhammer
- Chessa's Practice Sword
- Clown Hammer
- Cold Snap
- Cruel Sting
D
- Defender Flail
- Devotee's Mace
- Djinni Scimitar
- Doom Hammer
- Doom Hammer
- Drakethroat Glaive
- Drunk-Purple Torch
- Duke Ravengard's Longsword
- Dwarven Thrower
F
- False Spear of the Night
- Flail
- Flail
- Flail +1
- Flail +2
- Flail of Ages
- Flail of Myrkul
- Flame Blade (weapon)
- Foebreaker
- Foebreaker
G
- Githyanki Longsword
- Githyanki Longsword (+1)
- Glaive
- Glaive +1
- Gnarled Tree Branch
- Greatclub
- Greatclub (Minotaur)
- Greatclub +1
H
- Halberd +1
- Halberd of Vigilance
- Hamarhraft
- Hamarhraft
- Hammer of the Just
- Hand Crossbow (Yurgir)
- Harmonium Halberd
- Heavy Spiked Club
- Hellbeard Halberd
I
J
K
L
M
- Magical Pike
- Makeshift Spear
- Maul
- Maul
- Maul +1
- Maul +1
- Merregon Halberd
- Monster Slayer Glaive
- Moonlantern
- Morningstar
- Morningstar +1
- Myrkulite Scourge
P
R
- Ravengard's Scourger
- Returning Pike
- Rusty Glaive
- Rusty Halberd
- Rusty Longsword
- Rusty Maul
- Rusty Maul
- Rusty Morningstar
- Rusty Pike
- Rusty Spear
- Rusty Trident
S
- Sahuagin Spear
- Selûne's Spear of Night
- Shadow Lantern
- Shortsword (Yurgir)
- Sorrow
- Spear
- Spear +1
- Spear +2
- Spear of Night
- Sword of Chaos
- Sword of the Emperor
- Syringe
T
- The Skinburster
- The Sparky Points
- The Watcher's Guide
- Torch
- Torch of Revocation
- Trepan
- Trident
- Trident +1
- Trident +2
- Trident of the Waves